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  1. #1
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    SCH's overall dmg is the worst which is their biolysis' dot dmg and mummification's potency dmg. I can see why it's a low tier pick from players, not because of it's other utilities.....it's the overall dmg potencies that make them viable. If they buff those 2, I can see that job being used much more in CC. Of course if they do buff biolysis, they'll have to nerf the potency increase if recitation is applied......would be too busted.
    (0)

  2. #2
    Player Gserpent's Avatar
    Join Date
    Mar 2021
    Posts
    800
    Character
    Grinning Serpent
    World
    Maduin
    Main Class
    Culinarian Lv 90
    Quote Originally Posted by Osmond View Post
    SCH's overall dmg is the worst which is their biolysis' dot dmg and mummification's potency dmg. I can see why it's a low tier pick from players, not because of it's other utilities.....it's the overall dmg potencies that make them viable. If they buff those 2, I can see that job being used much more in CC. Of course if they do buff biolysis, they'll have to nerf the potency increase if recitation is applied......would be too busted.
    SCH has very high DPS. What are you talking about? Biolysis is 25k damage per person plus damage down. Each cast is going to average 50-75k damage. Then you can expect at least one player on the SCH's team to have damage up, so that's increasing the SCH's DPS even more. A halfway competent SCH should be in the top 3 for damage in most games.
    (4)

  3. #3
    Player
    Vatom's Avatar
    Join Date
    May 2020
    Posts
    547
    Character
    Vatom Basilisk
    World
    Midgardsormr
    Main Class
    Samurai Lv 100
    Ugh are we serious this again though I think some abilities are bad I haven't seen any real thoughts

    Quote Originally Posted by Kaliesto View Post

    BioBlaster.
    Bio is a party stack for dmg yeah you have to get close but thats why you drop turrent and shotgun anyone on you and then back off
    4k tick + 8k shotgun + 6k tick mortar + 10% debuff anyone hit with that combo is haft health or dead bio being close distance is annoying but the trade off is what makes it worth
    If it had a health debuff or line up with chain saw you would KO the whole team

    Quote Originally Posted by ThaCa View Post
    Worst ability is probably Bard LB, it's theoretically very powerful but it comes online slow and Astro does most of the same with a basic ability occasionally. Not to mention it has year long wind up and can be line of sighted by your teammates.

    If Bard had actually good LB he would be vastly better.
    You mean
    Final Fantasia Effect: Reduces weaponskill cast time and recast time by 10% while also increasing movement speed
    Duration: 30s
    Heroes' Fantasia Effect: Increases damage dealt by 10% and gradually fills the limit gauge
    Duration: 30s
    for 30 seconds is bad I would say bard needs a dot but LB nah it can turn a fight if timed right and make strong jobs unbeatable
    This also stacks with other buffs and debuffs
    Bard isnt an assassin or a fighter its a support in PVP bard would be a hard lockin if you were able to choose team make up or que with people

    Ast is way more busted though I think they shouldn't have been nerfed and no I dont main them their LB...
    Reduces damage dealt by nearby enemies by 30%. Effect is reduced by 10% every 5 seconds.
    Duration: 15s
    Additional Effect: Increases damage dealt by self and nearby party members by 30%. Effect is reduced by 10% every 5s.
    Duration: 15s

    Turn everyone into a tank for 15s and a Dps for 15s so busted that they had to put a slow drain on it another one of those timing LBs and this stacks with balance Im pretty sure been awhile
    If anything they should make Fall malefic first cast also reset 7 to 15 seconds for double cast
    Though I agree the animation lock is way too long

    Quote Originally Posted by Gserpent View Post
    A halfway competent SCH should be in the top 3 for damage in most games.
    Beat me too is Also it gives a 10% dmg debuff and happens almost 90% of the game if you keep it rolling setting your team at a advantage at all times
    The only thing I want to here from ScHs is mummification's range or having a better get off me move
    (2)
    Free the Glam!, Duel Pistols (Gunner)?

  4. #4
    Player
    AnnRam's Avatar
    Join Date
    Jan 2021
    Posts
    776
    Character
    Mint Goh
    World
    Balmung
    Main Class
    Black Mage Lv 100
    Quote Originally Posted by Gserpent View Post
    SCH has very high DPS. What are you talking about? Biolysis is 25k damage per person plus damage down. Each cast is going to average 50-75k damage. Then you can expect at least one player on the SCH's team to have damage up, so that's increasing the SCH's DPS even more. A halfway competent SCH should be in the top 3 for damage in most games.
    Before current pvp patch SCH alone could do over five million damage at the end of the match in FL, their dots were just too op.
    (0)