Quote Originally Posted by Yeastyloins View Post
The thing is that that SE could calculate DPS in a run, true healing done (not overhealing), overhealing, damage taken, damage mitigated themselves, and time completed. They could take all of that information, compare it other players internally, give you ranking WITHOUT assigning a percentile rank or showing the player the actual number of DPS/True HPS/Overhealing/Damage Mit/Damage Taken which is fundamentally what logs are giving you when you look at somebody's parse in a fight. You just rank players in those categories as Poor, Good, Great and show the player but not the party that information except the ranking for completion time. Make an explicit rule in the ToS against asking players about their ranking unless they share that information with harassment rules in effect. People who get a great ranking get 1k extra gil added to their reward per category, or something that is conceivable small but adds up overtime.

Guess what happens next. Mr. Tank who gets a poor for damage mitigation goes "why do I keep getting poor rankings for mit?". He then goes looks up about damage mit techs and begins to understand that not only it will improve his rankings but it makes him a more enjoyable person to play with, which makes him more comfortable playing tank. The healer that gets a poor ranking in overhealing despite the party living goes "why do i keep getting this?" looks stuff up means to heal a bit more efficiently which gives them time to play around with using their "dps kit" (lmao). The DPS who gets poor damage ranks might check something to learn the importance of positionals, when to use their AoE rotation.

SE could calculate DPS in a run but, that means 0.

If tank pulls w2w, your DPS will be different, compared to if tank pulls 1,2,3 packs.

like, DPS is such an irrelevant number in dungeons. not to mention certain classes will do more DPS in different scenarios.

and dont forget gear exists, which will change your DPS obviously.

even so, lets say you segregate people by "their dps done", what about healers?

Like yeah, for logs DPS does work to a certain degree, but main purpose of logs was never the parse, its to read the fight, hence why healer logs are quiet literally irrelevant. because 1. in order to "heal" a lot, people need to take damage a lot, which ultimately makes them worse, so ultimately, the more you heal, the worse your group is LOL.

And for tanks, sure you can measure damage taken/damage mitigated, but less you pull, less damage you'll take. you could pull one pack at a time, use all your mitigation, pull as slowly as possible, maybe even chill between packs until all your mitigation is up again.
+ kitting would mean you take less damage, while DPS would do less DPS due to adds moving.
and 99 other factors that I could list for either role, and aside from the fact that ranking for each role means too little, there's also a massive conflict of interest between each role.