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  1. #1
    Player
    Zachia's Avatar
    Join Date
    Jun 2021
    Location
    Ul'dah
    Posts
    103
    Character
    Lazarus Zenebe
    World
    Mateus
    Main Class
    Thaumaturge Lv 90
    This would be true if Square Enix didn't design everyone to be able to heal and defend themselves. With your heal, shield, and potion making you a semi healer regardless of Job, role, range or melee you don't need your team if its a 1v1. In a 1v1 situation melee will dominate around pillars compared to range. Plus we're forgetting about cast times, melee doesn't have any cast times, Range does. Also Limit Breaks outside of Mechanist needs line of sight to be fully effective. Have bahamut on the opposite side of the pillar? Won't get damaged from him. Have a dragoons aoe ult come down but you're on the opposite side of the pillar? Don't take no damage. Have a BLM use their big purple circle aoe to freeze or burn enemies? Won't work if you're behind a pillar. The only range LB / AoE that i know that ignores LOS is the Snipe from Mechanist, you just need to see them first and if they get behind the pillar as the cast time starts, its to late for them.
    (0)
    For the Horde! I mean.... For Ul'dah!

  2. #2
    Player
    Reinhardt_Azureheim's Avatar
    Join Date
    Oct 2017
    Posts
    2,697
    Character
    Reinhardt Azureheim
    World
    Alpha
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Zachia View Post
    (1) In a 1v1 situation melee will dominate around pillars compared to range. Plus we're forgetting about cast times, melee doesn't have any cast times, Range does.

    (2) Also Limit Breaks outside of Mechanist needs line of sight to be fully effective. Have bahamut on the opposite side of the pillar? Won't get damaged from him.

    (3) Have a dragoons aoe ult come down but you're on the opposite side of the pillar? Don't take no damage.

    (4) Have a BLM use their big purple circle aoe to freeze or burn enemies? Won't work if you're behind a pillar. The only range LB / AoE that i know that ignores LOS is the Snipe from Machinist, you just need to see them first and if they get behind the pillar as the cast time starts, its to late for them.
    (1) The problem here is you are citing a 1v1 situation in a 5v5 gamemode. Melee jobs are naturally going to be better at singling out targets, so what you need to do as a Ranged is to prevent a 1v1 vs a melee while also avoiding more line of sights from enemy players other than the melee. I can easily play around a melee on Bard or Machinist if they are the only one diving on me around a wall, Black Mage can start using Freeze stacks on them, Dancer has En Avant to zip around, Red Mage has backflips and other defensives to hold themselves a bit and Summoner has a lot of crowd control options. The only melee that is truly fearsome to end in a 1v1 in is a Monk, situationally a NIN with their Limit break ready.

    (2) Bahamut can be placed cleverly since it is a ground-target attack, getting around LOS issues.

    (3) That is an argument against melee abilties and in favour of the options Ranged players can use.

    (4) Black Mage actually ignores line-of-sight checks with Superflare. The reason why the Machinist snipe "works" is because the snapshot is at the start of the ability, with the damage coming out with a 1.5s delay.
    (1)