Before current pvp patch SCH alone could do over five million damage at the end of the match in FL, their dots were just too op.SCH has very high DPS. What are you talking about? Biolysis is 25k damage per person plus damage down. Each cast is going to average 50-75k damage. Then you can expect at least one player on the SCH's team to have damage up, so that's increasing the SCH's DPS even more. A halfway competent SCH should be in the top 3 for damage in most games.
So you are never close enough to use scattershot? Our characters can move, and people often jump to us. People jumping machinists makes that machinist much more dangerous.Sort of not useless, but its becoming to be -
MCH's Knockback ability.
Reason:
The skill level of PVPers wised up to it "sigh".
Ok jokes aside actual skill I found useless:
BioBlaster
It ruins my groove every time it comes up, and I wish it would be a separate skill instead of being in rotation. I rather not try to get up close to players because there is hard potential to get stunned into infinity and get ganked.
If you want to stop a target from leaving and give them a dot at the same time, you can. Then the next thing is Air Anchor which can bind or stun with additional dps. Become the griefer by punishing the griefer.
His response was on CC. It just reached to where…..just because it does good dmg in his eyes, doesn’t mean it’s the top pick for high play or beginner pick for quick rank ups to high credit rating. Yes, it does good dot dmg, AST can recover that, WHM can recover that, SGE can recover that with kardia. It can easily be countered. Mummification can be countered just by running away, recovering your health. It feels strong, but overtime it’s weak for the long term the more you play.
No can know that since SE won’t reveal which job mostly plays. I guarantee you for the healer play. SCH is at the bottom despite DoTs and dmg buffs. WHM, AST, SGE has more better tools for the team. Not only for dmg, but better healing as well. That’s just the truth. Even the hardcore PvP players are admitting this. I only main SCH and it’s dmg potencies as it is won’t be enough for ppl to play it more.SCH has very high DPS. What are you talking about? Biolysis is 25k damage per person plus damage down. Each cast is going to average 50-75k damage. Then you can expect at least one player on the SCH's team to have damage up, so that's increasing the SCH's DPS even more. A halfway competent SCH should be in the top 3 for damage in most games.
War Orogeny is terrible in most situations.
With the way GNB's Conjunction currently works and how Aurora fares compared to Nebula and Blasting Zone, I'd say Aurora is a pretty useless button. Seeing a GNB use it is as rare as finding a four-leaf clover.
Last edited by Petite; 07-26-2022 at 07:03 AM.
Fun fact is no one notice you can use Aurora and then juntion to dps and it still be on you
Nothing game breaking but if there isnt a tank to junction its helps to make you a bit tankier
this also works with nebula
Free the Glam!, Duel Pistols (Gunner)?
GNB Healer junction is the useless stuff IMO, literally heals nothing on Continuation...
Free the Glam!, Duel Pistols (Gunner)?
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