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  1. #171
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,939
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Illmaeran View Post
    I have to ask, why are you upset that you had to heal when you queued as a healer? Why did you find that boring? From what I can tell, most people think healing's tedious and boring as it is now, yet you actually had to engage in healing this run. Wouldn't that be a good thing as opposed to spamming a DPS skill and tossing an occasional heal?
    Try this yourself:
    Glare III Glare III Glare III Glare III Glare III Glare III Glare III[...]

    vs

    Cure II Cure II Cure II Cure II Cure II Cure II Cure II[...]

    Yeah, no. That's not anything more interesting. A boring kit makes a boring gameplay. Some seasoned Healer mains in this thread can bore the board with further detail if they want to but that's not the point of this thread, there's already plenty other thread for that specifically.

    I do not include anything else like Solace, Tetra, Bene, etc because OP specifically stated they've exhausted all cooldowns. At THAT point it actually becomes a chore especially when you know it's not supposed to happen when -any- tank is perfectly capable to do their part in like... what, extra single/two button presses? If that's not enough, they were offered suggestion -politely- & refused rudely.

    I like helping. I don't like babysitting.
    (10)

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  2. #172
    Player
    Iustitia-sama's Avatar
    Join Date
    Jul 2020
    Posts
    25
    Character
    Iustitia Artoria
    World
    Ragnarok
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by DPZ2 View Post
    MMR is great for competitive play. This game has some level of competitive play, and it might make sense there.

    The remainder of the game (outside of PvP) is not competitive, and the measures one would require in order to determine 'skill' do not exist.

    I expect that your judgement of whether a player has 'learned how to play rather than getting carried' is fairly subjective. It's one of the problems that highly skilled video gamers have to live with in any MMO that does not cater exclusively to them. (Which is most MMOs. There isn't enough money to be made by catering exclusively to high-end combat skilled players. The All-PvP-All-the-Time MMOs probably come closest.)
    Who mentioned being competitive? skill based matchmaking doesn't have to be for competitive modes and it would all be under the hood so you won't be epeen measuring ingame, that's the domain of fflogs. This would be just for people of similar skill level playing with eachother and not being frustrated by low skilled/bad/lazy players and those said players won't be bothered and frustrated by getting criticized by higherskilled players. Don't know why people would be against it unless you're bad and want to be carried through stuff.
    All the time I see people whine that they got kicked for being bad or not playing their class properly and the other side for having to play with those people, skillbased matchmaking would alleviate those kind of complaints and we all get to play with people who want to play in a similar fashion, don't know why people would be against it.
    (0)

  3. #173
    Player
    Bukachu's Avatar
    Join Date
    Jul 2022
    Posts
    313
    Character
    Buka Chu
    World
    Raiden
    Main Class
    Dark Knight Lv 90
    Quote Originally Posted by Gararr View Post
    Imagine wanting the game to be better for everyone instead of just yourself. God he'
    /she is so selfish for giving inputs, how dare.
    Game isnt "better for everyone" when you cater to "slightly better than average" bozo player base.

    What OP described is an issue yes, its called griefing and purposely "playing bad" to ruin others experience.

    Its 180(c) different than attacking anyone who's worse than you.

    and oddly enough its always the same type of players doing it, which is "slightly better than average bozos". they're not good enough for proper high end content, so they ask that lowest tier content be upped in difficulty. it happens in every game, its almost funny at this point.

    In some games there's a way to have MMR, and see clear difference between players, but in FF you're not even allowed to use damage meters, how on earth do you think they'd even go about segregating player base in lowest difficulty content ( dungeons in this case). Like give me an example, and ill explain to you why its a bad idea.
    (0)

  4. #174
    Player
    Iustitia-sama's Avatar
    Join Date
    Jul 2020
    Posts
    25
    Character
    Iustitia Artoria
    World
    Ragnarok
    Main Class
    Dragoon Lv 100
    Who's getting locked out of stuff through skill based matchmaking? I advocate skill based matchmaking so people aren't told to play a certain way, they can play how they want with others that play the same. So what's the point of all your words. what your effectively saying is skilled players playing the way they want to should have their enjoyment ruined cause people want to be carried through things by playing the way they want to, hence why I advocate skill based matchmaking, so casuals can play the way they want together and skilled players can play the way they want together, simple.
    (0)

  5. #175
    Player
    Gararr's Avatar
    Join Date
    Aug 2021
    Posts
    54
    Character
    Bodangar Wirasch
    World
    Mateus
    Main Class
    Paladin Lv 80
    Heck I'd not mind a 'playstyle' option for DF similar to the interests you can put in. RP/Casual/Medium/hardcord.

    Options are never a bad thing, save for those looking to take advantage of others.
    (0)

  6. #176
    Player
    Rhea_'s Avatar
    Join Date
    Jun 2022
    Posts
    122
    Character
    Wind-up Rhea
    World
    Sagittarius
    Main Class
    Warrior Lv 80
    Tldr anyone?
    (3)

  7. #177
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    2,003
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Yeastyloins View Post
    That thread is talking about you mate. The MSQ has been ruined by other players multiple time due to poor play. People hitting like wet noodles first time I had to go in Titania. Doing Endsinger wasn't filled with joy or excitement, it was pure frustration that people couldn't figure out the double planets after wiping twice to it.
    Well, all I can say is that I am at least self-aware enough to know to stay out of Savage content. I'm well aware that I'm not really much of an asset to any team I'm with, but again - it's not for lack of trying.
    (0)

  8. #178
    Player
    Gararr's Avatar
    Join Date
    Aug 2021
    Posts
    54
    Character
    Bodangar Wirasch
    World
    Mateus
    Main Class
    Paladin Lv 80
    Quote Originally Posted by Bukachu View Post
    Game isnt "better for everyone" when you cater to "slightly better than average" bozo player base.

    What OP described is an issue yes, its called griefing and purposely "playing bad" to ruin others experience.

    Its 180(c) different than attacking anyone who's worse than you.

    and oddly enough its always the same type of players doing it, which is "slightly better than average bozos". they're not good enough for proper high end content, so they ask that lowest tier content be upped in difficulty. it happens in every game, its almost funny at this point.

    In some games there's a way to have MMR, and see clear difference between players, but in FF you're not even allowed to use damage meters, how on earth do you think they'd even go about segregating player base in lowest difficulty content ( dungeons in this case). Like give me an example, and ill explain to you why its a bad idea.
    I like how the people you dislike are bozos. Lol. It'd be like if I called casual players 'uncaring selfish pieced of Marid excrement who don't care about anyone other than themselves'

    Get it straight. Matching players that want to play with people at their skill level is a matter of respect. Not having it will just continue to remove people from the roulette as they default to the people they prefer, which does nothing to address players without a full team ready to go or those who want to interact in a greater variety outside of their niche community. (Shocking I know)

    It's always these self-righteous types that don't care to see the game being better who take it personally instead of thinking objectively, lol.
    (4)

  9. #179
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,611
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by Iustitia-sama View Post
    Who mentioned being competitive? skill based matchmaking doesn't have to be for competitive modes
    MMR (matchmaking ranking), also known relatively loosely as 'skill based matchmaking', is the domain of competitive gaming, where you don't play with the heavy hitters until you can prove you deserve to be there. League of Legends is a prime example of a game that leans heavily on MMR.

    In MMORPGs, you'll find some simple measure of MMR in competitive PvP. Other leaderboards in an MMORPG are generally the result of 'time spent in game' rather than skill level. There's a list of 'skill based' MMORPG games out there (although I'd call them "partially influenced by concepts of a skill-based system").

    Would I be against such a thing in an MMORPG? Not particularly. It's there already in some games with PvP elements. Would it work for PvE? It's easy to say "skill based", but what skills are we measuring here?

    What "skills" would you be looking for that are not already available to you from third-party sites? Considering the fact that damage meters will never be available in-game, what criteria would you use to determine if you are 'gold' or 'platinum' or 'diamond' level worthy? I know that the only criteria currently used is "did you complete the objective within the time limit assigned?".
    (2)

  10. #180
    Player
    Byonka's Avatar
    Join Date
    Sep 2012
    Posts
    178
    Character
    Beonka Taro
    World
    Hyperion
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Rhea_ View Post
    Tldr anyone?
    Breaking News: Tank in casual 4man content didn't use CDs forcing a healer to have to heal. When tank was asked to use mitigation CDS, they refused stating, "You don't pay my Sub."

    Community forum calls for segregation from "sprout" playstyles and enforced basic training for all roles.
    (8)

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