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  1. #21
    Player
    SweetPete's Avatar
    Join Date
    Dec 2013
    Posts
    991
    Character
    Princess- Princess
    World
    Coeurl
    Main Class
    Alchemist Lv 100
    Quote Originally Posted by Osmond View Post
    No can know that since SE won’t reveal which job mostly plays. I guarantee you for the healer play. SCH is at the bottom despite DoTs and dmg buffs. WHM, AST, SGE has more better tools for the team. Not only for dmg, but better healing as well. That’s just the truth. Even the hardcore PvP players are admitting this. I only main SCH and it’s dmg potencies as it is won’t be enough for ppl to play it more.
    I agree. I don’t see many scholars at all in CC when I play at least. I play scholar myself and it leans so heavy to your team. Like if your team is not good you won’t win. I’ve carried on all the other healers but I can’t on scholar. I wish our tools were stronger so I can really feel I’m being of great help to secure kills. I do have a feeling scholar is going to get some pretty big buffs in CC come 6.2
    (0)

  2. #22
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    I do find scatter gun funny,
    like i get dog piled in CC/FL then i get knocked back by scatter gun and can get away for free.
    (0)

  3. #23
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sawamura View Post
    Funny story enough. If dev team remove recuperate then they need to nerf all damage output and add back healer and tank. Then people complain long queue time.

    Bioblaster it is a roadblock or else damage from Drill and Anchor is way too high with ignore guard 20k and 12k stun.
    That's fine and all, but make it like a aoe grenade or something. Forcing them into melee range is kind of ridiculous.
    (0)

  4. #24
    Player
    Osmond's Avatar
    Join Date
    Aug 2013
    Location
    Ul'dah
    Posts
    603
    Character
    Danielle Osmond
    World
    Balmung
    Main Class
    Summoner Lv 90
    Never played MCH. All I can see them doing is buffing the potency dmg and DoT dmg from 4K to 6K since the abilities rotate if I’m not mistaken.
    (0)

  5. #25
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ransu View Post
    That's fine and all, but make it like a aoe grenade or something. Forcing them into melee range is kind of ridiculous.
    So no risk & high reward? is what you mean? image if bioblaster is requirement no range. turret 1tick 6k or not>wildfire8k from drill 20k> bio 4k+tick=20k> blast charge 6k> scattergun12k/6k or air ancor 12k just like this mch deal turret tick72k/no tick 64k damage in less 15s at safe distance with 1 castime from blast charge. now we can see how overpower mch can be without bioblaster 12y range. Even job balance is pretty broken with pvp but this is too much lol. and there is increase damage 10% from turret
    (0)
    Last edited by Sawamura; 07-27-2022 at 04:59 AM. Reason: forgot to said 10% damage increase from turret.

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  6. #26
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Sawamura View Post
    So no risk & high reward? is what you mean? image if bioblaster is requirement no range. turret 1tick 6k or not>wildfire8k from drill 20k> bio 4k+tick=20k> blast charge 6k> scattergun12k/6k or air ancor 12k just like this mch deal turret tick72k/no tick 64k damage in less 15s at safe distance with 1 castime from blast charge. now we can see how overpower mch can be without bioblaster 12y range. Even job balance is pretty broken with pvp but this is too much lol. and there is increase damage 10% from turret
    Its a ranged class...Dive them and that's the end of it. Forcing them into melee range is beyond dumb.

    MCH isn't even overpowered atm and changing bioblaster to be used at range wouldn't change anything other than fixing a bad design.
    (2)

  7. #27
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ransu View Post
    Its a ranged class...Dive them and that's the end of it. Forcing them into melee range is beyond dumb.

    MCH isn't even overpowered atm and changing bioblaster to be used at range wouldn't change anything other than fixing a bad design.
    Are you sure is not op with bioblaster remove requirement range at moment with as mch toolkit? When highest hp we have is 63k as war. Even change -10k damage for exchange remove range it still very high dps with rest of mch toolkit in a very short time with a start at safe distance. Also we shouldn't forget we are not 1 vs 1 most of time in CC and FL or don't tell me you going to stay at 25y range 24/7 that is dumb to me.. Because people will easy run away from you attack or you get interrupt by LoS or you believe no melee/tank charge to you or something with 20y range charge in?
    (1)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

  8. #28
    Player
    Nikoto's Avatar
    Join Date
    Jul 2022
    Location
    Rival Wings Fan Club
    Posts
    331
    Character
    Niko'to Seleuca
    World
    Omega
    Main Class
    Lancer Lv 100
    Quote Originally Posted by Sawamura View Post
    Are you sure is not op with bioblaster remove requirement range at moment with as mch toolkit? When highest hp we have is 63k as war. Even change -10k damage for exchange remove range it still very high dps with rest of mch toolkit in a very short time with a start at safe distance. Also we shouldn't forget we are not 1 vs 1 most of time in CC and FL or don't tell me you going to stay at 25y range 24/7 that is dumb to me.. Because people will easy run away from you attack or you get interrupt by LoS or you believe no melee/tank charge to you or something with 20y range charge in?
    You're talking to someone who wants their job to be even more braindead. Bioblaster is fine and its range is fine, MCH pvpers would make chainsaw a 100% instant kill if they had the choice and would consider it balanced.
    (1)

  9. #29
    Player
    Petite's Avatar
    Join Date
    Jul 2014
    Posts
    373
    Character
    Petite Poutine
    World
    Exodus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Nikoto View Post
    Is this another thread where MCH pretend they need buffs
    The perfect PvP patch according to MCH mains:

    (3)
    Last edited by Petite; 07-27-2022 at 07:30 AM.

  10. #30
    Player
    Sawamura's Avatar
    Join Date
    Mar 2011
    Location
    Norway Zodiark and hyperion
    Posts
    171
    Character
    Rygart Sawamura
    World
    Zodiark
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Nikoto View Post
    You're talking to someone who wants their job to be even more braindead.
    it is very silly! My bad
    (0)

    Make no mistake. I'm not you alliances. I'm here cause I just do what I felt is right thing to do.

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