Who needs life surge? Useles button bloat, you always use it in the same place anyway. Gone.
Why mirage dive? Always use it after jump! So no more having to think about annoying things like when to enter Life. Fake difficulty. Cut off.
Also why is dragon sight and blood for blood... excuse me, lance charge still in the game? Just merge this two with litany already, gimme something cool like a 2 min CD 5% damage increase. That would give me 2 whole new slots in my hotbar, i really need those for some of the new emotes coming out!
Also while we're at it, cant we take some positionals away? Feels soo bad when i miss them.
Ok that's it thx!
This post is sarcasm btw...
Hopium timeline: DRG changes were pushed back because they are re-evaluating things after 6.1 response to SAM/NIN.
Sorry to burst your bubble:
They literally said that they are thinking about crit buffs work with auto crit abilities. This means they double down on SAM auto crit and also means that DRG will also get one (because Life Surge is button bloat yadda yadda)
DRG mains should consider switching MNK/NIN/RPR while they are playable.
I’m okay with auto crit, I mainly just want kaiten backSorry to burst your bubble:
They literally said that they are thinking about crit buffs work with auto crit abilities. This means they double down on SAM auto crit and also means that DRG will also get one (because Life Surge is button bloat yadda yadda)
DRG mains should consider switching MNK/NIN/RPR while they are playable.
You are fine with auto crit then get ready for even less combos (because not hitting buttons right is damage variance) for every class. Might aswell you will like remove everything and kill boss with auto attack.
Like really, your auto crit was introduced to lower damage variance same your kaiten is also damage variance (see first sentence). Either revert sam back completly or play this (with even more dumbing down later).
Last edited by Stasya; 07-05-2022 at 03:10 AM.
Look at the plus side. The backlash from SAM was so severe they actually decided to hold off on releasing the changes in 6.2. Hopefully that means they are re-evaluating their job design philosophies they have been recently pushing.
That's some serious copium man. They likely got pushed back in favor of addressing anti crit synergy.
With zero mentioning of sam revert they will going to double down on auto crits and remove skills because of that aswell
Or they just want to buy themselves more time - wait 5 more months until most non-casual SAM players leave or swap, then off they go gut another job. New wave of DRG mains who never had the need to go to forums will swarm this place just like we did and cycle continues.
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