Quote Originally Posted by RyuuZero View Post
Those player solutions aren't valid, if we turn all those skills into AoE, the whole Resources turn into AoE Resources and step closer into meaninglessness, which is the Problem that Kenki has right Now, it isn't the Damage Boosting Resource it used to be. Kenki Now is just for Filler Attacks and sit on 20 Kenki for the lols. I already shared my Ikishoten into Ogi Macro, but fine if ya'all will bring up how Ikishoten should turn into Ogi Namikiri, let me share my Double Slice Buster Macro with you again:
/macroicon Ikishoten
/ac Ikishoten
/ac Ogi Namikiri

you have to press the button 3 times for everything, I wrote this stuff months ago (!!) and please do not cry about "but I do not want a Macro!!", where I have to say either the macro or cry about it for at least 2 years
+ didn't we already dismiss the Button Bloat Arguement aswell and rather prefer a roll back of Samurai to 6.08? but I digress.. a Better Idea to address the "Button Bloat" would be to turn Hakaze into Shoha 1 and Fuko into Shoha 2 (because Hakaze is Single Target and Shoha 1 is Single Target and Fuko is AoE and so is Mumyo Shoha) but in my player experience then we may step Closer to be a Dragoon with a Katana...
I distinctly remember people pointing out why a macro was a bad idea for merging skills and actions together. Something about how a self-made macro doesn't queue like a normal skill and requires the gcd to have finished rolling before it can properly be used.

Sounds slow when the typical way of play is queueing skills before the gcd finishes rolling around. Not that I've played with macros before. I never bothered setting those up for my tank invulns or my healer rezzes.

Still, a player made solution means there's a problem in the design.