Cone aoes require you to reposition mobs intelligently and that's toxic so it's not allowed anymore.
Cone aoes require you to reposition mobs intelligently and that's toxic so it's not allowed anymore.
It doesn't require any more brain cells, it just breaks the flow, which feels bad.
It's be like if some spells on black mage were long range, and some required you to be in melee range. But it didn't make sense which were which.
That would add to blm gameplay for sure!
Breaks the flow because you have to position a little? The impression I have is that if feels bad because you couldn't just sit and forget about it, or because it wasn't the exact same copy paste form other tanks. It was different, you had change things a little and that's bad.It doesn't require any more brain cells, it just breaks the flow, which feels bad.
It's be like if some spells on black mage were long range, and some required you to be in melee range. But it didn't make sense which were which.
That would add to blm gameplay for sure!
Also RDM says hi, a caster with melee range attacks. It adds a lot of in terms of gameplay and it's fun. "Not making sense" sounds like a vague excuse one would use if they didn't like it, just saying.
And rdm has a gap close and a gap opener for that express purpose.Breaks the flow because you have to position a little? The impression I have is that if feels bad because you couldn't just sit and forget about it, or because it wasn't the exact same copy paste form other tanks. It was different, you had change things a little and that's bad.
Also RDM says hi, a caster with melee range attacks. It adds a lot of in terms of gameplay and it's fun. "Not making sense" sounds like a vague excuse one would use if they didn't like it, just saying.
And yes, it does break the flow.
It's not difficult, doesn't add complexity. There's no engagement from cone to circle and back. It's just annoyance.
I would have preferred all cones over all circles.
And I'm not hiding the fact I don't like it. Just saying.
I mean, it's just positioning.
Which is like 50% of this game's gameplay at high level.
At the end of the day I don't know what the big problem with cones is.
I can understand if there was no option for another playstyle but I think removing them given that there /are/ other options out there is unfortunate for those who like it. It's something that you'll never fully win on, or please everyone, but personally I feel like these things could help be the stuff that creates differences between jobs. Not all jobs having a fel cleave window, not all jobs having a similar rotation of / or same type of AoEs, etc. Of course if it doesn't create massive imbalance.
Though it is why I suggested a medium, and also opportunity to improve AoEs in general in the previous post here- if for example Warrior had a sweet spot (additional damage, or whatever) that was the cone but still had a circle portion as well then for skilled play you'd be mindful but if you were trying to just get by / got unlucky cause the mob moved you'd also still get the enmity you were looking for. Or the alternative suggestion in that post which was at distance it's a huge conal but up close it changes to a radius (smart spell that determines functionality by conditional situations).
Obviously overpower is not the only thing that makes a warrior a warrior lol... and I can understand the QoL (personally would prefer if I was up close that it would be a circle cause then I can be lazy) but each time you smooth out the corners, particularly completely (rather than say conditional casting or say sweet spots), they'll slowly become more of the same. Making different choices more of a choice of color than a choice of playstyle.
Like I suggested for Scholar they might have a new smaller concentric circle that deals more damage to that space as just such a simple change could create a little bit more thought on how you cast Art of War (now you would pick the monster that needs to die the fastest and ground slam there, rather than enter wherever and cast wherever- a minor change but would have constant mental feedback to what you were doing, though I did have more written about it like creating chain reactions with other spells but.. that's for another thread lol).
Like in a related concept maybe not everyone likes positional, and I think it's fine that there are jobs that might apply for the positional concept (like melee) but instead of positional are able to either frequently ignore or just have another gimmick to worry about instead. Yet if you completely made all positional meaningless (for all jobs), I feel that'd be quite unfortunate for those who like it as a gameplay mechanism.
Last edited by Shougun; 06-22-2022 at 03:49 AM.
|
![]() |
![]() |
![]() |
|
Cookie Policy
This website uses cookies. If you do not wish us to set cookies on your device, please do not use the website. Please read the Square Enix cookies policy for more information. Your use of the website is also subject to the terms in the Square Enix website terms of use and privacy policy and by using the website you are accepting those terms. The Square Enix terms of use, privacy policy and cookies policy can also be found through links at the bottom of the page.