We don't dislike cone we dislike cone into circle give us full cone, full circle or full straight line not some kind of mixed bag.Cone enjoyer here, simple question - we had three solid tanks with circle AOEs as their combo, with PLD having target-circle AOEs on Confiteor + Blade of Valor combo, DRK having line AOEs (functionally similar to cones) on Flood + Shadowbringer and Gunbreaker being a true circle AOE job on all AOE skills.
If you didn't like the cone and it bothered you this much, why didn't you play another job? Should we make DRK's Flood of Shadow + Shadowbringer into circle AOEs as well? We need to move back and forth between GCDs, so more than WAR with cones?
I thought homogenisation between the jobs is something we were originally against, were we not?



Maybe just my own viewpoint, but I saw the cone-circle dynamic in the combo as a smaller scale of skill expression - in exchange of a lower count of AOE damage abilities (oGCDs) you made up by having skill expression via movement.
As a reward you had essentially leeway for your positioning when it came to dodging enemy AOEs while still hitting all targets with the increased range of Overpower, which also allows you to grab mobs in a wider area in front of you.
For me this is a loss of potential skill expression, both for Warrior and Samurai. Yet Reaper gets to have both somehow...


I've always been against it but apparently with the rise of newer players and casuals in the game, the devs need to cater to them. Good or bad that's up to you to decide. I've always been of the mindset where if you don't struggle, you don't learn. If everything is just given to you, you become complacent. I also expect a rise of "jobs lack identity" threads to increase in the future if they continue on this path. Jobs in FFXIV are like T-shirts, they all have a different logos on them but they are all the same T-shirt.Cone enjoyer here, simple question - we had three solid tanks with circle AOEs as their combo, with PLD having target-circle AOEs on Confiteor + Blade of Valor combo, DRK having line AOEs (functionally similar to cones) on Flood + Shadowbringer and Gunbreaker being a true circle AOE job on all AOE skills.
If you didn't like the cone and it bothered you this much, why didn't you play another job? Should we make DRK's Flood of Shadow + Shadowbringer into circle AOEs as well? We need to move back and forth between GCDs, so more than WAR with cones?
I thought homogenisation between the jobs is something we were originally against, were we not?
Imo they should have just made both overpower and mythril tempest into a half circle aoe. Decimate and chaotic cyclone are already circle aoes. At least the one bright side is that now I can just sit in the centre of mobs and not move to hit everything and make the healers deal with it. Before I would move out to reposition overpower but now I don't need to. Healers get to heal and tanks get to use their mitigation so it's a win-win.
i enjoy conesCone enjoyer here, simple question - we had three solid tanks with circle AOEs as their combo, with PLD having target-circle AOEs on Confiteor + Blade of Valor combo, DRK having line AOEs (functionally similar to cones) on Flood + Shadowbringer and Gunbreaker being a true circle AOE job on all AOE skills.
If you didn't like the cone and it bothered you this much, why didn't you play another job? Should we make DRK's Flood of Shadow + Shadowbringer into circle AOEs as well? We need to move back and forth between GCDs, so more than WAR with cones?
I thought homogenisation between the jobs is something we were originally against, were we not?
just not in xiv
server lag generally annoys me in this aspect of cones
mnk is a pita having to do in and out and in and out and when tanks don't position correctly rip
i would probably personally prefer a full 180 if not at the very least 50% more of the current angle
and when it comes to war... good god you best hope you saved some circulars and sprint because the dps and healers go berserk before you can get that cone out lmao
I miss my overpower cone, made pulling easier with the extra range on it. I don't know why people had issues with the cone into circle combo. If they were worried about having to move it feels like most mob pulls now have aoes I have to move out of anyway so I was moving for that moreso than having to reposition anything for the two different aoe types.
My objection to Overpower as a cone was that a cone has a hard time picking up scattered mobs when you're trying to establish Enmity. Even if you're using Tomahawk first to pull from range so they're theoretically starting to bunch up in your direction, there's a still a good chance something is going to stray just outside of the cone's effect. A circular AoE is much more reliable when it comes to hitting scattered mobs for initial enmity.
Using the cone as a part 2 or 3 of an AoE combo would be fine in my opinion. Once mobs are in a tidy pile a cone should have no problem hitting them all.
To be fair though, a small 5y circle has the same issue. If they're scattered, there's no way you're hitting them all unless you go after them.
They wouldn't have homogenized these classes and ruined them for the people who enjoyed/didn't mind the cones if it wasn't for you losers going "wah wah wah I hate moving a few pixels" instead of just playing a different job.
Depends but I'm pretty against homogenisation generally. I much preferred samurai's cone, and saw no reason for it to be changed to a circle. And the only real difference between the two is the fact that a cone requires 1 more IQ point than a circle does, so I suppose that's the reason for the cone changes



There's nothing wrong with cones, cones are even superior in range to circles, the cone + circle combination break the monotony for many ppl and now they are forced to dealt with this wich is absurd specially when they aren't consistent with this logic and keep other jobs with the cone + circle like reaper for example wich I hope they never touch it.
Homogenization is becoming a cancer in this game, instead of gameplay variety so anyone can pick the one they like the most like in any decently designed game they just prefer destroy what ppl care the most of they fav jobs so all become the same and the only thing you pick are animations with a poor generic gameplay.
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