Results 1 to 10 of 172

Hybrid View

  1. #1
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    nah i'm not saying all by any stretch. i've just seen alot of posts in this thread saying remove classes and allow jobs more versatility cross classing skills. that's exactly what classes are. it seems more like they just want thm's to be named black mage and function exactly like thm did before. it makes me wonder if a bunch of people that begged for jobs only did so because they didn't like the names for the classes.

    i'm not quite sure i agree with you on quality over quantity though. right now a black mage has a total of 20 skills. 20% of those skills are just a different version of lightning. it seems lazy and not of high quality design. it feels very lazy to make a combo for a black mage that is lightning>lightning>lightning. it feels lazy, not very well thought out, and very little effort put into it.
    well the mages are lacking, they said they are adding spells to them in 2.0
    (0)

  2. #2
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by syntaxlies View Post
    well the mages are lacking, they said they are adding spells to them in 2.0
    oh i know. i'm one that personally loves the dd combo's. i think they were well thought out and a very nice addition.

    i'm not very happy with the mage classes. the dev staff seems to be made of all dd's because the mage classes have been getting the raw end of the deal since the game was released. i just keep holding out hope that in 2.0 the mage classes can actually feel like the dev staff took time to make them fun to play. a black mage is very viable when it comes down to pure damage so i am not going to say make them viable. i just don't feel they are fun. when going against a mob it is just a pure spam the same combo over and over until out of mp.

    at least the dd's have choices of which combo they use. i'd love to see them bring back an item such as flashfreeze. just instead of freeze it'd be basic flash tp move. with multiple different elements they could add into flashfreeze(ice), flashfire(fire), and flashingsky(thunder). at least a method like this would allow people to have an option of the next part of the combo.

    that's part of the reason i love the dd combo's. they start with one thing and then depending on the second part they completely change their combo. that and the combo only takes tp for the first part of the combo. i feel that the thunder combo is pretty right in the second part is instant cast at least. to me a mage combo would be much better if the first part had the charge timer and the rest of the combo turned into instacast spells.
    (3)


    http://crystalknights.guildwork.com/