Quote Originally Posted by Deceptus View Post
And DRK's complained about being the busiest tank while also having the worst mitigation suite for a long time.

And MCH (and to a small extent DNC/BRD) complained about being some of the busiest DPS while their dps is at the bottom.

"It's always been that way" is generally a terrible excuse from any design perspective. It does nothing but hinder future growth potential. Progress almost always demands changing the current models.
Wouldn't the answer then be to make each job equally busy in different ways though?

Take old AST and SCH as examples.
AST didn't really have many DPS skills to begin with but rather supplemented their DPS thru group buffs.
SCH's nuke was secondary to maintaining their DoTs as the bulk of their DPS was DoT based.

So why didn't this philosophy get expanded upon?

Let's say that SE reverted AST and SCH back to their prime. Royal Road, 5 DoTs, the whole song and dance.
How do you make SGE and WHM equally busy?
Give SGE several oGCD attacks that all align in 1/2 minute burst windows.
Give WHM a rotation of self buffs that they need to maintain, with tools that allow them to heal without compromising that rotation.

That's all SE needed to do. Instead, we just have every job having 2m burst windows with no variations other than one job giving carpel tunnel and the other being so smooth brained it would make a Neanderthal question their level of intelligence.