They need to bring the cone back to Overpower.
They need to bring the cone back to Overpower.
http://king.canadane.com
Compromise:
Make Overpower a cone again-
-but also make Mythril Tempest a cone as well.
Honestly, avoiding mob AoE's generally solved any positioning requirements for Overpower's Cone AoE. Step out of marker. All mobs are now in cone area.
Seems to me people complained about cone aoe's being inferior for years and years and years as though standing at one side of a mass of enemies and aiming inwards was somehow difficult.
Devs unfortunately listen and see the sustained complaint over such a long period and wonder "why would they want the worse aoe pattern that has half the range in exchange for hitting behind?" but eventually cave in anyways and now the complaining has turned the other way because complaining is apparently the only thing people on forums are capable of
Same thing happened with AST cards and now they're all just Damage+ because people griped about only Balance being worthwhile. Now they complain about not having Card variety.Seems to me people complained about cone aoe's being inferior for years and years and years as though standing at one side of a mass of enemies and aiming inwards was somehow difficult.
Devs unfortunately listen and see the sustained complaint over such a long period and wonder "why would they want the worse aoe pattern that has half the range in exchange for hitting behind?" but eventually cave in anyways and now the complaining has turned the other way because complaining is apparently the only thing people on forums are capable of
Or how when cross-Job abilities were a thing, complaining about some abilities being 'mandatory' for all classes. Enter: Role abilities. Now they complain about losing cross-job abilities.
IMO, handling legitimate complaints like something actually being broken or unbalanced is good. However a large number of changes made due to complaints IMO should have just been either ignored or handled with the response or "Learn to play the game"Same thing happened with AST cards and now they're all just Damage+ because people griped about only Balance being worthwhile. Now they complain about not having Card variety.
Or how when cross-Job abilities were a thing, complaining about some abilities being 'mandatory' for all classes. Enter: Role abilities. Now they complain about losing cross-job abilities.
The circle aoe was a huge nerf to the overpower since overpower had greater range. War was my main tank for all of Shadowbringers and never once was a cone a problem, so having them change it to a circle arbitrarily was out of left field. It doesn't matter what people say: if A is equivalent to B in terms of hitting targets, than there is no reason to change A to B.
You should see the samurai forums on Kaiten. People wanted fewer buttons due to controller issues and the devs looked for an easy skill to pluck off for samurai, so they picked Kaiten. Now samurai are complaining and want it back. I personally do not miss Kaiten at all.Seems to me people complained about cone aoe's being inferior for years and years and years as though standing at one side of a mass of enemies and aiming inwards was somehow difficult.
Devs unfortunately listen and see the sustained complaint over such a long period and wonder "why would they want the worse aoe pattern that has half the range in exchange for hitting behind?" but eventually cave in anyways and now the complaining has turned the other way because complaining is apparently the only thing people on forums are capable of
No. None asked for this. There also were better ways to remove 1 button or more from SAM's action bars.
Well what would you have picked? Personally Shoha should have taken the axe before Kaiten, but instead they wanted more button bloat with adding shoha II.
The only melee I've liked at all right now has been reaper and they strait up stated that it got the lionshare of development time out of all the changes, so that kind of makes sense.
Last edited by Colt47; 06-24-2022 at 04:02 AM.
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