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  1. #1
    Player Fourbestintoner's Avatar
    Join Date
    Sep 2015
    Posts
    758
    Character
    Melodiane Valerian
    World
    Masamune
    Main Class
    Black Mage Lv 42
    Cone aoes require you to reposition mobs intelligently and that's toxic so it's not allowed anymore.
    (6)

  2. #2
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Fourbestintoner View Post
    Cone aoes require you to reposition mobs intelligently and that's toxic so it's not allowed anymore.
    Exactly. Cone AoEs require two brain cells to use instead of one, that's brain cell bloat. We don't like that here.
    (0)

  3. #3
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lilyth View Post
    Exactly. Cone AoEs require two brain cells to use instead of one, that's brain cell bloat. We don't like that here.
    It doesn't require any more brain cells, it just breaks the flow, which feels bad.


    It's be like if some spells on black mage were long range, and some required you to be in melee range. But it didn't make sense which were which.

    That would add to blm gameplay for sure!
    (1)

  4. #4
    Player
    Lilyth's Avatar
    Join Date
    May 2015
    Posts
    349
    Character
    Lilyth Chan
    World
    Gilgamesh
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Valkyrie_Lenneth View Post
    It doesn't require any more brain cells, it just breaks the flow, which feels bad.


    It's be like if some spells on black mage were long range, and some required you to be in melee range. But it didn't make sense which were which.

    That would add to blm gameplay for sure!
    Breaks the flow because you have to position a little? The impression I have is that if feels bad because you couldn't just sit and forget about it, or because it wasn't the exact same copy paste form other tanks. It was different, you had change things a little and that's bad.

    Also RDM says hi, a caster with melee range attacks. It adds a lot of in terms of gameplay and it's fun. "Not making sense" sounds like a vague excuse one would use if they didn't like it, just saying.
    (1)

  5. #5
    Player
    Valkyrie_Lenneth's Avatar
    Join Date
    Mar 2011
    Location
    Limsa Lominsa
    Posts
    8,038
    Character
    Lynne Asteria
    World
    Jenova
    Main Class
    Viper Lv 100
    Quote Originally Posted by Lilyth View Post
    Breaks the flow because you have to position a little? The impression I have is that if feels bad because you couldn't just sit and forget about it, or because it wasn't the exact same copy paste form other tanks. It was different, you had change things a little and that's bad.

    Also RDM says hi, a caster with melee range attacks. It adds a lot of in terms of gameplay and it's fun. "Not making sense" sounds like a vague excuse one would use if they didn't like it, just saying.
    And rdm has a gap close and a gap opener for that express purpose.

    And yes, it does break the flow.

    It's not difficult, doesn't add complexity. There's no engagement from cone to circle and back. It's just annoyance.


    I would have preferred all cones over all circles.

    And I'm not hiding the fact I don't like it. Just saying.
    (1)

  6. #6
    Player
    Irenia's Avatar
    Join Date
    Mar 2015
    Posts
    244
    Character
    Irenia Ataska
    World
    Siren
    Main Class
    Conjurer Lv 90
    I mean, it's just positioning.

    Which is like 50% of this game's gameplay at high level.

    At the end of the day I don't know what the big problem with cones is.
    (1)

  7. #7
    Player
    Shougun's Avatar
    Join Date
    Jan 2012
    Location
    Ul'dah
    Posts
    9,431
    Character
    Wubrant Drakesbane
    World
    Balmung
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Irenia View Post
    I mean, it's just positioning.

    Which is like 50% of this game's gameplay at high level.

    At the end of the day I don't know what the big problem with cones is.
    I can understand if there was no option for another playstyle but I think removing them given that there /are/ other options out there is unfortunate for those who like it. It's something that you'll never fully win on, or please everyone, but personally I feel like these things could help be the stuff that creates differences between jobs. Not all jobs having a fel cleave window, not all jobs having a similar rotation of / or same type of AoEs, etc. Of course if it doesn't create massive imbalance.

    Though it is why I suggested a medium, and also opportunity to improve AoEs in general in the previous post here- if for example Warrior had a sweet spot (additional damage, or whatever) that was the cone but still had a circle portion as well then for skilled play you'd be mindful but if you were trying to just get by / got unlucky cause the mob moved you'd also still get the enmity you were looking for. Or the alternative suggestion in that post which was at distance it's a huge conal but up close it changes to a radius (smart spell that determines functionality by conditional situations).

    Obviously overpower is not the only thing that makes a warrior a warrior lol... and I can understand the QoL (personally would prefer if I was up close that it would be a circle cause then I can be lazy ) but each time you smooth out the corners, particularly completely (rather than say conditional casting or say sweet spots), they'll slowly become more of the same. Making different choices more of a choice of color than a choice of playstyle.

    Like I suggested for Scholar they might have a new smaller concentric circle that deals more damage to that space as just such a simple change could create a little bit more thought on how you cast Art of War (now you would pick the monster that needs to die the fastest and ground slam there, rather than enter wherever and cast wherever- a minor change but would have constant mental feedback to what you were doing, though I did have more written about it like creating chain reactions with other spells but.. that's for another thread lol).

    Like in a related concept maybe not everyone likes positional, and I think it's fine that there are jobs that might apply for the positional concept (like melee) but instead of positional are able to either frequently ignore or just have another gimmick to worry about instead. Yet if you completely made all positional meaningless (for all jobs), I feel that'd be quite unfortunate for those who like it as a gameplay mechanism.
    (0)
    Last edited by Shougun; 06-22-2022 at 03:49 AM.