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Thread: Dragoon is next

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  1. #1
    Player
    Kolsykol's Avatar
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    Jul 2015
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    3,024
    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Ransu View Post
    Any actual changes are generally covered in part 2 yes, but they announced in todays LL that the planned changes for AST and DRG are being delayed as they were "wary" of the feedback received from the SAM changes. Basically it was an "oh shit we fucked up and don't know what to do now" without completely acknowledging that they fucked up.
    Yeah you're right I checked again.
    But I mean that's essentially an admission that they did something that wasn't received well and it has caused them to reconsider.
    I dunno if it's so much as not knowing what to do tho than re-thinking what to do because of the feedback which is a good thing.

    I am still hopeful that in part 2 when they talk about Job changes that we're getting Kaiten back.
    I know that it feels like we're not listened to sometimes, but the Savage Criterion dungeons are happening because they do listen.
    Yoshi-P did say that they're adding them specifically because the Western playerbase have been asking for it.
    It's frustrating when things don't happen fast enough but I'll hold my judgement until I have everything in front of me and know what's actually going to happen.

    I actually am a bit hopeful about the rework for DRG too.
    Part of me is worried too because it's sort of a '' if it ain't broken don't fix it '' situation.
    But I've also felt for a very long time that Jumps aren't good enough for DRG and that they don't quite feel powerful enough or like it's the main event for DRG.
    I am hoping this rework will put more of an emphasis on the Jumps and buff them quite a bit, make them feel different than just yet another ogcd and more important and impactful to your damage.

    I think they sorta did this with the Beast Chakra for MNK, MNK ain't perfect atm but I still think that they have the right idea of making dynamic and flexible combo:ing the big thing for MNK.
    The concept of a '' combo-master '' basically.
    We complain a lot about homogenization, and I think reworks like that actually do well at making things less homogenized and giving more identity to Jobs.
    So I hope this will be the case for DRG too, that a bigger emphasis on the Jumps will make them feel like they have a stronger identity rather than if I am to dumb it down a bit '' melee with a bit more ogcd's ''.
    (3)

  2. #2
    Player Stasya's Avatar
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    Oct 2021
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    472
    Character
    Stasya Astolfofangirl
    World
    Phoenix
    Main Class
    Botanist Lv 100
    Quote Originally Posted by Kolsykol View Post
    But I mean that's essentially an admission that they did something that wasn't received well and it has caused them to reconsider.
    Nah i'm not buying this. If sam was not well recieved and they want to reconsider they would pulled patches like pvp blm already. There is zero mentions about sam complete revert and they double down on auto crit abilties in part 1.

    DRG auto crit on wheelingthrust/fang and claw and heavens thrust is on the way in part 2. They will just try play it out "we know better than you (even if no one of devs play drg and random interns were tasked with dumbing down job)"
    (3)

  3. #3
    Player
    Kolsykol's Avatar
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    Jul 2015
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    Character
    Aelona Chillwind
    World
    Lich
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Stasya View Post
    Nah i'm not buying this. If sam was not well recieved and they want to reconsider they would pulled patches like pvp blm already. There is zero mentions about sam complete revert and they double down on auto crit abilties in part 1.

    DRG auto crit on wheelingthrust/fang and claw and heavens thrust is on the way in part 2. They will just try play it out "we know better than you (even if no one of devs play drg and random interns were tasked with dumbing down job)"
    I think competitive PvP and PvE are different, PvP generally tends to be more urgent because the player is on the receiving end.
    If a Job is underpowered or overpowered in PvE it's generally not as urgent unless it's on the extreme end.
    Yoshi-P also asked us to give it a chance and keep giving feedback, which to me at least would entail that they wanted to keep the change around until the next major patch to kinda see if the change would sink in and be better received with time.
    I don't think this has happened however, and I think that yes the DRG and AST reworks being delayed and SAM being specifically referenced as to why does indicate that they're aware and acknowledge it.

    The Job changes are being covered in part 2 they didn't talk about any of the Jobs outside of mentioning the delay for DRG and AST.
    The auto crit issue has also been a thing for a very very long time and doesn't only affect SAM.
    They're not just talking about everything from the pov of SAM here but that's how you're essentially interpreting it, they're speaking about things in a broader sense.

    You have no clue what they're doing with DRG either but again you're taking one comment made by the devs and are reading it into everything.
    And then if you're wrong you'll probably just keep doing it the next time too and never acknowledge that you were wrong.
    It's just best not to needlessly speculate like this just to rile people up, it's better to wait until you have it in front of you.
    (0)