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  1. #181
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    I still think people focus too much on the DPS rotation.
    I think Healers should heal more, that's the primary concern of mine.
    Tanks have too much self-healing and Healers rely too much on ogcd's and cd's, imo Healers should have to hardcast heals more.
    (3)

  2. #182
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,015
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Kolsykol View Post
    I still think people focus too much on the DPS rotation.
    I think Healers should heal more, that's the primary concern of mine.
    Tanks have too much self-healing and Healers rely too much on ogcd's and cd's, imo Healers should have to hardcast heals more.
    They’d have to massively pump up both tank damage and raid damage, there just isn’t close to enough damage going out to even justify one healers oGCD’s let alone both healers having the wealth of oGCD’s they do
    (2)

  3. #183
    Player
    Kolsykol's Avatar
    Join Date
    Jul 2015
    Posts
    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Supersnow845 View Post
    They’d have to massively pump up both tank damage and raid damage,
    Yes.


    Or rework the kits and reduce the amount of ogcd heals.
    My overall point tho is that yes I think the DPS rotations could be a bit more interesting, but in the end of the day I still want Healers to be well.
    Healers xD...
    I'd like more of an emphasis on healing it's a bigger priority for me, more buttons pressed should be healing imo.
    I don't think the biggest fundamental issue with healing is the 1 1 1 1 spam it's lack of healing necessary.

    Like I dunno but I think Tanks being able to solo dungeons or not needing any heals outside of Tank Busters if even that is a bigger problem.
    (1)

  4. #184
    Player
    Rilifane's Avatar
    Join Date
    Oct 2015
    Posts
    1,580
    Character
    Esther Harper
    World
    Zodiark
    Main Class
    Scholar Lv 90
    Quote Originally Posted by TakumiHarada View Post
    Were you wearing Min IL stuff when you took this log? Do you remember if you used GCDs in your first clear when you were still at IL580?
    It'll be laughable if you're wearing IL600 and say healing is too easy because things are actually balanced around Min IL.
    Don't make weekly repeats more difficult than it should be. The challenge is only the first clear.
    First clear p1s, 05/01, everyone 580, SGE/ WHM, 4 deaths and 15 damage down:
    0 GCD from me
    4 from my co heal with one 100% overheal

    First clear p2s 09/01, everyone 580, SGE/ WHM, 7 deaths and 1 damage down:
    2 GCD heals from me
    0 GCD heals from my co heal

    These are not clean runs, we were not overgeared by any means, it was months before the Lily change.
    So what are healer supposed to do once they get their first clear which also doesn't force them to regularly dip into GCD heals? And don't you think it's poor design that healers only have fun for one clear during an entire tier (maybe)?

    Quote Originally Posted by Kolsykol View Post
    Yes.


    Or rework the kits and reduce the amount of ogcd heals.
    My overall point tho is that yes I think the DPS rotations could be a bit more interesting, but in the end of the day I still want Healers to be well.
    Healers xD...
    I'd like more of an emphasis on healing it's a bigger priority for me, more buttons pressed should be healing imo.
    I don't think the biggest fundamental issue with healing is the 1 1 1 1 spam it's lack of healing necessary.

    Like I dunno but I think Tanks being able to solo dungeons or not needing any heals outside of Tank Busters if even that is a bigger problem.
    But it is.
    Because you can't increase the amount of healing to a point where a decently accomplished healer (not elite top highend pro raider) will not spend signifcant amounts of time on 1111 without overwhelming a good part of the playerbase. You can't avoid downtime. Period. It's impossible, it will always be there and in FFXIV significantly more than in any other game because
    1) our comps in DF are fixed by the game itself
    2) our comps in PF are mostly fixed by game itself through invisible healer targetting mechanics
    3) damage is scripted
    4) healing is binary, damage is always useful and FFXIV is heavily dps focused
    You can't ignore downtime. Boring downtime is a problem, you can't just increase healing and call it a day.
    "Healers are healers so they should heal, just nerf their healing by 50% and suddenly they'll not be able to spam 1111, win!"
    It probably aounds like the easiest solution, right? But if an average healer or even below average (and let's be honest: SE aims far lower than average with their design) has to be able to complete all mSQ content without signifcant issues, what is a healer to do that has more practice? Exactly, 111111.
    And then there's still the elephant in the room that is Yosho-P's statement ...
    (6)
    Last edited by Rilifane; 07-14-2022 at 09:20 PM.

  5. #185
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Kolsykol View Post
    I still think people focus too much on the DPS rotation.
    I think Healers should heal more, that's the primary concern of mine.
    Tanks have too much self-healing and Healers rely too much on ogcd's and cd's, imo Healers should have to hardcast heals more.
    Can't have moderate healing requirements, healers would be stressed.
    Can't have moderate dps abilities, healers would be stressed.

    The FFXIV devs seem to think that healers are some delicate flower and conveniently forget that that we've killed literal Gods.
    (11)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #186
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    7,015
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Deceptus View Post
    Can't have moderate healing requirements, healers would be stressed.
    Can't have moderate dps abilities, healers would be stressed.

    The FFXIV devs seem to think that healers are some delicate flower and conveniently forget that that we've killed literal Gods.
    Well I mean a good chunk of the playerbase hasn’t because they sit there an curebot the people actually doing the damage to kill these enemies

    Square aims low but damn if the community doesn’t dive to meet those expectations more often than not
    (2)

  7. #187
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Kolsykol View Post
    I'd like more of an emphasis on healing it's a bigger priority for me, more buttons pressed should be healing imo.
    I don't think the biggest fundamental issue with healing is the 1 1 1 1 spam it's lack of healing necessary.
    It absolutely is the biggest fundamental issue with healers because a majority of all content in this game will never get an increase in healing because they want all MSQ content to be easily cleared and accessible. While I completely agree that Extreme, Savage, etc needs to require more healing and it would be nice if GCD heals were useful or even necessary even as we start gearing, the problem of this awful boredom will remain. Healing reqs should be increased, but DPS kits should be expanded by about 2-4 buttons (depending on jobs, I can't speak for all of them) too so all content is more entertaining on these jobs regardless of the difficulty.
    (5)

  8. #188
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    4,142
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Kolsykol View Post
    I still think people focus too much on the DPS rotation.
    I think Healers should heal more, that's the primary concern of mine.
    Tanks have too much self-healing and Healers rely too much on ogcd's and cd's, imo Healers should have to hardcast heals more.
    Amongst any games that I’ve played in the past, be it MMO or single player RPG, even the most quintessential healer character/build existing in those game has always have something to do other than just healing. They have wealth of buff, debuff, debilitating, resources management (MP and the party’s health bar), aggro management, and finally: damage in their arsenals. This, in other words: multi-tasking. SE axed out our utilities and damage buttons to gave us 1 button rotation in addition to overbloated, superfluous new healy buttons. Okay, fine. Now we need the opportunities to use those new buttons, and surely we're going to heal more right? Well turns out, big nope.

    The reason why we seem to focus at damage rotation so much is because that’s really the only department that SE has allowed us to possess at current iteration of the green role. We are not allowed to have i.e. Virus, but hey let's give them to the DPSes in form of Addle/Feint instead, who apparently also have to do their rotation properly as well. No more buffs that forces us to think because that's a detriment to the healer's happiness of not getting stressed.

    In addition to that, less experienced players exists. It's impossible to not alienate the lower end of spectrum should they raise the healing requirement drastically. Healing is binary and has always been. We have nothing else to do after we healed enough other than 1 button spam. One could even argue that our healing portions of arsenal are also boring because majority of them also functions the same, so pumping up the incoming damage frequency would only change our button press from Glare Glare Glare Glare Glare Glare Glare Glare to Cure II Cure II Cure II Cure II Cure II Cure II. That doesn’t seem like any more interesting either.
    (9)
    Last edited by Rein_eon_Osborne; 07-14-2022 at 10:24 PM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

  9. #189
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Kolsykol View Post
    Yes.


    Or rework the kits and reduce the amount of ogcd heals.
    My overall point tho is that yes I think the DPS rotations could be a bit more interesting, but in the end of the day I still want Healers to be well.
    Healers xD...
    I'd like more of an emphasis on healing it's a bigger priority for me, more buttons pressed should be healing imo.
    I don't think the biggest fundamental issue with healing is the 1 1 1 1 spam it's lack of healing necessary.

    Like I dunno but I think Tanks being able to solo dungeons or not needing any heals outside of Tank Busters if even that is a bigger problem.
    Tell me you don't main a healer without telling me that you don't main a healer.
    (4)

  10. #190
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Nizzi View Post
    I'd argue it hit the wall in ShB and as long as they're afraid to get rid of oGCD healing bloat their healing design is never going to get any better. Reduce some oGCD bloat, tune fights to not be so healer DPS intensive, make healers use their GCDs again, just do something. The current design direction is not sustainable.
    Or just give them more damage buttons to use during downtimes.
    (4)

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