I honestly cannot even understand your position. The way healing works in this game practically guarantees that "endorphin rush" you (and I) so desperately crave cannot exist in the present design. It's impossible. You know well in advance when you're going to need to press some buttons and 90%+ of the time it's an OGCD so you're never interrupted. Downtime isn't a 'reward for healing well or efficiently", it's the normal state. There is *no way* for you to get what is sought without them substantively changing how things work.
I want every encounter to be like the 3am 'WOD savage' I had a week ago when I was up with insomnia queuing for random crap, where it's half an alliance of sprouts so the damage is absolutely flying because they're hitting everything they don't need to, blowing everything I had available to me at the time, and find those exact pockets of 'endorphin rush' DPS time where the whole world feels like "Yeah look at me, I'm keeping all your butts alive through this and STILL DPSing." I get it, ok?
Listen. You're trying to replace the endorphin rush we should be getting from healing well with one you'd get from DPSing well. And if that's what you want and you're willing to settle for that, fine. I can't argue against a personal preference, even if that preference is to perpetuate the cycle that leaves us as trash-tier DPS that keeps the party alive with cooldowns.
But understand if they do that first, you can kiss any notion of ever routinely feeling that endorphin rush goodbye. It will be lost to you forever. Because if they give you this, I assure you they will never address the problems with how healing works in this game.
People are convinced I am opposed to healers ever getting more DPS buttons, I'm just. not. Everyone thinks I'm worried that the minute I'm gonna have to press another button I'm just going to wither and die when it's clearly just a silly position given I do it *all the time* within my group of people when others want to play healer as well.
If you feel like the fight's truly lost, then we can just continue the slow decline trajectory we're on and have been on for 3 expansions into becoming nothing more than second rate DPS classes with healing cooldowns, sitting around hoping we queue into random content with new players and screw-ups just so they get hit by stuff.


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