Hopium timeline: DRG changes were pushed back because they are re-evaluating things after 6.1 response to SAM/NIN.
Hopium timeline: DRG changes were pushed back because they are re-evaluating things after 6.1 response to SAM/NIN.
Look at the plus side. The backlash from SAM was so severe they actually decided to hold off on releasing the changes in 6.2. Hopefully that means they are re-evaluating their job design philosophies they have been recently pushing.
That's some serious copium man. They likely got pushed back in favor of addressing anti crit synergy.
With zero mentioning of sam revert they will going to double down on auto crits and remove skills because of that aswell
Possibly, but that is still on par with the severe backlash from SAM changes. Hopefully we'll know more next month,
Or they just want to buy themselves more time - wait 5 more months until most non-casual SAM players leave or swap, then off they go gut another job. New wave of DRG mains who never had the need to go to forums will swarm this place just like we did and cycle continues.
Honestly if they ruin DRG I don't know what else to play. We have a nin in my static so I can't swap to that and I'm kinda meh about nin anyways. RPR got boring really quick, and while I initially liked the mnk changes, by the time I got it to 90 I aboslutely hated it. So I'm pretty SOL on melee jobs as a pretty much melee only player who mained BRD for an extremely brief period in SB.
It's happening whether we like it or not, so I am going to wait and see before I make up my mind about it.
It's a good sign however that they're not rushing it.
Edit: Also we've had reworks before that have been great.
We've had bad ones too so I understand being a bit scared and skeptical.
But I still think we should wait and see before getting too mad.
I never heard them say that, aren't Job changes normally covered in part 2 of the live letters?
Last edited by Kolsykol; 07-02-2022 at 05:12 AM.
Sorry to burst your bubble:
They literally said that they are thinking about crit buffs work with auto crit abilities. This means they double down on SAM auto crit and also means that DRG will also get one (because Life Surge is button bloat yadda yadda)
DRG mains should consider switching MNK/NIN/RPR while they are playable.
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