Yukiko is talking about HW dungeon onwards, not ARR ones.Hoo boy, haven't had this thread in a bit.
In ARR dungeons, evaluate the party and play accordingly. Lower level DPS might not have their AoE skills yet, or a new healer might panic and/or not know their spells too well yet, not to mention superfluous trash mobs in some dungeons like Brayflox and Aurum Vale. But by, say, the Vault at the latest, it's time to start going full throttle. As long as the tank's rotating their CDs properly, most trash mobs hit like a pile of half-cooked spaghetti. One or two dungeons might be exceptions (Bardam's Mettle can get rough, Dohn Mheg has those fuath in the beginning that buff the other mobs if not interrupted), but for the most part, there's no real reason to hold back anymore.
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Choose your Destiny:
Pressure SE into fixing their gifting system and RMT issues
>Defend the company
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*the GCBTW presses the enter key*
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