Do you rememeber the community asking for the housing lottery? It was pretty vocal, but i guess some thought that would win them a house only to get reality checked, now where getting a plot is no longer up to the player input but RNGesus.To be fair, a lot of homeowners in this game have 0 self awareness and will actually enter a conversation where people are ranting and upset just to be like "I don't care about this new system because I won back when it was easy" or spend all day dancing in front of their placard while losers come to collect their Gil. I think most people know that they can be banned for saying mean things to each other up front, but the housing system gives them a kind of outlet to be dicks so they just use it. Even before this system, you'd get a new ward opening and people would relocate a dozen times just to screw with other players. A lot of people in this game literally just get a home so they can lord it over people who were unlucky. I've been sort of observing the housing community for a while and some of the stuff I've seen makes other more toxic game communities look like a kindergarten park. I wouldn't be surprised at all if someone jumped into a room full of sad/bitter people just to say "Well I won today, haha!" and leave.
"On a distance island, far away from civilization.."
SandIslandExpansev2.carrd.co
I'm sure a lot of the current voices weren't part of those old discussions. Many of those in the current discussions just joined the forums this year, in some cases specifically because of their frustration with housing now the lottery has been implemented and it turns out that supply really is the problem.
But even before the lottery, getting a plot was still ultimately up to RNGesus once supply on a world dried up. It didn't matter how long someone spent clicking over how many days and how many different plots. The RNG of when the game decided to release the plot and which player happened to be clicking the right prompt at that particular instant determined the winner.
The lottery changed the nature of the RNG, allowing more to participate. As much as I believe reward should come from effort, I don't consider making it possible for more to participate in player housing in general, or even houses specifically, to be a problem.
Once again we're back to "if SE had gone with a fully instanced system modeled after the successful systems in other MMOs, none of this drama would be happening right now".
The one good thing about the lottery is because there is no barrier to entry beyond the basic eligibility requirements and having the gil, SE should be getting much more accurate information about what actual demand for houses is. Perhaps they will make use of that information to create positive change in the system going forward.
Supply was always a problem, and to be honest i think they expected supply to outstrip demand. I think they are fine with houses being limited and made apts to pick up the slack (Which is instanced housing). The eastern audience of the game doesn't have as much of a problem with the apts as much as western players simply reject apts and demand a house or something equivalent in size.I'm sure a lot of the current voices weren't part of those old discussions. Many of those in the current discussions just joined the forums this year, in some cases specifically because of their frustration with housing now the lottery has been implemented and it turns out that supply really is the problem.
But even before the lottery, getting a plot was still ultimately up to RNGesus once supply on a world dried up. It didn't matter how long someone spent clicking over how many days and how many different plots. The RNG of when the game decided to release the plot and which player happened to be clicking the right prompt at that particular instant determined the winner.
The lottery changed the nature of the RNG, allowing more to participate. As much as I believe reward should come from effort, I don't consider making it possible for more to participate in player housing in general, or even houses specifically, to be a problem.
Once again we're back to "if SE had gone with a fully instanced system modeled after the successful systems in other MMOs, none of this drama would be happening right now".
The one good thing about the lottery is because there is no barrier to entry beyond the basic eligibility requirements and having the gil, SE should be getting much more accurate information about what actual demand for houses is. Perhaps they will make use of that information to create positive change in the system going forward.
My suggestion is increasing it to small basement size, upping the item limit, and a purchasable plot of dirt on the roof. But lets be real, unless they get a small that isn't demolish-able, nothing will sate them lol
Last edited by Solowing; 06-26-2022 at 07:40 PM.
"On a distance island, far away from civilization.."
SandIslandExpansev2.carrd.co
I can agree they expect it to happen (it's unavoidable considering the player population). I don't entirely agree that they're fine with it happening.Supply was always a problem, and to be honest i think they expected supply to outstrip demand. I think they are fine with houses being limited and made apts to pick up the slack (Which is instanced housing). The eastern audience of the game doesn't have as much of a problem with the apts as much as western players simply reject apts and demand a house or something equivalent in size.
My suggestion is increasing it to small basement size, upping the item limit, and a purchasable plot of dirt on the roof. But lets be real, unless they get a small that isn't demolish-able, nothing will sate them lol
YoshiP's philosophy is to make the game's content feel inclusive to all players (with the usual MMO skill based exceptions like Savage and Ultimate). The current housing system doesn't achieve that thanks to some of the features being restricted to house ownership. I can't see him being fine with players being upset they can't get a house considering he's the one who has pushed for the wards so players could feel like they're part of neighborhoods.
The beancounters, on the other hand, likely are fine with it. That's the nature of finance. Spend as little as possible to keep revenue coming in, start cutting costs when revenue drops instead of spending money to fix the issues causing the drop.
Sadly, the beancounters control the money strings. Unless someone can convince them that investing in their international player base will help their revenue stream, we're unlikely to see anything done.
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