Quote Originally Posted by LeonKeyh View Post
This seems to be the case.

If I were to take a swing at the philosophy of healers today, it could be wrapped up in a single word, "Accessibility."

Simple DPS kit makes it accessible for healers to be able to DPS (if they want to).
Making it so a majority of the time you're doing something that is largely optional makes it accessible for people who may not be good at healing (i.e. "pure" healing players sit around most of the time)
Predictable, spread out, and negligible damage make it so that reaction time is much less of a factor making it more accessible

And, most importantly, making healers accessible means that more people play healers which means that DPS queues are quicker.
Accessible is being extremely charitable. Also, your last statement is a conclusion "by being accessible (your word, not mine) more people will play healers" - maybe, maybe not. Which thereby threatens your desired outcome- i.e. DPS queues are quicker.

Why should a job be designed for people who are not good at it? Don't get me wrong, I'm not advocating for bad job design in any way. However, while there are people who are are good at every job, in many cases a person will tend to play a job they like, which is generally one that they are good at. So why would a job designer look at those people who really can barely function at a job and make decisions that limit everyone else ?