Quote Originally Posted by Curinteru View Post
SE talked about button bloating and having too many oGCDs. However, we, main DRGs, don't want our job to change because we love it.

Well, I have the perfect solution to both opinions:

Just make Spineshatter do no damage and have 2 or 3 charges (they could even be shared with Elusive jump). BOOM! perfect DRG, we supress having to weave Spineshatter and we win some mobility without touching a job which is already (almost) perfect.

What do you guys, think?
I have question. I keep seeing everyone suggest removing the potency from spineshatter dive, but... what's spine shattering about that? It sounds like everyone just wants one less jump ability in favor of having a gap closer along with a disengage. Reaper has that, and samurai has that, monk doesn't, and technically dragoon doesn't... is that a request for homogenization or is that viewed as nuanced design?