Quote Originally Posted by LeonKeyh View Post
"Wrong" abilities? I think they've done a fairly "ok" job at giving abilities charges; Not "great" just "ok" but I'm interested in knowing which abilities have actually been a detriment.
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it's mostly those attack abilities that you'd otherwise have to use on cooldown in your rotation to not waste their usage.
That save up everything to unleash every 2minute gameplay style is ok on a select few jobs but at this point, every job feels like that - charges just amplify that. It starts at even something as plainly as the AST draw ability. I get that it was to make it more lenient in case you forget to draw but now it's draw 3 times in a batch with nothing but malefics in between.
Charges to Celestial Intersection as a counter example is useful enough to keep one usage just in case of a double buster.

And I could name an example for almost every other job at this point.