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  1. #1
    Player
    Iustitia-sama's Avatar
    Join Date
    Jul 2020
    Posts
    25
    Character
    Iustitia Artoria
    World
    Ragnarok
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Bukachu View Post
    no one's getting "locked out of stuff" through skill based matchmaking because there're games/gamemodes that can have skill based match making, and there are games that leave skill based matching to player base itself in relevant content. first one obviously tries to most or less accurately tell who's on what level of skill trees, in most cases based on amount of "winning" (e.x MOBA games, shooter games, card games) or amount of completion they have (for example if you were only allowed to do Ultimate if you've done Savage, or deep dungeons where you can queue certain levels only after you've done the previous (e.x you can queue 51-60, only if you've done 41-50)). you cant do that, to FF normal dungeons, because that's the base content, the very bottom, and its close to impossible to properly segregate people without losing portion of player base, or changing the fundamentals of the game, because normal dungeons have entry level of close to 0, you literally get level 16 or something and can go ahead and do them. Like I said if you think you know a good way to do that, im all ears, if im wrong ill admit it.

    And no there's nothing wrong with telling someone to play a certain way, especially if they're new to the game, and especially if they're playing wrong.
    The easiest way would to use someones average dps as a decider, easy enough to think of tbh and I don't know why you're talking about new low level characters, what matchmaking decides peoples groupings without even playing yet lmao. Players would have until 50 till matchmaking kicks in, gives people enough time to get the hang of the game.
    Don't know why you think the fundamentals would be changed lol its not changing the game, and for all we know they may already have a form of matchmaking that we don't know about. Your "reasons" all sound baseless and made up, losing playerbase? lmao, I suppose the only ones to leave are the bottom of the barrel players who can't clear the base content without being carried, no big loss.
    Sounds like alot of people want to wallow in mediocrity and bring others down with them.
    (0)

  2. #2
    Player
    Bukachu's Avatar
    Join Date
    Jul 2022
    Posts
    313
    Character
    Buka Chu
    World
    Raiden
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Iustitia-sama View Post
    The easiest way would to use someones average dps as a decider, easy enough to think of tbh and I don't know why you're talking about new low level characters, what matchmaking decides peoples groupings without even playing yet lmao. Players would have until 50 till matchmaking kicks in, gives people enough time to get the hang of the game.
    Don't know why you think the fundamentals would be changed lol its not changing the game, and for all we know they may already have a form of matchmaking that we don't know about. Your "reasons" all sound baseless and made up, losing playerbase? lmao, I suppose the only ones to leave are the bottom of the barrel players who can't clear the base content without being carried, no big loss.
    Sounds like alot of people want to wallow in mediocrity and bring others down with them.
    no idea how you're gonna talk about "bottom" of the barrel when your med parse is between green and grey and not even in highest difficulty raids kekw but yeah, you do you, whatever makes you sooth your ego, at least you did better than some random guy in level 27 dungeon amarite?
    (2)

  3. #3
    Player
    Iustitia-sama's Avatar
    Join Date
    Jul 2020
    Posts
    25
    Character
    Iustitia Artoria
    World
    Ragnarok
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Bukachu View Post
    no idea how you're gonna talk about "bottom" of the barrel when your med parse is between green and grey and not even in highest difficulty raids kekw but yeah, you do you, whatever makes you sooth your ego, at least you did better than some random guy in level 27 dungeon amarite?
    dunno what logs your looking at but they're not mine, here are mine https://www.fflogs.com/character/id/...one=42#zone=44
    good try though lmao

    Quote Originally Posted by Yeastyloins View Post
    A casual player is not going to upload logs to fflogs and data from fflogs is only going to be relevant within the patch itself and only relevant to the current raid tier and ultimates within the patch. Parses for UcoB during 5.1 do not hold any relevance to parses from 6.1 outside of speed comparisons. Further, parses from sub max level dungeons are going to widely swing and typically do not have a sample size large enough to accurately make determinations that are free of kurtosis. So FFlogs is useless to a person leveling in SB or ShB content in order to determine if they are doing right. A ranking system I'm proposing is presented playerside rather than public and is instance specific rather than something overall standing such as a Raider.IO score from WoW. It just a check for the person to see if they are doing a passable job, a better than passable job, or doing poor across metrics without assigning a numerical value.

    Even if another player asks what dps ranking you got for the dungeon and they provide their ranking, a "great" rating could mean fundamentally that you were at the 66th percentile to the 99th percentile. And again, you just put in the TOS "Do not ask other players for end of duty rankings" and enforce it with the same harassment rules should the player freely disclose that info.

    What you suggest then is that you hope player just decided to get better but alot of player have no idea that they are playing suboptimally to the point where they are grossy extending the time in which it takes to complete the dungeon or that their play is negatively impacting other party members. Unless they are real gamers, most players need external motivation to improve and there are ways to do this via metrics that could be provided by SE in a means that is constructive.
    Players that want to get better will search out guides on their own and will accept advice like they do now, people who aren't interested won't, so I see no point in telling people ingame how good or bad they are. They could easily work it out though when the dungeons they run take 30mins+ while their fc friend may do it in in around 15.
    (0)
    Last edited by Iustitia-sama; 07-26-2022 at 01:42 AM.

  4. #4
    Player
    Bukachu's Avatar
    Join Date
    Jul 2022
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    313
    Character
    Buka Chu
    World
    Raiden
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Iustitia-sama View Post
    dunno what logs your looking at but they're not mine, here are mine https://www.fflogs.com/character/id/...one=42#zone=44
    good try though lmao
    What you linked is just your EW logs.

    your median would include past expansions.

    that's quiet literally how average is calculated, its 7th grade math.
    (0)

  5. #5
    Player
    Yeastyloins's Avatar
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    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Bukachu View Post
    What you linked is just your EW logs.

    your median would include past expansions.

    that's quiet literally how average is calculated, its 7th grade math.
    Literally irrelevant. EW has been out for a couple of months now and a person may have improved over time. Rat behavior and rat logic.
    (9)

  6. #6
    Player
    Bukachu's Avatar
    Join Date
    Jul 2022
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    313
    Character
    Buka Chu
    World
    Raiden
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Yeastyloins View Post
    Literally irrelevant. EW has been out for a couple of months now and a person may have improved over time. Rat behavior and rat logic.
    I mean, that's literally my point bozo, stop barking at me.

    Quote Originally Posted by Yeastyloins View Post
    I wasn't clear on the point of proposed ranking system. It isn't for matchmaking BUT it would be a way for the player to get feedback on their play to highlight areas in which they may be doing poorly in order to motivate them to improve at their own pace.
    yeah that could work, like if its just a personal statistic that has nothing to do with API.
    (0)

  7. #7
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
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    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Bukachu View Post
    I mean, that's literally my point bozo, stop barking at me.
    "Hey man, I'm only pretending to make a point after I got backlash from being a toxic rat that isn't even max level"
    (8)

  8. #8
    Player
    Iustitia-sama's Avatar
    Join Date
    Jul 2020
    Posts
    25
    Character
    Iustitia Artoria
    World
    Ragnarok
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Bukachu View Post
    What you linked is just your EW logs.

    your median would include past expansions.

    that's quiet literally how average is calculated, its 7th grade math.
    yes and, I had to start some where, and when you get better as I have over time I would go up in the matchmaking, thats usually how skillbased matchmaking works yes? so overtime your put with people of similar skill level, are you a dunce or something?
    (3)

  9. #9
    Player
    Yeastyloins's Avatar
    Join Date
    Jan 2022
    Posts
    168
    Character
    Yeasty Loins
    World
    Famfrit
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Iustitia-sama View Post
    dunno what logs your looking at but they're not mine, here are mine https://www.fflogs.com/character/id/...one=42#zone=44
    Players that want to get better will search out guides on their own and will accept advice like they do now, people who aren't interested won't, so I see no point in telling people ingame how good or bad they are. They could easily work it out though when the dungeons they run take 30mins+ while their fc friend may do it in in around 15.
    Fair enough, I would hope that it could be worded or present in a means to improve rather than telling them they are bad. Again many players do not recognize whats going on in alot of situations so some form of feedback may have that motivation to look into resources. If they don't so be it, but I would argue that a good number of people would be more proactive in looking into resources even if they don't plan on doing savage/ultimate content.
    (0)