
Originally Posted by
Coglin
You said you want "more power" in specific reference to a bard ability, on a bard thread, and mentioned not a single word about how other jobs equavalent abilities need to be adjusted for more power. How else is that to be taken??
As I mentioned in my next post I have a few gripes with other Jobs and some of their abilities too. This is a Rain of Death thread though, so I kept my post relevant to that. Other Jobs' abilities should be discussed in a different thread. I'm not trying to compare Jobs and abilities at the moment. Just keeping the discussion on Rain.
As far as the weapons skill chain location of the ability itself, to me, it seems fitting that it is at the end of the chain, otherwise the next ability in line would negate the stun.
My point/suggestion was to have it on a separate chain end altogether. As a finisher. Stun won't be negated that way. Also mentioned that CD/Damage/TP cost may or may not be adjusted depending on testing.
If you do not wish to be deemed "greedy" don't be so specific in where you demand more power as you berate the rest of us for not demanding it.
I'm neither "demanding" more power nor berate anyone for not "demanding" it. I'm not demanding anything for that matter. I'm simply in agreement with OPs' point of view about RoD. I'm not berating you or anyone else for not "demanding" power either. I do not agree though with downright shooting the thread and it's suggestions down without even providing counter-arguments. "I like how it is now" is fine but it doesn't provide any discussion ground or convincing anyone why it should be kept like it is now. You merely say you like it as it is.
Not really. We already have Leaden Arrow, Shadowbind, Gloom arrow in a quick combo that all provide utility in attacks. I appreciate having an solid AoE damage ability at my disposal when I need it.
Yes but the "problem" is you don't have that solid AoE damage (and possible stun utility) at your disposal "always when you need it" because it is more or less "bound" by a 3 min DD ability which is more or less used on CD, given it's high damage output. Again, see my second suggestion about having RoD not combo off from Quick Nock.
No, you mean no matter how "YOU" look at it. Just because someone does not see it your way, does not mean they are looking at it incorrectly. Perhaps the devs feel having access to a decent size AoE stun that does solid damage as well is a little to OP for the ability. Particularly so, if you figure in the fact that where you would have it placed in the combo chain would give us full access to both the overall damage component and the AoE stun upon CD every time, while negating any TP to the ability at all. At that point somethings got to give. They will balance out by taking something else where, and I, personally do not want that.
Last time I checked "The way I see it" means exactly that. The way I see it. Kinda stating the obvious here? Of course it's my opinion and "the way I see it" and I never stated different opinions are wrong. I did support my opinion with a reasoning behind it though. And about its' combo placement, that would be the point of having the ability in the first place. When its' CD is over you use it "properly" to have its' full effect (Still have to combo it after 2 other skills, TP is not negated totally). If you think its' effects are a little too OP then that means the ability itself was not adjusted properly in the first place. Placing an external limiter to it through the cooldown of another ability is a pretty poor way to design it.
We cannot be a top DD, have a healthy utility HP buff for those incomming big primal attacks, buff TP and MP regen, give everyone acelerated movement rates, and increase everyones accuracy, all the while allowing use to do AoE damage and AoE stunn TP free every 30 seconds. Thats a little of a ridiculos expectation, and yes, down right greedy.
I don't think being able to use RoD in combo sooner than it can be used at the moment would make Bard OP/a top DD/make it outshine other DDs. It just frees up/separates your damaging and utility combos leaving you free to choose whether you wanna push single target damage or AoE/Stun a group down. If you still deem it too powerful CD could be easily adjusted to 60 sec. Even with a 1 min CD it still will be more readily available than it is in its' current state with that 3k TP cost and 30 sec CD.
Do I want more options? Certainly I do, I just don't want the options you appear to blueprint for use that will cost an evantual balancing issue, which in turn may cost me to lose a valued utility benefit later.