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  1. #11
    Player
    UkcsAlias's Avatar
    Join Date
    Dec 2021
    Posts
    744
    Character
    Aergrael Iyrnrael
    World
    Ragnarok
    Main Class
    Scholar Lv 100
    Quote Originally Posted by MagiusNecros View Post
    Would prefer that jobs be unique instead of relying on burst windows.
    In any team oriented game this happens naturaly, and if that doesnt work, its going to end up on straight max dps. It doesnt matter if its a lootshooter, moba or RTS.

    Burst is generaly the most efficient system to deal damage as it negates healing potential. And also reduces chances on interupts. Even in an RTS this matters (where healing is effectively just building new units/saving resources).

    The problem in ffxiv is simply that bosses are predictable. You know that after a certain mechanic there will be a few seconds of no action, which is a perfect window. There is rarely any situation in which mechanics can follow up (or its very static), and usualy those mechanics happen because its multiple smaller enemies overlapping their abilities (most of the time outside of boss fights).

    A lot more things need to be randomized to counter this, but randomizing will be a problem in the highest difficulty fights (instead of skill it becomes RNG whether you can survive). This just doesnt sound right balance wise. A more difficult mechanic in an easier dungeon is often just bad. Still, static randomization can work (as in: you know that each time a mechanic happens, one out of 4 events can happen which all rely on diffirent timing), but again, its just learning patterns to know burst windows. Its not realy a major improvement here.
    (2)

  2. #12
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    470
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    Quote Originally Posted by xAFROx View Post
    Let's not forget that the devs had stated at one point before that they don't want to lock everything to a specific burst window meta as that would be, in their words, "boring". Kind of funny to start seeing changes go in the very directions they once said they didn't want to do because of a belief it would negatively impact the playerbase.
    well ^^ Yoshida also once said that Paladin will never be able to block Magic ^^
    (3)

  3. #13
    Player
    RyuuZero's Avatar
    Join Date
    May 2014
    Location
    Ul'dah
    Posts
    470
    Character
    Ryu Kusanagi
    World
    Cerberus
    Main Class
    Samurai Lv 100
    as a Samurai Player, we got Ogi Namikiri as a 2 Minute Burst (and we will get a Single Target Ogi in 7.0 predictably) which imo okay.. what's not Okay is that they turned Ninja's Trick Attack into old Disembowel!
    (1)

  4. #14
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by RyuuZero View Post
    as a Samurai Player, we got Ogi Namikiri as a 2 Minute Burst (and we will get a Single Target Ogi in 7.0 predictably) which imo okay.. what's not Okay is that they turned Ninja's Trick Attack into old Disembowel!
    I really hope SAM doesn't end up getting another redundant skill. What next would they remove to keep it due to "bloat"? I'd rather they bring back Seigan as a reward for proper mitigation again, and make Meditation stacks as a whole more interactive.
    (2)

  5. #15
    Player MagiusNecros's Avatar
    Join Date
    Nov 2015
    Posts
    3,205
    Character
    Bastilaa Shan
    World
    Excalibur
    Main Class
    Blue Mage Lv 80
    Quote Originally Posted by Kolsykol View Post
    Fisher DPS Job when tho?
    Probably never. I do love those Fisher expeditions tho.

    I just think it's so hilarious how busted Dragon Kick is that you can do slightly less DPS then a meta rotation and still perform amazing. It's made me shelf every DPS because of it. I'm surprised it hasn't been nerfed.

    The state of melee DPS is pretty baffling to me. DRG is a wet noodle, SAM got Kaiten taken from them which was half the job, Ninjas is dependent on being level capped for Lightning abilities accounting for their previous high APM and Reaper is a very braindead slow builder spender job that ultimately is middle of the road. And is only really engaging with Reaver stacks and Enshroud, outside of that it's boring to me.

    And the thing that makes Monks amazing is that Dragon Kick can carry you from lvl50 to lvl 90. Which is ridiculous.
    (1)

  6. #16
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by xAFROx View Post
    I really hope SAM doesn't end up getting another redundant skill. What next would they remove to keep it due to "bloat"? I'd rather they bring back Seigan as a reward for proper mitigation again, and make Meditation stacks as a whole more interactive.
    I would've liked seigan to do more than a tickle for proper counter play on dps, but being able to do something for anticipating damage was nice still. Could've made it add shoha stacks at 90 or something if they kept it in as well, reward your play even more. But, can't have things that are too complex I guess.
    (2)

  7. #17
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ruminous View Post
    I would've liked seigan to do more than a tickle for proper counter play on dps, but being able to do something for anticipating damage was nice still. Could've made it add shoha stacks at 90 or something if they kept it in as well, reward your play even more. But, can't have things that are too complex I guess.
    Exactly! Ever since seigan was removed, I almost forget to even use Third Eye because who notices 10 kenki gain while you're still pressing buttons that make that bar go up? Did shinten light up? Oh. Better press it! Did it not? Well that's weird, I thought I did my mit.
    (1)

  8. #18
    Player
    Ruminous's Avatar
    Join Date
    Jul 2015
    Posts
    232
    Character
    Minerva Goldwinne
    World
    Siren
    Main Class
    Machinist Lv 100
    Quote Originally Posted by xAFROx View Post
    Exactly! Ever since seigan was removed, I almost forget to even use Third Eye because who notices 10 kenki gain while you're still pressing buttons that make that bar go up? Did shinten light up? Oh. Better press it! Did it not? Well that's weird, I thought I did my mit.
    The damage reduction has saved me so many times that I just hit third eye out of habit. Well I used to, you know, when I actually played the job. I stay off of it now for the admittedly silly reason of not wanting to add more representation to it now, but anything to show my displeasure with it, right?
    (2)

  9. #19
    Player
    xAFROx's Avatar
    Join Date
    Apr 2022
    Posts
    365
    Character
    Gin'ei Mikazuki
    World
    Mateus
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ruminous View Post
    The damage reduction has saved me so many times that I just hit third eye out of habit. Well I used to, you know, when I actually played the job. I stay off of it now for the admittedly silly reason of not wanting to add more representation to it now, but anything to show my displeasure with it, right?
    Same. I've only used it on the off chance that I don't feel like rolling tank in something like aglaia.

    I used to be really good about using Third Eye for raidwides once I saw it the first time, but the removal of kaiten has felt so alien to me that I'm more focused on my bars just to ensure I'm pressing the right thing at the right time... that, and the fact that my sk.spd is abysmally low, making the gcd 2.49 when I'm used to 2.28-2.36 for a gcd. I end up missing my combos by accident so much I need to watch it all instead of the fight.
    (1)

  10. #20
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by xAFROx View Post
    Exactly! Ever since seigan was removed, I almost forget to even use Third Eye because who notices 10 kenki gain while you're still pressing buttons that make that bar go up? Did shinten light up? Oh. Better press it! Did it not? Well that's weird, I thought I did my mit.
    You should be using it whenever possible during raid wide aoe's...not for the free kenki but for the damage reduction. Mitigation is mitigation and 10% can be the difference between continuing to dps at max stat or getting rez sickness.
    (1)

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