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  1. #1
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Would prefer that jobs be unique instead of relying on burst windows. Then again the most fun job this expansion has been Dragon Kick Monk outside of Fisher.

    When you get down to it even Blue Mage has this problem by fitting everything into a Moon Flute with all the Primal skills. Some of which you guessed it have a 2 min CD.

    Too much overreliance on building raid encounters around 2 minute burst tends to pigeonhole most if not all jobs into that sort of playstyle.
    (2)

  2. #2
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Then again the most fun job this expansion has been Dragon Kick Monk



    .... Fisher DPS Job when tho?
    (2)

  3. #3
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kolsykol View Post
    Fisher DPS Job when tho?
    Probably never. I do love those Fisher expeditions tho.

    I just think it's so hilarious how busted Dragon Kick is that you can do slightly less DPS then a meta rotation and still perform amazing. It's made me shelf every DPS because of it. I'm surprised it hasn't been nerfed.

    The state of melee DPS is pretty baffling to me. DRG is a wet noodle, SAM got Kaiten taken from them which was half the job, Ninjas is dependent on being level capped for Lightning abilities accounting for their previous high APM and Reaper is a very braindead slow builder spender job that ultimately is middle of the road. And is only really engaging with Reaver stacks and Enshroud, outside of that it's boring to me.

    And the thing that makes Monks amazing is that Dragon Kick can carry you from lvl50 to lvl 90. Which is ridiculous.
    (1)

  4. #4
    Player
    WhimsicalPacifist's Avatar
    Join Date
    Jun 2017
    Posts
    45
    Character
    Brynhildn Frostwyght
    World
    Balmung
    Main Class
    Thaumaturge Lv 90
    Quote Originally Posted by Kolsykol View Post



    .... Fisher DPS Job when tho?
    That Fisher Price job would be 6.0 Summoner! Or it would if it could be constructive and engaging like those children's toys.
    (4)

  5. #5
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    744
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Would prefer that jobs be unique instead of relying on burst windows.
    In any team oriented game this happens naturaly, and if that doesnt work, its going to end up on straight max dps. It doesnt matter if its a lootshooter, moba or RTS.

    Burst is generaly the most efficient system to deal damage as it negates healing potential. And also reduces chances on interupts. Even in an RTS this matters (where healing is effectively just building new units/saving resources).

    The problem in ffxiv is simply that bosses are predictable. You know that after a certain mechanic there will be a few seconds of no action, which is a perfect window. There is rarely any situation in which mechanics can follow up (or its very static), and usualy those mechanics happen because its multiple smaller enemies overlapping their abilities (most of the time outside of boss fights).

    A lot more things need to be randomized to counter this, but randomizing will be a problem in the highest difficulty fights (instead of skill it becomes RNG whether you can survive). This just doesnt sound right balance wise. A more difficult mechanic in an easier dungeon is often just bad. Still, static randomization can work (as in: you know that each time a mechanic happens, one out of 4 events can happen which all rely on diffirent timing), but again, its just learning patterns to know burst windows. Its not realy a major improvement here.
    (2)

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