Which part do you prefer? The part where you dont need to use your brain or the part where you spam ogcds like a tank?


Interesting, that's a good find. All 3 of the people who I was watching stream the Live Letter said "they were postponed because they were basically not finished because it was extensive."
This definitely seems to hint at the delay being because of poor feedback, though I'm wondering how much of that is wishful thinking.



Personally I don't care for civility other then following some guidelines ( apparently ) like not addressing trolls. Waiting with patience we do not have for 4 months, with the reason of staying respectful when SE clearly doesn't respect the player-base at all sounds quite asinine. You look at healers and they will say " Look at what being polite and waiting patiently got them ", and we're being told to politely wait? I just read as " just shut up ", which with all do respect I have a choice to not do so, and I will choose to not.
They'll get the feedback they supposedly yearningly asked for (ha!), worded as civil as possible.
Rather they willfully ignore that feedback is up to them. Voiced it we have, voicing it we will.

well.. we may need to have a more direct approach, talk with Japanese Player who are willing to translate our plea, maybe we have to design a billboard, again it grabbed everyone's attention, we gave enough input on ourside, but slowly I have the Feeling that it's mid 2000s to 2010 Square all over again.. and do you know what they released in that Time? FFXIII and FFXIV1.0, let us never forget that.

The easiest of changes would be just to bring back Kaiten as it was before, but instead of making your next Iaijutsu 50% stronger, just make it guarantee a critical hit instead, while buffing shinten a little bit to balance the kenki cost of Kaiten.
As for button bloat, Ikishouten could turn into Ogi Namikiri which now turns into Kaeshi Namikiri anyway.
Shoha I is replaced by Shoha 2 with a buffed up potency. I don't think anyone would mind not having a single target Shoha, but instead just one Shoha for both 1 target and for AoE.
If the button bloat is real, which I don't think it is, you can even combine Guren and Senei into one, by asking the community which animation is better in a google forms or something. Or just pick one and buff it up for single target while adjusting its AoE fall off.

*sigh* if you combine Shoha 1 with Shoha 2 and combine Senei with Guren you gonna lose control on what do you wanna do! Shoha 1 and Senei are for Single Target, Shoha 2 and Guren are for AoE simple as that, Kaiten also made all Weapon Skills hit 50% harder, not just Iaijutsu^^ my Idea for a Change on Kaiten was that they can keep the auto-crits on Midare and Ogi, but that Kaiten makes the next Weapon-skill do Direct Hit, thus rewarding Kenki Management with a Guaranteed Direct Crit.The easiest of changes would be just to bring back Kaiten as it was before, but instead of making your next Iaijutsu 50% stronger, just make it guarantee a critical hit instead, while buffing shinten a little bit to balance the kenki cost of Kaiten.
As for button bloat, Ikishouten could turn into Ogi Namikiri which now turns into Kaeshi Namikiri anyway.
Shoha I is replaced by Shoha 2 with a buffed up potency. I don't think anyone would mind not having a single target Shoha, but instead just one Shoha for both 1 target and for AoE.
If the button bloat is real, which I don't think it is, you can even combine Guren and Senei into one, by asking the community which animation is better in a google forms or something. Or just pick one and buff it up for single target while adjusting its AoE fall off.



SE's excuse was - Button Bloat. Let us not forget that ever. Thus, plenty players bargain suggest logical alternative Button Bloat Solutions over Kaiten Removal.
There aren't any mechanics in FFXIV that requires that much precise damage control targeting. There isn't a reflect in this game that's that detrimental. There's The Tower at Paradigm's bosses " Hansel & Gretel ", with a knocback but they need to be pulled apart anyways. There is no hitting the wrong target and get reflected... Instant Death, or Bleed/Slow/Silence/Sleep/Frost/Burn/EmotionalDamage.
Heck, SE already neglects control with Ogi Namikiri. There's no choice it is AoE rather you like it or not. And Tenka Goken is a fart circle we have less Aim with it then a Cone. It just doesn't matter until they introduce mechanics where it does.
And until they do? The solutions players suggested are valid.
Shoha I + II fused. 1st target hit with Shoha I potency, Cone fall off damage of Shoha II.
Senei+Guren fused. 1st target hit with Senei potency, Line fall off damage of Guren.
Next to Ikishoten turning into Ogi Namikiri, these fused skills solve their supposedly poor excuse of Button Bloat issue more logically? then their 6.1 Kaitenremoval.

Those player solutions aren't valid, if we turn all those skills into AoE, the whole Resources turn into AoE Resources and step closer into meaninglessness, which is the Problem that Kenki has right Now, it isn't the Damage Boosting Resource it used to be. Kenki Now is just for Filler Attacks and sit on 20 Kenki for the lols. I already shared my Ikishoten into Ogi Macro, but fine if ya'all will bring up how Ikishoten should turn into Ogi Namikiri, let me share my Double Slice Buster Macro with you again:SE's excuse was - Button Bloat. Let us not forget that ever. Thus, plenty players bargain suggest logical alternative Button Bloat Solutions over Kaiten Removal.
There aren't any mechanics in FFXIV that requires that much precise damage control targeting. There isn't a reflect in this game that's that detrimental. There's The Tower at Paradigm's bosses " Hansel & Gretel ", with a knocback but they need to be pulled apart anyways. There is no hitting the wrong target and get reflected... Instant Death, or Bleed/Slow/Silence/Sleep/Frost/Burn/EmotionalDamage.
Heck, SE already neglects control with Ogi Namikiri. There's no choice it is AoE rather you like it or not. And Tenka Goken is a fart circle we have less Aim with it then a Cone. It just doesn't matter until they introduce mechanics where it does.
And until they do? The solutions players suggested are valid.
Shoha I + II fused. 1st target hit with Shoha I potency, Cone fall off damage of Shoha II.
Senei+Guren fused. 1st target hit with Senei potency, Line fall off damage of Guren.
Next to Ikishoten turning into Ogi Namikiri, these fused skills solve their supposedly poor excuse of Button Bloat issue more logically? then their 6.1 Kaitenremoval.
/macroicon Ikishoten
/ac Ikishoten
/ac Ogi Namikiri
you have to press the button 3 times for everything, I wrote this stuff months ago (!!) and please do not cry about "but I do not want a Macro!!", where I have to say either the macro or cry about it for at least 2 years
+ didn't we already dismiss the Button Bloat Arguement aswell and rather prefer a roll back of Samurai to 6.08? but I digress.. a Better Idea to address the "Button Bloat" would be to turn Hakaze into Shoha 1 and Fuko into Shoha 2 (because Hakaze is Single Target and Shoha 1 is Single Target and Fuko is AoE and so is Mumyo Shoha) but in my player experience then we may step Closer to be a Dragoon with a Katana...
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