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  1. #841
    Player
    IDontPetLalas's Avatar
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    Oct 2020
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    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Raven2014 View Post
    In my observation, about 90% of the posters on this forum is being forced to play the game at gun point.
    Indeed we are. In fact, don't you know, each time anyone who makes a post that disagrees with healing design , our sub goes up? How do you think this game keeps really keeps running, anyway?

    smh
    (5)

  2. #842
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Nizzi View Post
    Not anhaato, but






    Yes, it is boring. Yes, I would prefer more DoTs, more things to track that are actually contributing to the party, etc etc. Cookie clicker gameplay is not fun, actually. Why don't healers need more buttons? Is there a justification for why every single healer in the game has this gameplay when previously they did not? Not a single job in any other role has this little to do in all content. This game isn't just solely raids, and even if it was - it isn't acceptable. If this is so fun, I really want tanks and DPS to all play like this. "b-but thats different" No it isn't. I fully support and endorse every tank and DPS job losing all of their ridiculously bloated buttons and I really hope they continue to do it. If it's good for us, it's good for you.


    So we are in agreement then. Tanks and DPS need to lose their insane amounts of bloat. So many tanks and DPS players are unaware of even how to use said kit, so there's no point to it. If we have fun pressing 1-1-1-1, so will they.
    pretty much. bloat doesn't matter a class, any class, better or more fun. but too little buttons don't either. give healers some debuffs and buffs, less HEAL buttons. a more "true" support, so dps would be tertiary, healing primary, and other support secondary. which... can be accomplished without the big bloat. but hey, if people like 20-30 button rotations... have fun with the classes that offer that?
    (0)

  3. #843
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by Lilapop View Post
    pretty much. bloat doesn't matter a class, any class, better or more fun. but too little buttons don't either. give healers some debuffs and buffs, less HEAL buttons. a more "true" support, so dps would be tertiary, healing primary, and other support secondary. which... can be accomplished without the big bloat. but hey, if people like 20-30 button rotations... have fun with the classes that offer that?
    Nobody is asking for 20-30 button rotations on healers, we're asking for things to do that are more than the 1-1-1-1 spam. The DPS buttons we had in the past are the easiest way to accomplish that because the icons, abilities, animations, etc are all in the game. SE could restore them in 6.18 if they wanted to, not that they will. Comparatively, reworking the system to give us more to do that isn't DPS related but is support would be harder and is less realistic. I'm not against that though - if I did not want to heal I would not play a healer. I'm not here for "Green DPS", which is why I'm so frustrated by the fact that the amazing gameplay improvements I have to work on are just spamming Broil more and healing less. But I do it because I know that DPSing helps the team and it is also required, which is why it should be more engaging. There's no excuse.
    (18)

  4. #844
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by Nizzi View Post
    Nobody is asking for 20-30 button rotations on healers, we're asking for things to do that are more than the 1-1-1-1 spam.
    Map it to a different button if you don't like the 1-1-1-1. Mine is mapped to #4. Better, map the same skill to 4 different button, than you can 1-2-3-4, almost like a tank.
    (0)

  5. #845
    Player
    elliexer's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    2
    Character
    Empress Elleshoon
    World
    Faerie
    Main Class
    Sage Lv 90
    the problem with healers isnt the lack of dps, but the lack of a need for there even being a healer. healers are meant to heal, its in the name, and most content is way too easy to clear without a healer. what really needs an overhaul is the content itself to give a point to healers. and the problem with that is that this is a story game before an mmo, that very thing is what stunts the game from being a much better mmo. it needs to balance classes to clear msq content with all of them, and can't focus on them individually, nurturing each class into what it can truly be
    (4)

  6. #846
    Player
    anhaato's Avatar
    Join Date
    Jul 2021
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    484
    Character
    A'nhaato Tia
    World
    Ultros
    Main Class
    Fisher Lv 90
    Quote Originally Posted by Raven2014 View Post
    Map it to a different button if you don't like the 1-1-1-1. Mine is mapped to #4. Better, map the same skill to 4 different button, than you can 1-2-3-4, almost like a tank.
    You people are completely incapable of formulating an argument without being purposefully obtuse. I have not seen one take from any anti-healer-rotation person in here that didn't boil down to intellectual dishonesty.
    (20)

  7. #847
    Player
    Raven2014's Avatar
    Join Date
    Oct 2014
    Posts
    1,636
    Character
    Ribald Hagane
    World
    Gilgamesh
    Main Class
    Goldsmith Lv 50
    Quote Originally Posted by anhaato View Post
    You people are completely incapable of formulating an argument without being purposefully obtuse. I have not seen one take from any anti-healer-rotation person in here that didn't boil down to intellectual dishonesty.
    I'm sorry I forgot to include the /s.

    And after 5 pages of full on serious debate with various people for 2 whole days, here I thought I'm allowed to make an honest joke. If you want some with intellectual honesty, I recommend go back the last 5 page. Of course, whether you will recognize any opinion that not align with yours as intellectual or honest is a very different matter. I don't know how well I did on the intellectual part, but at least I can assure you about the honesty whether you gonna perceive them as such or not.

    The post you just quote was a total **** post though. I just thought it was silly enough that most "honest" people would recognize it as such without me spelling that out.

    Quote Originally Posted by elliexer View Post
    the problem with healers isnt the lack of dps, but the lack of a need for there even being a healer. healers are meant to heal, its in the name, and most content is way too easy to clear without a healer. what really needs an overhaul is the content itself to give a point to healers. and the problem with that is that this is a story game before an mmo, that very thing is what stunts the game from being a much better mmo. it needs to balance classes to clear msq content with all of them, and can't focus on them individually, nurturing each class into what it can truly be
    I agree, and while the notion had repeatedly shot down by the pro-DPS people, I think eventually the pro-healing side will prevail. As note, healer DPS is already at the point where it's not a surprise to see they are able to out-DPS a bad DPS, and even more common for a high-output healer to outDPS even an average tank. If the healer DPS is pushed any further than this, it'll cross the point of healer will become a DPS in anything but name.

    FF14 is still branched as an MMO based on the holy trinity, and there is only so far they can skirt it until it's necessary to rebranch. The reason I bring up this point because you can easily see how new players to this game still act like traditional healers. Most sprouts I ran into during lvling roullete only heal, and that's not because they're bad. A heavier DPS focus at end game will simply create an a downward pressure on this, and beyond this the game will need to reconsider re-branching the system.

    Also while they have never promised about making healer DPS more interesting and in fact, consistently removing DPS option. While at the same time, had consistently promise to make healing become more of a focus. Granted, they have not made good of those promise, but at least they are indicator of where the dev's intention are. So have faith, at least I'll hold onto mine ... for now.

    The most noticeable change in this expansion is the deliberate separation of the DPS and healing channel, with SGE being the prime example. Basically for the most part, even a greedy healer can still heal while DPS without stripping on their healing responsibility. In fact, SGE is designed to encourage ... no, require the healer to heal in order to keep up their DPS - somewhat similar to the 5.0 Blood Lily, except done in much better way. So it's clear there are a new direction they're taking healer. To where, we don't know yet. But at least, encourage healer to do more healing (instead of feeling they're being punished whenever they heal) is still a step in the right direction.
    (0)
    Last edited by Raven2014; 06-19-2022 at 01:50 PM.

  8. #848
    Player
    Maltothoris's Avatar
    Join Date
    Jul 2015
    Posts
    740
    Character
    Malto Thoris
    World
    Behemoth
    Main Class
    White Mage Lv 100
    Here is what really hurts it for me. https://forum.square-enix.com/ffxiv/...=1#post5876045

    The fights are scripted to the e basically. Not just in the timeline where these fights never deviate at all from the script but the damage is scripted too. If a move does around 30k, it's always dealing around 30k before debuffs and mitigations come into effect. It's how I've been able to heal p1s and p2s without ever using a single gcd heal in their whole time until mistakes happen.

    Thus they really can't make it too healing intensive without ever going away from scripted fights.

    Also hgealer dps will still be every much a thing. Look at Nidhogg part 1 in DSR. If a healer ever does more than 3 healing gcds, they run the very real risk of hitting that enrage right there.

    Edit: THe other issue is that they've really constraint themselves with two more facets of healing. The first comes from the mizzteq interview where Yoshi-P stated https://www.youtube.com/watch?v=kAbCjPPS1RQ&t=365s They don't want the damage to be high to where only high skill people can do and they don't want them to manage mp constantly. THen you have the mister happy interview where he says how Naoki understands that Veterans would like more attack buttons but again he doesn't want to overwhlem new players.
    (7)
    Last edited by Maltothoris; 06-19-2022 at 02:19 PM.

  9. #849
    Player
    Silver-Strider's Avatar
    Join Date
    Mar 2015
    Location
    Gridania
    Posts
    1,753
    Character
    Silver Strider
    World
    Famfrit
    Main Class
    White Mage Lv 100
    Quote Originally Posted by Raven2014 View Post
    The most noticeable change in this expansion is the deliberate separation of the DPS and healing channel, with SGE being the prime example. Basically for the most part, even a greedy healer can still heal while DPS without stripping on their healing responsibility. In fact, SGE is designed to encourage ... no, require the healer to heal in order to keep up their DPS - somewhat similar to the 5.0 Blood Lily, except done in much better way. So it's clear there are a new direction they're taking healer. To where, we don't know yet. But at least, encourage healer to do more healing (instead of feeling they're being punished whenever they heal) is still a step in the right direction.
    This right here is all the proof anyone needs to show how wrong you are. SGE doesn't play any differently than any of the other healers. It's not required to Heal to keep up its DPS any more than any of the other healers are. It's in the exact same ballpark as WHM in terms of needing to use their Lillies to sustain because its MP economy is entirely locked behind Addersgal abilities which only enforces overhealing instead of smart healing and if that's the design that SE is going for, Healers are in an even worst position for it.
    (17)

  10. #850
    Player
    AziraSyuren's Avatar
    Join Date
    Mar 2016
    Posts
    566
    Character
    Azira Syuren
    World
    Balmung
    Main Class
    Gunbreaker Lv 90
    Addersgall is funny because it rewards you for being worse at the game. It's basically SGE's freecure. It has faint traces of something that resembles good and engaging design, but falls massively short of actually achieving that.
    (8)

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