if i want to heal, i'm going to play a healer a prioritize keeping people alive and not let half the party die for a singular attack that should be less than the actual dps attacksI've said it before, but if you only want to heal then go play a dps. Stop being a waste of a healer spot and pick a role where tunneling on one thing is optimal.
Healers are a support class. A support that only does one thing is far less useful than a support who can do two. You are a support. Heal and dps.
i agree, it's bad design and that usually is what it is. somethin' tells me the healers are still going to get worse before they get "better", if they will. and even so, we still some how have a great many healers unable and/or unwilling to use more than cure in the higher tier content where they SHOULD know better, but because of how the game is and how it is continuing to shape up, don't know better. currently healers are meant to do dps, whatever i guess, but then there's healers out dpsing the actual dps classes (think good healer, not so good dps), whats it turn into at that point? healer stops to heal or rez, the top dps isn't dps-ing, when it isn't even a dps class. healer is support, and i guess the "best support is dead enemy" works... ish? but they could do a lot more that doesn't put the healer in the "top dps" position with what little it even has. (think primarily healing, buffing, debuffing, dot) without the capacity to be healer > dps-ing as far as the numbers goThe thing is that this isn't an old MMO, this is an MMO where since the beginning healers had more DPS actions than they do now while also having to heal less than they did in the past. Even if we up the healing requirements moving forward (which is absolutely not going to happen, they've said they do not want to do this and any time Yoshida says "uhh you'll be healing more later on" it's been a lie) all of the content that comes before will still be just as boring as it is now. The game is fundamentally not designed for healers that are healing more than they are DPSing. This is a major part of the problem when you consider our DPS rotation is 1-1-1-1-1 with a DoT refresh every 30s and an occasional damaging oGCD/Phlegma if you're SGE.
Nobody is asking for us to do MORE damage. We are asking to have something more to do that isn't 1-1-1-1 because they are designing everything to require us to contribute by spamming 1-1-1-1. Even in DSR which was solo healed by an Astrologian player recently, the button the player pressed the most was Fall Malefic. They are designing our kits for a game that does not exist. We do not need all of these overbloated, overpowered oGCD heals. It is bad design to have buttons that we are meant to ignore as much as we can. We're not complaining about the DPS numbers. Healers were doing more DPS than tanks were in Shadowbringers, and now they're not. Nobody is complaining about this because nobody cares. We are complaining about the constant Glare/Broil/Malefic/Dosis spam that EVERY healer has and not a single one is free from because it is garbage design.
the people who complain about "green dps cast glare and let me die!!" are either clueless dps (fun fact: instant heals have no castbar) or theyre curebots that spam medica or succor endlessly and then complain theyre "solo healing" everything when in reality theyre not even letting me use my ogcds, lets be real here.
and curiously those players manage to have less dps AND hps than actual good healers so go figure
Because mechanics back then required shields. I still remember the days of Coils when I would have to shield a Prey Target or they would die 9/10 times.thats fair, and we can agree to disagree here (most likely scenario), but if we have shield healers like sage, then why does white mage need to be the most potent healer and a shield healer? what's the point of sage if so? the amount of healing classes there are means they don't need to shove "everything" in one. white mage is the most potent, sage is less, but has shields, etc. like i said, a healer who knows their stuff will feel like theres not enough to heal, myself included. but the vast majority of the healers generally don't use their kits past cure, holy, and medica. quite a few don't even medica, and just cure. see where i'm going with this? they dumb it down so so much because theres more classes to divide the load amongst as well as players just being unable to work the painfully simple "rotation"
Stoneskin back then was JUST a shield, no healing component to it at all but unlike Divine Benison was on the GCD and could be applied to everyone and Raid Wide attacks actually hurt enough to warrant wanting to cover for people, especially DRGs because they had terrible Magic Defense and would legitimately die without it half the time, to say nothing of how punishing Death was back then because it would actually lower your max HP when you got revived.
As for the "Vast majority" that don't use their toolkits properly, this applies to every single role. Tanks that don't mitigate, DPS that freestyle their rotations are equally as guilty of not properly utilizing their toolkits but unlike Healers, Tanks and DPS haven't gotten lobotomized down to a single button rotation, yet. It's an asinine double standard in design that only applies to 1 role and is stupid to defend it just because bad players exist.
Pretty sure Stoneskin II, the AoE Stoneskin, could only be used outside of combat, if that's what you mean by "could be applied to everyone" (short of taking 8 subpar GCDs to do so)...
But yes, Stoneskin was spammable, and on a tank it was pretty decent absorption if cast by a WHM (then worth 18% of target HP, up from 10%).
Last edited by Shurrikhan; 06-19-2022 at 05:25 AM.
yeah, and unfortunately for healers, dps/tanks playing their classes bad (tanks not mitigating damage properly/at all, tanks/dps eating aoes etc.) give more to heal, in a manner of speakingBecause mechanics back then required shields. I still remember the days of Coils when I would have to shield a Prey Target or they would die 9/10 times.
Stoneskin back then was JUST a shield, no healing component to it at all but unlike Divine Benison was on the GCD and could be applied to everyone and Raid Wide attacks actually hurt enough to warrant wanting to cover for people, especially DRGs because they had terrible Magic Defense and would legitimately die without it half the time, to say nothing of how punishing Death was back then because it would actually lower your max HP when you got revived.
As for the "Vast majority" that don't use their toolkits properly, this applies to every single role. Tanks that don't mitigate, DPS that freestyle their rotations are equally as guilty of not properly utilizing their toolkits but unlike Healers, Tanks and DPS haven't gotten lobotomized down to a single button rotation, yet. It's an asinine double standard in design that only applies to 1 role and is stupid to defend it just because bad players exist.
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