You said you want "more power" in specific reference to a bard ability, on a bard thread, and mentioned not a single word about how other jobs equavalent abilities need to be adjusted for more power. How else is that to be taken??
As far as the weapons skill chain location of the ability itself, to me, it seems fitting that it is at the end of the chain, otherwise the next ability in line would negate the stun.
If you do not wish to be deemed "greedy" don't be so specific in where you demand more power as you berate the rest of us for not demanding it.Argue please, don't just go around calling people greedy when you don't even support that "greedy" comment of yours.
Not really. We already have Leaden Arrow, Shadowbind, Gloom arrow in a quick combo that all provide utility in attacks. I appreciate having an solid AoE damage ability at my disposal when I need it.Additionally, Heavy-Quick Nock is a straight-up DD combo. Rain is DD of course but also AoE and utility (stun). Support Job means you have utility to offer along with buffs, only your utility in this case is restricted by a 3min CD pure DD ability. Doesn't that strike you as odd?
No, you mean no matter how "YOU" look at it. Just because someone does not see it your way, does not mean they are looking at it incorrectly. Perhaps the devs feel having access to a decent size AoE stun that does solid damage as well is a little to OP for the ability. Particularly so, if you figure in the fact that where you would have it placed in the combo chain would give us full access to both the overall damage component and the AoE stun upon CD every time, while negating any TP to the ability at all. At that point somethings got to give. They will balance out by taking something else where, and I, personally do not want that.No matter how I look at it, Rain's combo spot seems misplaced and an oversight.
We cannot be a top DD, have a healthy utility HP buff for those incomming big primal attacks, buff TP and MP regen, give everyone acelerated movement rates, and increase everyones accuracy, all the while allowing use to do AoE damage and AoE stunn TP free every 30 seconds. Thats a little of a ridiculos expectation, and yes, down right greedy.
Do I want more options? Certainly I do, I just don't want the options you appear to blueprint for use that will cost an evantual balancing issue, which in turn may cost me to lose a valued utility benefit later.