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  1. #1
    Player
    Ilisidi's Avatar
    Join Date
    Dec 2011
    Posts
    1,049
    Character
    Ilisidi Malguri
    World
    Ragnarok
    Main Class
    Botanist Lv 100
    That it would not be in the game's interest to match you with the newbie that is great at playing the game and already can do a lot more than the minimum requirements. It would be in the game's interest to match you with players who are deficient, so that the average skill level and duty completion time stays the same.

    If you don't like to do Dead End with bad players, you have the same option the bad player has, duty support.

    You do what the game wants so you get the rewards, you wouldn't do it if it didn't give you the rewards. You can of course decide that the rewards aren't worth the inconvenience you are incurring in which case the scale of duty completion might tip into a direction for Square Enix to take action.
    (2)

  2. #2
    Player
    Iustitia-sama's Avatar
    Join Date
    Jul 2020
    Posts
    25
    Character
    Iustitia Artoria
    World
    Ragnarok
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Ilisidi View Post
    That it would not be in the game's interest to match you with the newbie that is great at playing the game and already can do a lot more than the minimum requirements. It would be in the game's interest to match you with players who are deficient, so that the average skill level and duty completion time stays the same.

    If you don't like to do Dead End with bad players, you have the same option the bad player has, duty support.

    You do what the game wants so you get the rewards, you wouldn't do it if it didn't give you the rewards. You can of course decide that the rewards aren't worth the inconvenience you are incurring in which case the scale of duty completion might tip into a direction for Square Enix to take action.
    Nope I also have the option of playing with competent friends, so I don't have to play with low skilled people that take away my enjoyment of the game, and no offense but you sound like one those.
    (2)

  3. #3
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Ilisidi View Post
    That it would not be in the game's interest to match you with the newbie that is great at playing the game and already can do a lot more than the minimum requirements. It would be in the game's interest to match you with players who are deficient, so that the average skill level and duty completion time stays the same.

    If you don't like to do Dead End with bad players, you have the same option the bad player has, duty support.

    You do what the game wants so you get the rewards, you wouldn't do it if it didn't give you the rewards. You can of course decide that the rewards aren't worth the inconvenience you are incurring in which case the scale of duty completion might tip into a direction for Square Enix to take action.
    Play with bad players and take 17 mins to do a dungeon or take 25 mins to do with NPCs? Rather pull my eye out of their sockets.
    (2)

  4. #4
    Player
    Gararr's Avatar
    Join Date
    Aug 2021
    Posts
    54
    Character
    Bodangar Wirasch
    World
    Mateus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Iustitia-sama View Post
    Nope I also have the option of playing with competent friends, so I don't have to play with low skilled people that take away my enjoyment of the game, and no offense but you sound like one those.
    I hate the "use the trusts" response because for any skilled player trusts are objectively aweful. They literally do LESS damage if you perform your job.

    Trusts aren't for skilled players. They're there for story, immersion, lore and when you want to play alone. If SE makes them scale to the skill of the player instead of dragging the player down it might be possible to see more use in them.
    (2)

  5. #5
    Player
    Iustitia-sama's Avatar
    Join Date
    Jul 2020
    Posts
    25
    Character
    Iustitia Artoria
    World
    Ragnarok
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Gararr View Post
    I hate the "use the trusts" response because for any skilled player trusts are objectively aweful. They literally do LESS damage if you perform your job.

    Trusts aren't for skilled players. They're there for story, immersion, lore and when you want to play alone. If SE makes them scale to the skill of the player instead of dragging the player down it might be possible to see more use in them.
    To be honest sometimes using trusts is quicker than with actual players that don't know how to press buttons, but I only use them for the first time doing the dungeon if my friends aren't online. I still think that skill based matchmaking is a good thing, as it means lower skilled players will have to learn how to play rather than getting carried, and if you don't want to learn to play then 30+ min dungeons are the consequences of your own actions.
    Another thing is that mentors will actually have the job of mentoring as they will be put in lower skilled matchmaking, so they can, you know, actually mentor people. I don't mean in just mentor roulette, as long as you wear the crown you will have mentor matchmaking.
    (2)

  6. #6
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,625
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 98
    Quote Originally Posted by Iustitia-sama View Post
    I still think that skill based matchmaking is a good thing, as it means lower skilled players will have to learn how to play rather than getting carried, and if you don't want to learn to play then 30+ min dungeons are the consequences of your own actions.
    MMR is great for competitive play. This game has some level of competitive play, and it might make sense there.

    The remainder of the game (outside of PvP) is not competitive, and the measures one would require in order to determine 'skill' do not exist.

    I expect that your judgement of whether a player has 'learned how to play rather than getting carried' is fairly subjective. It's one of the problems that highly skilled video gamers have to live with in any MMO that does not cater exclusively to them. (Which is most MMOs. There isn't enough money to be made by catering exclusively to high-end combat skilled players. The All-PvP-All-the-Time MMOs probably come closest.)
    (3)

  7. #7
    Player
    Iustitia-sama's Avatar
    Join Date
    Jul 2020
    Posts
    25
    Character
    Iustitia Artoria
    World
    Ragnarok
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by DPZ2 View Post
    MMR is great for competitive play. This game has some level of competitive play, and it might make sense there.

    The remainder of the game (outside of PvP) is not competitive, and the measures one would require in order to determine 'skill' do not exist.

    I expect that your judgement of whether a player has 'learned how to play rather than getting carried' is fairly subjective. It's one of the problems that highly skilled video gamers have to live with in any MMO that does not cater exclusively to them. (Which is most MMOs. There isn't enough money to be made by catering exclusively to high-end combat skilled players. The All-PvP-All-the-Time MMOs probably come closest.)
    Who mentioned being competitive? skill based matchmaking doesn't have to be for competitive modes and it would all be under the hood so you won't be epeen measuring ingame, that's the domain of fflogs. This would be just for people of similar skill level playing with eachother and not being frustrated by low skilled/bad/lazy players and those said players won't be bothered and frustrated by getting criticized by higherskilled players. Don't know why people would be against it unless you're bad and want to be carried through stuff.
    All the time I see people whine that they got kicked for being bad or not playing their class properly and the other side for having to play with those people, skillbased matchmaking would alleviate those kind of complaints and we all get to play with people who want to play in a similar fashion, don't know why people would be against it.
    (0)

  8. #8
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,625
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 98
    Quote Originally Posted by Iustitia-sama View Post
    Who mentioned being competitive? skill based matchmaking doesn't have to be for competitive modes
    MMR (matchmaking ranking), also known relatively loosely as 'skill based matchmaking', is the domain of competitive gaming, where you don't play with the heavy hitters until you can prove you deserve to be there. League of Legends is a prime example of a game that leans heavily on MMR.

    In MMORPGs, you'll find some simple measure of MMR in competitive PvP. Other leaderboards in an MMORPG are generally the result of 'time spent in game' rather than skill level. There's a list of 'skill based' MMORPG games out there (although I'd call them "partially influenced by concepts of a skill-based system").

    Would I be against such a thing in an MMORPG? Not particularly. It's there already in some games with PvP elements. Would it work for PvE? It's easy to say "skill based", but what skills are we measuring here?

    What "skills" would you be looking for that are not already available to you from third-party sites? Considering the fact that damage meters will never be available in-game, what criteria would you use to determine if you are 'gold' or 'platinum' or 'diamond' level worthy? I know that the only criteria currently used is "did you complete the objective within the time limit assigned?".
    (2)

  9. #9
    Player
    LianaThorne's Avatar
    Join Date
    Aug 2020
    Posts
    2,405
    Character
    Lorelai Oshidari
    World
    Maduin
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Iustitia-sama View Post
    To be honest sometimes using trusts is quicker than with actual players that don't know how to press buttons, but I only use them for the first time doing the dungeon if my friends aren't online. I still think that skill based matchmaking is a good thing, as it means lower skilled players will have to learn how to play rather than getting carried, and if you don't want to learn to play then 30+ min dungeons are the consequences of your own actions.
    Another thing is that mentors will actually have the job of mentoring as they will be put in lower skilled matchmaking, so they can, you know, actually mentor people. I don't mean in just mentor roulette, as long as you wear the crown you will have mentor matchmaking.
    Not gonna happen in this game though as it clearly caters to the casual market. Any sort of skill lockout based stuff or high end requirements for standard content is going against that target audience. Some people simply want to play the game their own way and they have the same right to do that as the high end crowd has to set parse requirements for savage and ultimate content. Can't expect people to play the way you want to outside of pre-mades.
    (2)

  10. #10
    Player
    Iustitia-sama's Avatar
    Join Date
    Jul 2020
    Posts
    25
    Character
    Iustitia Artoria
    World
    Ragnarok
    Main Class
    Dragoon Lv 100
    Who's getting locked out of stuff through skill based matchmaking? I advocate skill based matchmaking so people aren't told to play a certain way, they can play how they want with others that play the same. So what's the point of all your words. what your effectively saying is skilled players playing the way they want to should have their enjoyment ruined cause people want to be carried through things by playing the way they want to, hence why I advocate skill based matchmaking, so casuals can play the way they want together and skilled players can play the way they want together, simple.
    (0)

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