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  1. #1
    Player
    Colino's Avatar
    Join Date
    Mar 2011
    Location
    Gridania
    Posts
    2,327
    Character
    Colino Nyea
    World
    Omega
    Main Class
    Culinarian Lv 90
    I really need to start up that "Petition to remove Petition threads" petition.
    (1)

  2. #2
    Player

    Join Date
    Mar 2011
    Location
    Uldah
    Posts
    9
    I do agree that it would be better to eventually remove classes and just have the jobs, but that can't happen any time soon. The jobs we have now have zero customization. You have 2 classes to pull "sub" abilities from, and only 5 at that. It most cases (BLM for example) there is only 2 or 3 abilities from your pre-determined sub jobs that you could find a purpose for using.

    I would love to see changes made down the road that allows you to really change your jobs role via sub job selection. Until something comes around that lets you change the feel of the jobs, the class system has to stay in place to fill that void. A bard is sometimes going to want DD abilities, a BLM will at times require cure and stoneskin, 2 teir armoury system will remain until they decide on how to customize jobs and balance such a system.
    (0)

  3. #3
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by Slug View Post
    I do agree that it would be better to eventually remove classes and just have the jobs, but that can't happen any time soon. The jobs we have now have zero customization. You have 2 classes to pull "sub" abilities from, and only 5 at that. It most cases (BLM for example) there is only 2 or 3 abilities from your pre-determined sub jobs that you could find a purpose for using.

    I would love to see changes made down the road that allows you to really change your jobs role via sub job selection. Until something comes around that lets you change the feel of the jobs, the class system has to stay in place to fill that void. A bard is sometimes going to want DD abilities, a BLM will at times require cure and stoneskin, 2 teir armoury system will remain until they decide on how to customize jobs and balance such a system.
    you do realize that if they removed classes they could give each job 5 more skills to make up for the 5 they would lose.

    id love to get aoe drain back fyi
    (0)

  4. #4
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    go ahead and admit it. what people want is not jobs. what people want are exactly what classes were, but with just the name of the job on there. it's funny to listen to these same posters that kept defending jobs and how they would define the roles better and now that they are in they just want to remove classes and make the job the exact thing the classes were.

    it's time for some to admit to themselves alot of their problem with gladiator had nothing to do with the class itself, but they were just mad that gladiator wasn't called paladin. the problem was not cross classing nor was it the fact of how it played, but nothing more than they didn't like it's name.
    (3)


    http://crystalknights.guildwork.com/

  5. #5
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    go ahead and admit it. what people want is not jobs. what people want are exactly what classes were, but with just the name of the job on there. it's funny to listen to these same posters that kept defending jobs and how they would define the roles better and now that they are in they just want to remove classes and make the job the exact thing the classes were.

    it's time for some to admit to themselves a lot of their problem with gladiator had nothing to do with the class itself, but they were just mad that gladiator wasn't called paladin. the problem was not cross classing nor was it the fact of how it played, but nothing more than they didn't like it's name.
    Im sure your right that some people felt that way, but I don't. Classes can be useful but Id prefer they just remove them and focus on jobs alone. Also Id be fine with removing all cross class skills in favor of more skills that we can choose from like before. I understand what we have now is quality over quantity and to maintain that I wouldn't want them to add to many skills, but it was nice to have certain skills you could equip for certain fights.

    I don't feel like there is a need for class quest and job quest and since some class lore is messed up now maybe they will scrap it in 2.0. It pulls a lot of resources to make both when you really only need one. I know that jobs are "party play" but if you remove classes and cross class skills and give the jobs a handful of new skills it would be much easier to achieve proper balance.
    (0)

  6. #6
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by syntaxlies View Post
    Im sure your right that some people felt that way, but I don't. Classes can be useful but Id prefer they just remove them and focus on jobs alone. Also Id be fine with removing all cross class skills in favor of more skills that we can choose from like before. I understand what we have now is quality over quantity and to maintain that I wouldn't want them to add to many skills, but it was nice to have certain skills you could equip for certain fights.

    I don't feel like there is a need for class quest and job quest and since some class lore is messed up now maybe they will scrap it in 2.0. It pulls a lot of resources to make both when you really only need one. I know that jobs are "party play" but if you remove classes and cross class skills and give the jobs a handful of new skills it would be much easier to achieve proper balance.
    nah i'm not saying all by any stretch. i've just seen alot of posts in this thread saying remove classes and allow jobs more versatility cross classing skills. that's exactly what classes are. it seems more like they just want thm's to be named black mage and function exactly like thm did before. it makes me wonder if a bunch of people that begged for jobs only did so because they didn't like the names for the classes.

    i'm not quite sure i agree with you on quality over quantity though. right now a black mage has a total of 20 skills. 20% of those skills are just a different version of lightning. it seems lazy and not of high quality design. it feels very lazy to make a combo for a black mage that is lightning>lightning>lightning. it feels lazy, not very well thought out, and very little effort put into it.
    (1)


    http://crystalknights.guildwork.com/

  7. #7
    Player
    syntaxlies's Avatar
    Join Date
    Jun 2011
    Location
    uldah
    Posts
    4,043
    Character
    Syntax Lies
    World
    Hyperion
    Main Class
    Leatherworker Lv 50
    Quote Originally Posted by darkstarpoet1 View Post
    nah i'm not saying all by any stretch. i've just seen alot of posts in this thread saying remove classes and allow jobs more versatility cross classing skills. that's exactly what classes are. it seems more like they just want thm's to be named black mage and function exactly like thm did before. it makes me wonder if a bunch of people that begged for jobs only did so because they didn't like the names for the classes.

    i'm not quite sure i agree with you on quality over quantity though. right now a black mage has a total of 20 skills. 20% of those skills are just a different version of lightning. it seems lazy and not of high quality design. it feels very lazy to make a combo for a black mage that is lightning>lightning>lightning. it feels lazy, not very well thought out, and very little effort put into it.
    well the mages are lacking, they said they are adding spells to them in 2.0
    (0)

  8. #8
    Player
    darkstarpoet1's Avatar
    Join Date
    Mar 2011
    Posts
    3,305
    Character
    Darkstar Poet
    World
    Excalibur
    Main Class
    Carpenter Lv 60
    Quote Originally Posted by syntaxlies View Post
    well the mages are lacking, they said they are adding spells to them in 2.0
    oh i know. i'm one that personally loves the dd combo's. i think they were well thought out and a very nice addition.

    i'm not very happy with the mage classes. the dev staff seems to be made of all dd's because the mage classes have been getting the raw end of the deal since the game was released. i just keep holding out hope that in 2.0 the mage classes can actually feel like the dev staff took time to make them fun to play. a black mage is very viable when it comes down to pure damage so i am not going to say make them viable. i just don't feel they are fun. when going against a mob it is just a pure spam the same combo over and over until out of mp.

    at least the dd's have choices of which combo they use. i'd love to see them bring back an item such as flashfreeze. just instead of freeze it'd be basic flash tp move. with multiple different elements they could add into flashfreeze(ice), flashfire(fire), and flashingsky(thunder). at least a method like this would allow people to have an option of the next part of the combo.

    that's part of the reason i love the dd combo's. they start with one thing and then depending on the second part they completely change their combo. that and the combo only takes tp for the first part of the combo. i feel that the thunder combo is pretty right in the second part is instant cast at least. to me a mage combo would be much better if the first part had the charge timer and the rest of the combo turned into instacast spells.
    (3)


    http://crystalknights.guildwork.com/

  9. #9
    Player

    Join Date
    Mar 2011
    Location
    Besaid
    Posts
    5,019
    Quote Originally Posted by darkstarpoet1 View Post
    go ahead and admit it. what people want is not jobs. what people want are exactly what classes were, but with just the name of the job on there. it's funny to listen to these same posters that kept defending jobs and how they would define the roles better and now that they are in they just want to remove classes and make the job the exact thing the classes were.

    it's time for some to admit to themselves alot of their problem with gladiator had nothing to do with the class itself, but they were just mad that gladiator wasn't called paladin. the problem was not cross classing nor was it the fact of how it played, but nothing more than they didn't like it's name.
    tons of people have admited thats exactly what they want too, and its what started this whole thread for the most part

  10. #10
    Player
    Lux_Rayna's Avatar
    Join Date
    Dec 2011
    Posts
    911
    Character
    Vynce Walker
    World
    Sargatanas
    Main Class
    Miner Lv 50
    Quote Originally Posted by TheVedis View Post
    tons of people have admited thats exactly what they want too, and its what started this whole thread for the most part
    Its good ole nostalgia talking. Let's face it, ppl love the title "black mage," and the look that goes with it. Hardly anyone, including myself, could give an accurate definition of a thaumaturge. Is that even English? Lol jokes aside, thats the cause of all the QQ.

    I, for one, like classes. Now if I'm running something, I have real choices between gear, abilities, and stats that differ between my class and my job. Doing Ifrit? If I roll DRG i get increased dmg output, a 2nd combo i can hit from the rear, and an awesome elusive jump I can use to avoid sears. I lose rez, lose cure, so if i eat too many sears it could be a problem. Do we have WHM? Yes? In that case, assuming they heal me, DRG is probably the best option. What party wiped? Okay i'll use LNC for the rez, just in case things go wrong.

    Classes add real depth to the system..they are a base class that can be expanded into more specific roles. If you are uncomfortable in those specific roles, or want more flexibility (ie first time doing a dungeon/run) then you can use the class effectively as well.
    (2)

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