Quote Originally Posted by Hezhi View Post
It's not being harsh, it's common sense, the vast majority of these people don't get better because they don't need to, and more importantly, they don't care (and thats fine).
This is kinda the core of what I’ve never understood, it’s totally valid square is going for the casual playerbase but what is the problem with complex rotations and high skill ceilings when the casual playerbase just has to….not interact with them

Nobody was kicking the dungeon DRG when they missed a positional and broke a combo but removing a lot of difficulty from jobs actively makes the higher end playerbase experience worse without really providing any benefit to the casual playerbase