There has never been a point where healers didn't have a lot of complaints in this forum. They only seem to get more frustrated over time as healer gameplay gets reduced to less and less of what it was. We heal dramatically less than ever before. My idea is that healing being engaging isn't their end goal and the same can be said for healer DPS too. If you look at all the ARR content that got reworked it becomes clear that more movement is what was added. More aoes to dodge where added to each dungeon and the MSQ Roulette is a perfect example. It seems that they want to reduce healing to the bare minimum of thought so that the person responsible for keeping the party alive can dance through intense stage hazards. The final boss on the first dungeon for Endwalker was very hectic and I assume it was a testing ground for how skilled the causal playerbase actually is. You can't do anything significant in Endwalker without completing the first dungeon so it's a perfect place to gather that kind of data. I hope the healer kits aren't being ignored in hopes that content will make up for the lack of depth but it seems to be the only logical answer since Ultimate was thrown at us as a reason to enjoy healing by Yoshi P himself.