It's still the same problem. You push a button and nothing happens because your pet can't execute the command for an arbitrary amount of time. It even still has the lovely problem of potentially losing your pet command if the target happens to die or jump during the ridiculous forced animation. If they actually fixed the problem damage would apply instantly (like literally any other job with an instant gcd) and there would be a 0% chance of lost actions (also like literally any other job).
Instead they took the thing everyone hated (pet action delay) and just made it a core component of the class. Depending on how you look at it they may have made it worse, since Egi actions could sometimes be executed near instantly depending on the AI and the phase of the moon combined with your horoscope. Now gem summons just always have a roughly 3 second delay on their attacks. Progress!
So the first thing that's not clear is, are you still cycling summons in this? Because it doesn't seem like it, but if you aren't then why keep the random 2 charges for Fire attunement? Those 2 casts will have to have massive potencies to compensate for losing out on the other 2 enhanced abilities from the other summons. Also, as glad as I would be to have my DoTs back, this doesn't solve the old problem of them being fairly divorced from the kit itself (at least as far as I could see). You have old Fester and Bane, which only react to the DoTs being on the target. They don't actually do anything themselves or open up any kind of gameplay beyond sitting on the target and making sure you don't fail the IQ check on Fester. It's not engaging.
The other problem is keeping Demi summons when you have pet actions existing. They can not coexist in the game's engine, the forced swap of the pet being replaced by the Demi (and then it dying after timing out) is the root cause of ghosting. If the pet can do anything it's a failure point where the job can just break and stop functioning as intended. If you want to tackle the issue of ghosting abilities then either Demi summoning or egis as a mechanic have to go, otherwise you're never going to completely solve it.
I'm also really not a fan of Shadowflare costing 2 Aetherflow stacks, because you're just compressing ogcds and leaving the job with less to do every couple of minutes. Pushing buttons in fun, and 'losing' an ogcd just makes that cycle a little less engaging. I would also strongly advise you against too many large ground effects (Shadowflare, Titan Enkindle, and Garuda has 2), because too many of these can actually make other ground effects (like the orange warning circles) not render in. It was a big problem in Baldesian Arsenal if you had too many Summoners in the raid back in Stormblood. Speaking of, I'm not really a fan of the Titan enkindle because it's effectively running opposite to what you want it to be. Since it's a ground effect where you're standing you have to stand still and just eat unneeded damage when the instant abilities and later damage reduction mean you should be very mobile and reducing the damage you can't avoid.
That said I do like your attempt to diversify the three egis. Ifrit getting Nail is a fun idea reminiscent of old Dreadwyrm Trance where you have a damage increasing phase in the rotation. Titan returning to a defensive pet is nice for niche content like lowman/solo Deep Dungeon or Exploratory content, although it does feel like it takes too long for that to come online. Having something defensive earlier can help solidify that niche. With a little more work tying the various parts together I think you'll have a solid concept.



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