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  1. #1
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by Nizzi View Post
    Personally I'd much rather have Miasma and Bane over Miasma II, as there would be the now lost unique interaction of your ST DoTs being able to become AoE rather than a button you don't hit at all outside of AoE situations (as I think Yoshida didn't like Miasma II and Aero III being used in the ST rotation, which is why they were gotten rid of.) That would bump SCH's AoE DPS tools from 1 currently to 4 with Bio, Miasma, AoW and Bane, making it more in line with other healers like SGE or WHM that have their AoE buttons also in their ST rotations.

    We wouldn't even really need to get rid of much, just turn Fey Blessing into a second charge of Indom or add the heal to Fey Illumination, axe Repose, and there's two buttons free right there and SCH now feels way better to play in all encounters without raising the skill floor at all. I do agree with you though, what you wrote would be more entertaining and it is frustrating that even something like bringing back 1 more DoT to manage would do wonders and they refuse to do it.
    Sure.
    That's purely an example to show that, we can still have more dps spell for more engaging gameplay without going back to the 10+ actions we used to have.
    I don't see the problem with aoe dot being worth in ST however. But you're right about bringing it in line with other healers.
    (1)

  2. #2
    Player
    Join Date
    Oct 2021
    Posts
    959
    Quote Originally Posted by KDSilver View Post
    Sure.
    That's purely an example to show that, we can still have more dps spell for more engaging gameplay without going back to the 10+ actions we used to have.
    I don't see the problem with aoe dot being worth in ST however. But you're right about bringing it in line with other healers.
    I definitely don't either, but that's the only reason why I can think of WHM losing theirs too other than the "debuff limit" thing that people bring up which I think is a pretty lame excuse. If the debuff limit is such a big deal for DPS, then it logically makes sense that healers should be the ones with more DoTs/debuffs as their DPS doesn't matter on the scale that actual DPS jobs do in large scale content. At this point they could add pretty much anything from SCH's old kit and it would be more fun than it is now. Literally just like 1-3 more buttons for downtime would be a blessing. Please SE ;-;
    (2)

  3. #3
    Player
    BaconBits's Avatar
    Join Date
    Mar 2019
    Posts
    1,535
    Character
    Arya Diavolos
    World
    Famfrit
    Main Class
    Paladin Lv 98
    Quote Originally Posted by Sesera View Post
    Easy for who? People with years of experiences?

    If someone can barely do 5 push-up and they are asked to do 20 they will have a bad time. It doesn't matter if it was 50 before and now it's easier it's still way too much.

    Stop expecting people who might have started the game way more recently than you to be as good. Especially when you can't handle them making mistake because 'it was harder back in the day'.

    If you guys want a rewarding Job you can apply for a real one.
    (14)

  4. 06-21-2022 11:54 PM
    Reason
    Y'know what, ain't worth it :/

  5. #5
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Payotz View Post
    Buffs and debuffs are things you press once every minute or two minutes.
    Tanks don't spam reprisal. Scholar doesn't spam Chain Strategem.
    Bard doesn't spam Battle Voice.

    Sure healers can get extra buffs or debuff buttons, but we all know it's going to be a "press once every minute, two minutes, 3 minute" buttons, like every damn debuff and buff in the game.

    What healers need is FILLER.
    Something to spam other than Glare, that's flexible enough for the healer to NOT press when there's healing involved, and when there's downtime.

    Extra healing isn't gonna work at all either. Like what? Do you think that adding more healing buttons to a game where two GCDs will fill up the entire party's hp from 10% will actually make downtime interesting?
    NO. It will give healers even MORE downtime, even WITH more damage going out.

    So what's the next best option? Something that can be spammed, and can be seen as more contribution to the team. Hmmm...
    Something that can maybe make the encounter go faster? You know, by making the boss' hp go down faster... Hmm... Idk...
    Like something that you can just stop when there's healing involved or your mana is low, that it's actually very optional for you to press.

    You know, something that you can do besides playing Stream Raiders on a second monitor. Hmmm..

    Hmm... I really don't know. It's on the tip of my tongue...

    Oh! optional dps buttons
    "what healers need is FILLER... no, not the filler we already have, i mean REAL FILLER!!!!! grrrrr" keep your dots up, keep your debuffs up, keep your buffs up, toss in needed heals, use the 1-2 dps spells that are already present in the kit. this isn't that hard, if you're looking to pull bigger numbers, try actually being GOOD at a dps class? that should easily allow you to both pull bigger numbers and have a full dps kit with minimal utility heals, which seems to be... everything you desire! and again, you seem to be ignoring half of my point. i have said many times by now that i think there are too many needless bloated spells in the deck.

    so, the next best option? something that can be spammed? it's on the tip of my tongue...

    stay with me now...

    something you yourself have already acknowledged the existence of!!!

    G L A R E!!!
    (0)

  6. #6
    Player
    Payotz's Avatar
    Join Date
    Jul 2018
    Posts
    310
    Character
    Payotz Reading
    World
    Cactuar
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Lilapop View Post
    "what healers need is FILLER... no, not the filler we already have, i mean REAL FILLER!!!!! grrrrr" keep your dots up, keep your debuffs up, keep your buffs up, toss in needed heals, use the 1-2 dps spells that are already present in the kit.
    Yeah man. How dare we want Aero 3 back? How dare you want to make this filler interesting!
    Oh no, whatever shall we do! The sylphies are having trouble keeping the only 30 seconds DoT we have!

    Pathetic. Healers have room to expand that filler more. You said it yourself that that filler can actually be a lot more interesting.
    So make it interesting.

    Dps buttons that are optional to push. Expand that with two more DoTs


    Quote Originally Posted by Lilapop View Post
    this isn't that hard, if you're looking to pull bigger numbers, try actually being GOOD at a dps class? that should easily allow you to both pull bigger numbers and have a full dps kit with minimal utility heals, which seems to be... everything you desire! and again, you seem to be ignoring half of my point. i have said many times by now that i think there are too many needless bloated spells in the deck.
    Buddy if I actually cared about dps numbers, then I wouldn't be healing in WoW. LOL
    I care about making filler interesting and making that filler give meaningful contribution to the team.

    And making the encounter go faster, is the best contribution I can give to the team.

    Give me more optional dps buttons


    Quote Originally Posted by Lilapop View Post
    so, the next best option? something that can be spammed? it's on the tip of my tongue...

    stay with me now...

    something you yourself have already acknowledged the existence of!!!

    G L A R E!!!
    "Yoshi-P please, I just want to press another button with Glare. Can we have Aero 3 back? Please. I want to make the downtime more interesting!"
    "NO! YOU ALREADY HAVE DPS OPTIONS! YOU WILL ONLY PRESS GLARE RAWR"

    It's so funny. HAHAHAHAHHAHA
    (9)
    Quote Originally Posted by Grann-Goro View Post
    Here I present you the new healer tutorial in FFXIV :
    https://www.youtube.com/watch?v=hlc-QtQxGys&list=PLvHbKTvfkkvI6D__Pg84M_18NhpPR3ojs

  7. 06-21-2022 11:59 PM

  8. #8
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    554
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    It makes me sad to see healers in this state. And I'm not an ancient player, by far : I really began to play when Shb was already up.

    What struck me immediately was the potential of healers in FF. They're designed in such a way that you could easily make jobs more complex, without losing an ounce of identity for each class, and still keep the same focus on being able to map your fight, to optimize each heal moment to open up more windows for dps. Where, on WOW, I felt like I was much more "stuck" in my options; and when it didn't work... Well, it didn't. End of the story.

    It's not even necessary to increase the healing to be done (it seems to me that the game doesn't necessarily lend itself to it). On the other hand, there would be a whole synergy to establish between dps - regen mana - heal rotation that would explode the difficulty. And unfortunately, we'll probably never see all that, because the devs seem to want to artificially limit the difficulty.

    Similarly, they refuse to play on dispell / buff / debuff. The result is that most dots are insufficient to kill anyone. We could almost delete esuna, it would not change anything.

    The problem is to limit the difficulty for whom? Newcomers, who in a few months won't be newcomers anymore and will end up saying the same thing as the old players? The same newcomers who will be criticized when they struggle to heal... Because let's be honest, failing in basic content is really difficult rn? While an increase in difficulty could make people more patient?
    (3)

  9. #9
    Player
    Lilapop's Avatar
    Join Date
    Jun 2022
    Location
    Ul'Dah
    Posts
    449
    Character
    Lila Pop
    World
    Faerie
    Main Class
    Pictomancer Lv 100
    Quote Originally Posted by Merrigan View Post
    It makes me sad to see healers in this state. And I'm not an ancient player, by far : I really began to play when Shb was already up.

    What struck me immediately was the potential of healers in FF. They're designed in such a way that you could easily make jobs more complex, without losing an ounce of identity for each class, and still keep the same focus on being able to map your fight, to optimize each heal moment to open up more windows for dps. Where, on WOW, I felt like I was much more "stuck" in my options; and when it didn't work... Well, it didn't. End of the story.

    It's not even necessary to increase the healing to be done (it seems to me that the game doesn't necessarily lend itself to it). On the other hand, there would be a whole synergy to establish between dps - regen mana - heal rotation that would explode the difficulty. And unfortunately, we'll probably never see all that, because the devs seem to want to artificially limit the difficulty.

    Similarly, they refuse to play on dispell / buff / debuff. The result is that most dots are insufficient to kill anyone. We could almost delete esuna, it would not change anything.

    The problem is to limit the difficulty for whom? Newcomers, who in a few months won't be newcomers anymore and will end up saying the same thing as the old players? The same newcomers who will be criticized when they struggle to heal... Because let's be honest, failing in basic content is really difficult rn? While an increase in difficulty could make people more patient?
    failing in any content usually brings out the rage in people pretty fast. not all the time, mind you. plus, as discussed earlier in the thread, there's a random difficulty spike when people enter into extreme/savage, for those who are looking for a more difficult encounter, which... if you fail there, there'll still be angry people too.
    (0)

  10. #10
    Player
    Merrigan's Avatar
    Join Date
    Dec 2021
    Posts
    554
    Character
    Merrigan Gilgard
    World
    Spriggan
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Lilapop View Post
    failing in any content usually brings out the rage in people pretty fast. not all the time, mind you. plus, as discussed earlier in the thread, there's a random difficulty spike when people enter into extreme/savage, for those who are looking for a more difficult encounter, which... if you fail there, there'll still be angry people too.
    Since when should content be wisely divided between "HL" and "so easy I can almost fall asleep"?
    (1)

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