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  1. #31
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,095
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    There still needs to be something in place to make it easier for new players to find veteran players who want to be helpful by answering questions and occasionally accompanying new players into instanced duties.

    Remove the mentor system rewards from the mentor system. Then there's no incentive for players who don't want to be helpful to insert themselves into the system.

    Move the Mentor Roulette mount to the "Lifer III" achievement (10,000 dungeons completed) - that seems a fitting grind even if it can be cheesed unsynced.

    Create a "Leaving a Better Impression III" achievement that requires 10,000 commendations to get the nameplate crown.

    Create new nameplate icons for mentors.

    Change the mentor requirements to completion of a multi-part exam. Each part of the exam would have questions pertinent to a separate part of the game: combat systems, pvp, crafting/gathering, general game play (the "when do you get your first mount" type questions), whatever else seems appropriate. Applicants must answer at least 90% of the questions in at least one of the sections correctly to be designated a mentor for that part of the game and gain access to the Novice Network.

    Combat systems mentors may also be required to have a certain number of current expansion EX/Savage clears (or prior expansion at the start of a new expansion until the X.2 patch release when current kicks in). No cheesing by doing old content unsynced.

    PvP mentors may also be required to have a particular standing in PvP.

    Crafting/gathering mentors may also be required to have a certain number of Expert crafts completed. If new Expert recipes get added, older ones couldn't be used to qualify after one patch cycle of the new ones.
    (4)

  2. #32
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,980
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Yeastyloins View Post
    Getting 1500 glorified brownie points and completing 1000 instanced dungeons not only does not require any skill playing tank, healer, or DPS roles
    Does not require, but generally I find battle mentors to be experienced players that know a lot.

    teaches nothing about the game's battle mechanics to the point where you can adequately give advice to fledgling new players trying to learn their way through the game.
    False. New players don't need to know how to do a level 90 opener. They don't need to know how to clear savage and ultimate raids. They need to know where to find a repair NPC. They need to know what a tank stance is. They need to know what level they get their chocobo or what a blue quest means. They need help with their 2-button Sastasha rotation. They need to know how to unlock dyes.

    Mentors don't really need to know anything about optimized gameplay at level 90. They answer much more basic questions than that in the novice network. Nevertheless, in my experience, all battle mentors I've met do know about level 90 gameplay.

    I would propose that in addition to the already existing requirements, there is an added requirement that you must complete 50 current Savage instances.
    Again, sprouts don't ask questions about savage since they are still going through the MSQ. Returners don't remain in the novice network long enough to start asking questions about savage beyond unlocking it and buying crafted gear.

    The purpose of a mentor is to share experience. Everyone's experience is different. Some people's experience is doing lots of dungeons, some people's experience is doing lots of savage raids, some people's experience is doing lots of fishing. The collective wisdom of multiple mentors comes together in the Novice Network to answer questions.
    (13)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  3. #33
    Player
    AmiableApkallu's Avatar
    Join Date
    Nov 2021
    Posts
    1,190
    Character
    Tatanpa Nononpa
    World
    Zalera
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Yeastyloins View Post
    It honestly just needs to be required.
    Actually, I just had a thought: You could make the current Hall of the Novice series required before Sastasha. Then, add a second series, as part of the Crystal Braves story. "Test this new training hall and make sure it's up to scratch for our new recruits," or something. Party-based combat is a lot less abstract at Lv.50 than it is at Lv.16, so that hopefully puts trainings and tutorials in a better context.
    (0)

  4. #34
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,980
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Paladin Lv 100
    Quote Originally Posted by AmiableApkallu View Post
    Actually, I just had a thought: You could make the current Hall of the Novice series required before Sastasha. Then, add a second series, as part of the Crystal Braves story. "Test this new training hall and make sure it's up to scratch for our new recruits," or something. Party-based combat is a lot less abstract at Lv.50 than it is at Lv.16, so that hopefully puts trainings and tutorials in a better context.
    It's not required but the MSQ was changed to take you to the Hall of the Novice and introduce you to it. There are npcs that explain what basic acronym's mean.
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  5. #35
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Yeastyloins View Post
    Sure, but I'd argue they would be a better mentor than some rat who no mit tanked their way through ARR content for 2 months begging for coms.
    Debatable when there's people who pay for their clears in Savage+ content.
    (3)

  6. #36
    Player
    Mika_Zahard's Avatar
    Join Date
    Nov 2017
    Location
    Ul'dah
    Posts
    489
    Character
    Mika Zahard
    World
    Balmung
    Main Class
    Paladin Lv 100
    My God, these takes are terrible
    (5)

  7. #37
    Player

    Join Date
    May 2019
    Posts
    128
    As someone suggested years ago : just replace the crown with a watering can. This would be cute af and less incompetent players would wear it just for showing.
    (6)

    Ty Pip_Chick for the lovely boy pic <3

  8. #38
    Player
    Doc_Seraph's Avatar
    Join Date
    Nov 2021
    Posts
    367
    Character
    Doc Seraph
    World
    Jenova
    Main Class
    Machinist Lv 90
    "A good mentor is a patient one" - Kupo <3
    (5)
    Kupo!

  9. #39
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Yeastyloins View Post
    Let's face it, nobody respects battle mentors. Getting 1500 glorified brownie points and completing 1000 instanced dungeons not only does not require any skill playing tank, healer, or DPS roles but teaches nothing about the game's battle mechanics to the point where you can adequately give advice to fledgling new players trying to learn their way through the game. You know it. We all know it. The thing is that the battle mentor status could be much better and be respected within the community.

    To that end, the requirements should change and all players given mentor status should be removed until they reach new requirements.

    I would propose that in addition to the already existing requirements, there is an added requirement that you must complete 50 current Savage instances. An example of a current savage instance would be only P1s-P4s counting towards this number until the release of patch 6.2, then only P5s-P8s would count. This would exclude min-iLvl runs of older savage fights and extreme trials which in most cases are too easy. 50 would be the ideal number given that within on patch cycle assuming they adhere to the 4-month time schedule you would be able to clear 48 savage instances provided you are obtaining a full tier clear by week 4 and continue to farm until the end of the patch. It requires dedicated play but is still more than reasonable to do for a player that actually understands how to play the game within an 8-month time period (i.e. 2 patches). In addition to this, mentors should be required to complete 50 savage instances per raid tier in order to maintain mentor status. This is important in order to ensure mentors are a bit up to date regarding job balance and dungeon changes that occur during patch changes and to deter plays to buy their way through this requirement. "bUt wHaT If YoU qUiT tHeN cOmE BaCk?" you shouldn't be a mentor. Added to this, a mentor that is reported for harassment should be barred from ever gaining mentor status ever again.

    Adding a harder requirement to being a battle mentor would put some meaning into having the status, instead of some person who ran ARR dungeons on healers and kept telling people "Hey guys I'm only 100 coms away from mentor status, make sure you give me your coms at the end of the dungeon UwU TY". With a stronger meaning to the status, we could then actually point to battle mentors as people who have enough game knowledge to explain to players basic mechanics like the type of mitigation, when to use single target rotations vs AoE, lining up buffs and CDs, and other basic yet nuanced in formation. This isn't to make mentors shilling advice like "go look a guide on RDM rotation" or pushing people to look at Akh Morning or the Balance but to ensure that players can know that a battle mentor actually knows basic stuff about the game and can provide more in-depth information.
    Gatekeeping: The Rant

    This is nothing more than putting more expectations on mentors than the game actually does.

    A mentor is there to:
    • Be a decent examples of player behavior(shown by commendations),
    • Have a good foundational basic understanding of jobs (By getting different job roles to max level),
    • And to fill queues.

    That's.It.

    We all should know that negativity bias is real and people remember a few bad instances verses the multitude of mediocre or good ones.

    For every salty mentor who doesn't have a good day, there's a "You don't pay my sub" player who refuses to accept help.
    (12)
    Last edited by Deceptus; 07-28-2022 at 08:14 AM.

  10. #40
    Player
    Kaurhz's Avatar
    Join Date
    Jul 2015
    Posts
    3,725
    Character
    Asuka Kirai
    World
    Sagittarius
    Main Class
    Dancer Lv 90
    Quote Originally Posted by Mika_Zahard View Post
    My God, these takes are terrible
    Thank you for contributing to the discussion, oh wait...



    Never mind.
    (1)

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