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  1. #1
    Player
    Levian's Avatar
    Join Date
    Jun 2011
    Location
    Gridania
    Posts
    140
    Character
    Brann Lochlan
    World
    Excalibur
    Main Class
    Red Mage Lv 50
    My issue with classes, or more specifically the current system, is essentially twofold. The first being from a balancing standpoint, if they plan to add a new class for each job things are going to get out of hand with a quickness. Branching out further from the base classes just seems like stretching too far. The other is that it just seems very cumbersome and awkward.

    I can't say I have any concrete solutions to the predicament, but I can say I would much rather that the two entities be seperate. Tying them together seems to be a restriction to both, when perhaps they ought be mutually exclusive. That way you can balance them independantly around the content they're intended to excel at.

    Honestly there are times when I think SE needs to make a decision as to which group to cater to, hardcore or casual. I don't think it's possible or plausible to expect a game to be capable of catering to both.
    (1)

  2. #2
    Player
    Klive's Avatar
    Join Date
    Aug 2011
    Location
    Limsa Lominsa
    Posts
    533
    Character
    Klynwilf Spellrifter
    World
    Adamantoise
    Main Class
    Arcanist Lv 60
    Quote Originally Posted by Levian View Post
    Honestly there are times when I think SE needs to make a decision as to which group to cater to, hardcore or casual. I don't think it's possible or plausible to expect a game to be capable of catering to both.
    They have appeal to both. Hardcore group is a much smaller group than casual. MMOs have tried catering to hardcore and generally fall apart due to too small a player base. If appeal just to the casual, the game becomes to easy and boring. Really you need to have something for both. The hardcore need casuals to brag about shiny bobbles and achievement score. The casuals need hardcore to write the guides for battles they don't have time to try 100 times.
    (1)
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