Quote Originally Posted by Renathras View Post
The kits OVERAL have a similar level of parity and complexity. WHM's complexity (and I'm not saying it's a LOT of complexity, mind you) comes from its healing kit. Consolation before Medica/Medica 2/Cure 3/Rapture can be thought of as Infuriate into Chaotic Cyclone/Inner Chaos. It works the same way, buffing an existing ability it is used before, just it doesn't give M/M2/C3/AR a new and different animation.

But yes, looking at them holistically, WHM and WAR have similar levels of complexity. WAR's just shows up more because its complexity is in its base damage rotation and WHM's is in its healing kit.
Ah but wherein lies the problem. You haven't used a single Medica 2. A single Cure 3. You've never used Plenary. 4 Asylums, 3 Tetragammatons, 2 Benisons. In a 7-minute fight. Most of your abilities have been off cooldown for longer than they were on cooldown.

We can both agree that you are the exemplary casual healer whos rights to one "simple" job you defend so hard all the time (man that GCD uptime...). And even you barely used any of those "equally complex" healing abilities. Imagine how a more "dedicated" healer with a more "dedicated" group would feel in your place?

This is the difference between WAR and WHM. They might have the same theoretical compexity (which you weirdly measure in amount of buttons but sure, I can indulge you). Their practical complexity is nowhere close. One kit is created with understanding that your "tanking" responsibility has a massive amount of downtime and the downtime kit reflects it. The other has all the "healing" tools and nothing to use them on. While the downtime activity consists of a single dot and single filler button. Even you have used 124 Glares. Out of 194 total casts. Including oGCDs.

The "simple" healer you defend so much is simply unacceptable and shouldn't exist. It's poorly designed. Even for casual players.