Its hard to move far enough away to combo without aggro in some situations, and getting 3k tp happens maybe once per pile of enemies.
I think that's what it was saying, but could be mistaken.
Its hard to move far enough away to combo without aggro in some situations, and getting 3k tp happens maybe once per pile of enemies.
I think that's what it was saying, but could be mistaken.
I added a couple more options, 1 being to leave as is but make it only 2k tp as that seems more balanced for a non combo no stun attack imo.
Personally, I would believe the best option is to keep everything as it is, only give it the chance to stun outside of the combo. To me, that would justify the 3k tp easily. That being said, I am fine with it as it is. As I mentioned before, when you AoE several mobs you do the equavalent damage of multiple WS's, often equavalent to several times the TP used for one RoD.
Honestly there really isn't anything wrong with it, its usefulness, and its balace as it is.
RoD's recast is fine.
You get to use it for zero TP once every 3 minutes. If you want to use it more than that, it'll be 3k TP per.
What Peptaru has described. I was in Natalan behind the second gate. What I thought was a safe place to combo was not. I triggered enemies standing before the second gate and caused five party members to die.
Instead of risking extra damage with combos, I would Light Shot and melee with the others. For every group of enemies our party pulled, I would usually have enough TP to use Rain of Death. While it would be nice to use it for far less TP as part of a combo, the risk was too great.
i chance to stun outside of combo would be a nice trade off.Personally, I would believe the best option is to keep everything as it is, only give it the chance to stun outside of the combo. To me, that would justify the 3k tp easily. That being said, I am fine with it as it is. As I mentioned before, when you AoE several mobs you do the equavalent damage of multiple WS's, often equavalent to several times the TP used for one RoD.
Honestly there really isn't anything wrong with it, its usefulness, and its balace as it is.
I don't understand you negative guys. Why do you NOT want more "power" to your Job? 3k TP cost is too high outside combo. End of. It needs adjusting one way or the other.
Having it combo after Quick Nock was ultradumb in the first place. Quick Nock is a finisher. A big one.
Rain needs to either combo after a combo starter WS or be made a separate ability on a different CD. Even if it was guaranteed stun outside of combo I still wouldn't blow 3k TP like that.
Edit: Do I need to mention Steel Cyclone's 30 sec cd and chance to stun when used in Combo? And skull sunder is 30 sec CD too. Proper arrangement.
Last edited by Razen_Arghast; 03-26-2012 at 04:38 AM.
Brd isn't DD, sorry for you.
but warrior cant do that safely from range, AND they have stricter combo requirements. seems fair to me.
Thats because, unlike yourself, were are not so greedy to "want more power" for one job or another to a point to throw off balance. Pally ability Spirit Within is on par with RoD, and the other 3 DoW jobs abilities cost 2k tp but have a 60 sec recast, which is 2x that of RoD. Thus making all the similar job added combo ability, damage only outside of combo. I will take 3k TP and 30 sec recast over 2k TP and 60 sec recast, anyday.
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