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  1. #91
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,786
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Colt47 View Post
    Well what would you have picked? Personally Shoha should have taken the axe before Kaiten, but instead they wanted more button bloat with adding shoha II.

    The only melee I've liked at all right now has been reaper and they strait up stated that it got the lionshare of development time out of all the changes, so that kind of makes sense.
    Not a SAM main myself.

    Although if I were to look at their arsenals & their rotations, I'd think they would merge Shoha+Shoha II and/or Guren+Senei into single button. Since you can only use one of them at a time, they could've combined it and add damage fall off for balancing purpose.

    But that's assuming their sole reason is to reduce button bloat. Apparently they also wanted to reduce performance gap, henceforth Kaiten becomes the more appealing option.
    (2)
    Last edited by Rein_eon_Osborne; 06-24-2022 at 04:32 AM.

  2. #92
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Rein_eon_Osborne View Post
    Not a SAM main myself.

    Although if I were to look at their arsenals & their rotations, I'd think they would merge Shoha+Shoha II and/or Guren+Senei into single button. Since you can only use one of them at a time, they could've combined it and add damage fall off for balancing purpose.

    But that's assuming their sole reason is to reduce button bloat. Apparently they also wanted to reduce performance gap, henceforth Kaiten becomes the more appealing option.
    It does feel like they want to cut down the skill ceiling on jobs. I just think that the design of the job system in FFXIV was never modularly built to begin with and that means adjusting what that floor and ceiling should be is rather painful. Basically, the system is designed to add skills individually as someone levels up rather than a cohesive block, so people don't get a cohesive but simple set of abilities at each milestone with time to practice. Recently went back to help people through PoTD floors 1-50 and felt the pains of having to get partially unlocked skill chains going all the way up to floor 40.
    (2)

  3. #93
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,701
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by hagare View Post
    assuming there are no mobs behind you. Which usually happens when you're still setting up.
    No, no it really doesn't.

    You start with all mobs to one side of you. When you run through them, since you lead mobs to the final gather, they remain to one side of you. The only way for them to end up truly behind you is to intentionally run into the center of the pack.

    Yes, they can crowd toward your flanks, but your cone need only intersect any part of their hit-rings, which are far larger than the mob's models themselves. So long as you don't aim the cone off to the side, you'd still hit all of them while staying in place, just as you would with a circle.

    The only difference is that the cone offers 60% more reach, which is pretty damn handy during the gather itself.
    (1)

  4. #94
    Player
    Colt47's Avatar
    Join Date
    Jun 2011
    Location
    Uldah
    Posts
    1,809
    Character
    Kan Himaa
    World
    Balmung
    Main Class
    Gladiator Lv 100
    Quote Originally Posted by Shurrikhan View Post
    No, no it really doesn't.

    You start with all mobs to one side of you. When you run through them, since you lead mobs to the final gather, they remain to one side of you. The only way for them to end up truly behind you is to intentionally run into the center of the pack.

    Yes, they can crowd toward your flanks, but your cone need only intersect any part of their hit-rings, which are far larger than the mob's models themselves. So long as you don't aim the cone off to the side, you'd still hit all of them while staying in place, just as you would with a circle.

    The only difference is that the cone offers 60% more reach, which is pretty damn handy during the gather itself.
    This is why I regarded the overpower change as a nerf and not really just a different way of doing things. I so dislike that Xeno video...
    (3)

  5. #95
    Player
    Hezhi's Avatar
    Join Date
    Aug 2015
    Posts
    125
    Character
    Hezhi Lann
    World
    Odin
    Main Class
    Monk Lv 90
    Quote Originally Posted by Colt47 View Post
    Well what would you have picked? Personally Shoha should have taken the axe before Kaiten, but instead they wanted more button bloat with adding shoha II.

    The only melee I've liked at all right now has been reaper and they strait up stated that it got the lionshare of development time out of all the changes, so that kind of makes sense.
    Yep, that would have made more sense. And/or merging Ikishoten with Ougi Namikiri. And/or Guren + Senei.
    They already made the job much easier to get into with the Meikyo Shishui, Fuka/Fugetsu endwalker changes.
    And by the way I wasn't pulling facts out of my arse when I said none was asking for this: according to a CN survey, SAM players were extremely satisfied with 6.0 SAM.

    https://bbs.nga.cn/read.php?tid=31458460&rand=154
    https://www.reddit.com/r/ffxiv/comme...pen/?context=3
    >"Out of 143 Samurai mains, 81% rated it 10/10 in enjoyability, and none rated it lower than 7."

    I am very annoyed at these changes, and so is every SAM main I know.
    (2)

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