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  1. #1
    Player
    IllyaPrisma's Avatar
    Join Date
    Oct 2017
    Posts
    129
    Character
    Illya Prisma
    World
    Famfrit
    Main Class
    Arcanist Lv 100

    Contradictions, Double Standards, Counterintuitive Design

    Design philosophy indicates that Square believes the burden of responsibility in Healing is too heavy to add damage rotations. Healing is simultaneously the most difficult and most boring role to play.

    Imagine if Tanks had 1 DoT/1 Spam GCD/1 AoE GCD and a majority of mitigation CDs

    Square gives Tanks and DPS tools for mitigating damage and healing in addition to their DPS rotations. They do not give the same consideration to Healers.

    Healer damage contribution is required for content, despite the numerous occasions where Square has stated the opposite. Week 1 and week 2 savage clears, and ultimate would not be possible without Healers dealing damage.

    Even in Ultimate, a very large majority of the Healer's time is spent on dealing damage.

    Current Expert roulette dungeons can be run with 1 Warrior and 3 DPS, Wall-to-Wall pulls

    Current Savage content can be cleared without any healers in the party

    The leveling process is entirely backwards, as new Healers rely on GCD healing at low levels, but are then expected to use CDs at much higher levels. This is after hours of learning bad habits in low level content sub 50/60. Furthermore, DPS GCDs remain the same from level 4 to level 90.
    (41)

  2. #2
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by IllyaPrisma View Post
    Design philosophy indicates that Square believes the burden of responsibility in Healing is too heavy to add damage rotations. Healing is simultaneously the most difficult and most boring role to play.

    Imagine if Tanks had 1 DoT/1 Spam GCD/1 AoE GCD and a majority of mitigation CDs

    Square gives Tanks and DPS tools for mitigating damage and healing in addition to their DPS rotations. They do not give the same consideration to Healers.

    Healer damage contribution is required for content, despite the numerous occasions where Square has stated the opposite. Week 1 and week 2 savage clears, and ultimate would not be possible without Healers dealing damage.

    Even in Ultimate, a very large majority of the Healer's time is spent on dealing damage.

    Current Expert roulette dungeons can be run with 1 Warrior and 3 DPS, Wall-to-Wall pulls

    Current Savage content can be cleared without any healers in the party

    The leveling process is entirely backwards, as new Healers rely on GCD healing at low levels, but are then expected to use CDs at much higher levels. This is after hours of learning bad habits in low level content sub 50/60. Furthermore, DPS GCDs remain the same from level 4 to level 90.
    Don’t forget the double standard of when Ultimate was coming out they stated they didn’t want to make any drastic changes to healers in case players couldn’t handle it. Meanwhile directly after that they talk about drastic changes to dps jobs they’re making before Ultimate but trust in the players to be able to adapt quick enough before Ultimate released…. Guess SE just sees healer mains as ignorant and horrible at adapting lul.
    (30)

  3. #3
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    Don’t forget the double standard of when Ultimate was coming out they stated they didn’t want to make any drastic changes to healers in case players couldn’t handle it. Meanwhile directly after that they talk about drastic changes to dps jobs they’re making before Ultimate but trust in the players to be able to adapt quick enough before Ultimate released…. Guess SE just sees healer mains as ignorant and horrible at adapting lul.
    I don't think that it's "ignorant and horrible at adapting" as much as they don't have someone who's an experienced. very skilled healer to advise them. As such, they're likely going to be very, very careful of making changes, I would be too. Also, as DPS or tank mains- they're even more concerned of how it affects their fun, and their ability to complete the content. So that leaves healers last in line for changes.
    (3)

  4. #4
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    I don't think that it's "ignorant and horrible at adapting" as much as they don't have someone who's an experienced. very skilled healer to advise them. As such, they're likely going to be very, very careful of making changes, I would be too. Also, as DPS or tank mains- they're even more concerned of how it affects their fun, and their ability to complete the content. So that leaves healers last in line for changes.
    Healers do seem to have gotten the worst of it over the years, my favourite to this day is still the state SCH landed in for Stormblood's release. If that wasn't a end of shift Friday job then I don't know what is. It was so rushed and half baked they didn't even have a spammable AoE for dungeons.

    In fairness though, other roles have had similar issues where the design team haven't really understood how the job actually plays. Warrior in early ARR was an amusing standout but I think Ninja and Monk have been in similar situations too?
    (10)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  5. #5
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    I don't think that it's "ignorant and horrible at adapting" as much as they don't have someone who's an experienced. very skilled healer to advise them. As such, they're likely going to be very, very careful of making changes, I would be too. Also, as DPS or tank mains- they're even more concerned of how it affects their fun, and their ability to complete the content. So that leaves healers last in line for changes.
    Because they don't. Their QA tester was literally replaced because they "got too good".
    (21)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  6. #6
    Player
    glamazon's Avatar
    Join Date
    Jul 2019
    Posts
    227
    Character
    Glamazon Amazonia
    World
    Mateus
    Main Class
    Astrologian Lv 98
    Don’t you find it odd that they don’t care to play healers as mains even though it’s part of their job to know the one and outs of each job and how it plays live?
    (6)

  7. #7
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by IDontPetLalas View Post
    I don't think that it's "ignorant and horrible at adapting" as much as they don't have someone who's an experienced. very skilled healer to advise them. As such, they're likely going to be very, very careful of making changes, I would be too. Also, as DPS or tank mains- they're even more concerned of how it affects their fun, and their ability to complete the content. So that leaves healers last in line for changes.
    Well considering their mindset on not adding more dps options for healers is because they don’t think the players can handle it….
    (4)

  8. #8
    Player
    Desna's Avatar
    Join Date
    Jul 2021
    Location
    Shiroshima
    Posts
    21
    Character
    Aldebrand Pradesh
    World
    Ultros
    Main Class
    Sage Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    Well considering their mindset on not adding more dps options for healers is because they don’t think the players can handle it….
    Flip side. I personally don't think Heals should have more dps options, they should have less. they should always always always do much less damage than a pure DPS job does, like a Tank should as well and I don't buy that they need it to clear solo content, that's just lazy. A Healer has high survivability and can keep themselves up and running longer than a dps, so they SHOULD have to work at killing something for longer than a pure DPS should in solo content. It's a given, a price paid for the gifts given just like a DPS should have to pour out the damage fast to bring a mob down before it can lay enough damage onto them to kill them. Players should use skill, not streamlined homogenized structure of a job in order to do solo things. You don't over pull, you don't rush if you can't heal yourself, or don't have mitigation abilities like a tank to prevent damage. DPS learn to be careful, Tanks learn to mitigate and tank through, Healers learn to heal on their feet through mechanics and still get heals off or...they die. It's all skill building. Give any class too many tools from another classes toolkit and you remove that sharp crisp feeling of the class all together. A healer should never be seen as a DPS contribution significant enough to justify interrupting their main function or as something relied on to clear content. Neither should a healer be optional in group content, DPS and Tanks shouldn't have heals that can see them through pulls in group designed content...period. Marginalizing a class so some others can feel like superpowers doesn't make players happier, it makes them feel...marginalized and like their efforts in their chosen class are not appreciated or respected.
    (0)

  9. #9
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by Desna View Post
    Flip side. I personally don't think Heals should have more dps options, they should have less. they should always always always do much less damage than a pure DPS job does, like a Tank should as well and I don't buy that they need it to clear solo content, that's just lazy.
    Healers and tanks already do half the damage a DPS can output. Adding a few extra buttons isn't going to change that much.

    Quote Originally Posted by Desna View Post
    A Healer has high survivability and can keep themselves up and running longer than a dps, so they SHOULD have to work at killing something for longer than a pure DPS should in solo content.
    They have no issues with tanks having high survivability, high self healing (Warriors LOL), and an interesting dps rotation. But for some magical reason that same standard can't apply to Healers?
    (13)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  10. #10
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Desna View Post
    A Healer has high survivability and can keep themselves up and running longer than a dps, so they SHOULD have to work at killing something for longer than a pure DPS should in solo content. It's a given, a price paid for the gifts given just like a DPS should have to pour out the damage fast to bring a mob down before it can lay enough damage onto them to kill them
    What game are you playing?
    (3)

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