Quote Originally Posted by Sawamura View Post
So no risk & high reward? is what you mean? image if bioblaster is requirement no range. turret 1tick 6k or not>wildfire8k from drill 20k> bio 4k+tick=20k> blast charge 6k> scattergun12k/6k or air ancor 12k just like this mch deal turret tick72k/no tick 64k damage in less 15s at safe distance with 1 castime from blast charge. now we can see how overpower mch can be without bioblaster 12y range. Even job balance is pretty broken with pvp but this is too much lol. and there is increase damage 10% from turret
Its a ranged class...Dive them and that's the end of it. Forcing them into melee range is beyond dumb.

MCH isn't even overpowered atm and changing bioblaster to be used at range wouldn't change anything other than fixing a bad design.