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  1. #191
    Player
    GoatOfWar's Avatar
    Join Date
    Jul 2022
    Posts
    976
    Character
    Pepper Oni
    World
    Twintania
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Kolsykol View Post
    Yes.


    Or rework the kits and reduce the amount of ogcd heals.
    My overall point tho is that yes I think the DPS rotations could be a bit more interesting, but in the end of the day I still want Healers to be well.
    Healers xD...
    I'd like more of an emphasis on healing it's a bigger priority for me, more buttons pressed should be healing imo.
    I don't think the biggest fundamental issue with healing is the 1 1 1 1 spam it's lack of healing necessary.

    Like I dunno but I think Tanks being able to solo dungeons or not needing any heals outside of Tank Busters if even that is a bigger problem.
    Saying that healers should only have to heal is like saying that tanks should only have to soak damage and press buttons that reduce damage. It's incredibly shallow thinking.
    There's room for different kinds of abilities. Preferably some damage options, but utility would be fine too. All other games that feature healers allow the healer to make use of some utility or damage tools.
    Look at Overwatch for example, even the purest healer in the game (Mercy) gets damage boost, which she applies to team mates and it's something she can micromanage. Truth is, healing is binary. You either need it to prevent deaths or you don't, and you want to be doing literally anything else. Otherwise you're just rushing to top someone off who doesn't need it and you're wasting resources. Effectively doing nothing of value.
    (7)
    Last edited by GoatOfWar; 07-15-2022 at 03:05 AM.

  2. #192
    Player
    Raskbuck's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    250
    Character
    Rask Crowe
    World
    Leviathan
    Main Class
    Alchemist Lv 90
    Quote Originally Posted by GoatOfWar View Post
    It's incredibly shallow thinking.
    I think there's value in holding a discussion without resorting to insults or positioning yourself as the holder of truth.

    When people ask for more emphasis on healing, they are probably talking about installing a proper triage system where damage is more unpredictable. Current encounter design has a very strict timeline with no deviation, and the only damage that requires the presence of a half-awake healer are raid-wides and tank busters (and even then, not always). Since everything else is avoidable, focusing on DPS and optimizing movement are realistically the only thing left for us to do.

    So there's two schools of thoughts to address the issue: make the encounters more random and less predictable (thus increasing the healing requirement), or make our DPS toolkit more engaging than just spamming one spell and refreshing our DoT.

    I think a lot of people understand that SE has no interest in increasing the encounter difficulty, and it's the reason why there seems to be a much bigger push in adding more complexity to our DPS tools. SE probably wants to avoid a situation where the whole party crumbles if the healer doesn't do a mechanic correctly, and is likely why they designed the role as mind-numbing as it is. It's also why casual content has no DPS checks (or are incredibly lax), or why tanks don't have to worry about aggro anymore. The difference being is that those roles' dps rotation is a lot more engaging.

    I'd say the core of the issue lies more on the battle design in general, and that healers are just a symptom of a much bigger issue. Adding too much variation tarnishes the balance of speedclears, farming and world-firsts, but making things too predictable leads us to where we are right now. It's also in SE's best interest to maintain things as formulaic and predictable as possible, since the Trust system heavily depends on it.

    I'm personally of the mindset that things should be a lot more erratic and unpredictable, but I also understand why people don't want that. Relying too much on a role increases tension if people can't live up to said expectation.

    As a side note, I find it incredibly funny that Nabriales' Triple Cast in ARR is a more deadly Tank Buster than anything we see in Endwalker's casual content.
    (3)
    Last edited by Raskbuck; 07-15-2022 at 04:28 AM.

  3. #193
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    Healers need a full rework in 7.0. It's so bad that if I knew Japanese and knew how to code I'd email the devs and tell them i'd redo healers for them for free.
    (0)

  4. #194
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    This is not an issue simply due to encounter design (low damage) or just about healer (too many oGCD heal), but also an across the board design flaw. By that I mean the idea of spreading the tool around all roles. Just like how tanks and healers are expected to contribute a lot of DPS, they also want other roles to handle what traditionally a healer job.

    What this sound good on paper, and clearly the intention here is to make it easier for casual group to carry one another (each pair of decent tank/healer can carry one DPS) which something SE clearly said it's their vision. But it poses a problem for healers:

    - Even as tank and healer do more DPS, they don't take way the DPS of the DPS.
    - No one gonna compete with the tank for their emnity (not after the neft in 5.0).
    - But everyone gonna compete with the healer for their job.

    And by that I mean healing and party-wide mitigation. Try this, go into savage and tell your group not to use any party-wide mitigation, and tank stay away from their self-sustaining. So no Addle, feint, reprisal, shake, missionary, bloodwhetting, Nascent, no healing on holy spirit, no shield samba ...etc... Then you'll see a lot more be putting on the plate of the healers even if the encounters are the same.

    But as of now, a well coordinated party almost negate the role of a shield healers, and tanks have so much self-healing that you don't really even have to heal them outside some very specific instance in Ultimate. The reason healers have so little on our plate not only because there weren't enough food, but also compounded by the fact everyone took a bite out of it.
    (6)

  5. #195
    Player
    Imora's Avatar
    Join Date
    May 2021
    Posts
    1,233
    Character
    Imora Dal'syn
    World
    Phoenix
    Main Class
    Dancer Lv 90
    Just give me an honest to gods, low dps, super super high utility job akin to eq's bard/enchanter and I'd be happy to leave healing for good.

    Buffs, debuffs, mana regen, crowd control. Give.
    (4)

  6. #196
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,652
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Imora View Post
    Just give me an honest to gods, low dps, super super high utility job akin to eq's bard/enchanter and I'd be happy to leave healing for good.

    Buffs, debuffs, mana regen, crowd control. Give.
    The problem with that is you are either meta or entirely useless based on what you offer and who’s position in the static raid design you are taking
    (0)

  7. #197
    Player
    Raikai's Avatar
    Join Date
    Jun 2017
    Posts
    3,479
    Character
    Arlo Nine-tails
    World
    Mateus
    Main Class
    Scholar Lv 90
    Interesting seeing the announcement of postponed AST changes to 7.0... I kinda thought they would do it.

    And makes me think if they are actually gauging the whole healing aspect of healers being revised somehow in 7.0... Becuase if that's correct, it would be really wasteful to do an overhaul mid expansion just to re-do it a year later. And I honestly think the ShB Monk experience - stripping a job of main core mechanics to 'pave the way' right in the middle of an expansion - is not something they would repeat.
    (1)

  8. #198
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Raikai View Post
    Interesting seeing the announcement of postponed AST changes to 7.0... I kinda thought they would do it.

    And makes me think if they are actually gauging the whole healing aspect of healers being revised somehow in 7.0... Becuase if that's correct, it would be really wasteful to do an overhaul mid expansion just to re-do it a year later. And I honestly think the ShB Monk experience - stripping a job of main core mechanics to 'pave the way' right in the middle of an expansion - is not something they would repeat.
    Isn't that exactly what they did with SAM and NIN this expansion?
    (0)

  9. #199
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Silver-Strider View Post
    Isn't that exactly what they did with SAM and NIN this expansion?
    Kind of, but they didn't put the level of effort in that MNK got.

    As frustrating as Kaiten, Trick Mug, and the AoE changes are, they probably thought that changing that was an easy way to make the jobs "better" - basically no different than a numbers game. I disagree, and believe that small changes like this can have a big impact, and hope that since DRG and AST are pushed back, they take a second look at whether or not these changes actually had the effect on the playerbase that they wanted.
    (0)

  10. #200
    Player
    Supersnow845's Avatar
    Join Date
    Aug 2021
    Location
    Gridania
    Posts
    6,652
    Character
    Andreas Cestelle
    World
    Jenova
    Main Class
    Scholar Lv 100
    Quote Originally Posted by Raikai View Post
    Interesting seeing the announcement of postponed AST changes to 7.0... I kinda thought they would do it.

    And makes me think if they are actually gauging the whole healing aspect of healers being revised somehow in 7.0... Becuase if that's correct, it would be really wasteful to do an overhaul mid expansion just to re-do it a year later. And I honestly think the ShB Monk experience - stripping a job of main core mechanics to 'pave the way' right in the middle of an expansion - is not something they would repeat.
    Which is ironic considering of the large changes and redesigns we have gotten since the Omni combat change between SB and ShB monk is about the only one that is universally well regarded
    (0)

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