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  1. #1
    Player
    Peptaru's Avatar
    Join Date
    Mar 2012
    Posts
    897
    Character
    Tarragon Lai
    World
    Ragnarok
    Main Class
    Fisher Lv 50
    You can't hope to change the timer of quick nock (QN), that ability is a beast for DD, if they cut the timer they'd have to cut the damage and i would hate that even more... that's my go to KABOOM to the face for great DPS or a winnin shot before something kills a mage. The timer for RoD is set based on RoD usefulness, QN is based on its usefulness. While i can relate to what you're saying about creating a better "flow" with the timers, i just can't see it as being feasible. The really long QN timer stops brd from being a back up drg (leg sweeps, flurries, etc) with RoD always lit up, but allows for two moves which are chainable in specific situations. Specific situation control is more something a support job should have, as opposed to simplifying their abilities to make a smoother combo. Like i said though, i can see where you're comin from.
    (1)

  2. #2
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Peptaru View Post
    You can't hope to change the timer of quick nock (QN), that ability is a beast for DD, if they cut the timer they'd have to cut the damage and i would hate that even more... that's my go to KABOOM to the face for great DPS or a winnin shot before something kills a mage. The timer for RoD is set based on RoD usefulness, QN is based on its usefulness. While i can relate to what you're saying about creating a better "flow" with the timers, i just can't see it as being feasible. The really long QN timer stops brd from being a back up drg (leg sweeps, flurries, etc) with RoD always lit up, but allows for two moves which are chainable in specific situations. Specific situation control is more something a support job should have, as opposed to simplifying their abilities to make a smoother combo. Like i said though, i can see where you're comin from.
    I dont think having quick knock at 2-2.5 mins would be too op. If im on archer i have it at 1.5 mins all the time as i always use keen flurry first anyway. My suggestion still keeps it at 2 mins which is 30 seconds longer then i would have it on archer. to tell you the truth. I dont even care if they change RoD to 3 min, at least that way it will make sense.
    (0)