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  1. #1
    Player
    IllyaPrisma's Avatar
    Join Date
    Oct 2017
    Posts
    129
    Character
    Illya Prisma
    World
    Famfrit
    Main Class
    Arcanist Lv 100

    Contradictions, Double Standards, Counterintuitive Design

    Design philosophy indicates that Square believes the burden of responsibility in Healing is too heavy to add damage rotations. Healing is simultaneously the most difficult and most boring role to play.

    Imagine if Tanks had 1 DoT/1 Spam GCD/1 AoE GCD and a majority of mitigation CDs

    Square gives Tanks and DPS tools for mitigating damage and healing in addition to their DPS rotations. They do not give the same consideration to Healers.

    Healer damage contribution is required for content, despite the numerous occasions where Square has stated the opposite. Week 1 and week 2 savage clears, and ultimate would not be possible without Healers dealing damage.

    Even in Ultimate, a very large majority of the Healer's time is spent on dealing damage.

    Current Expert roulette dungeons can be run with 1 Warrior and 3 DPS, Wall-to-Wall pulls

    Current Savage content can be cleared without any healers in the party

    The leveling process is entirely backwards, as new Healers rely on GCD healing at low levels, but are then expected to use CDs at much higher levels. This is after hours of learning bad habits in low level content sub 50/60. Furthermore, DPS GCDs remain the same from level 4 to level 90.
    (41)

  2. #2
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by IllyaPrisma View Post
    Design philosophy indicates that Square believes the burden of responsibility in Healing is too heavy to add damage rotations. Healing is simultaneously the most difficult and most boring role to play.

    Imagine if Tanks had 1 DoT/1 Spam GCD/1 AoE GCD and a majority of mitigation CDs

    Square gives Tanks and DPS tools for mitigating damage and healing in addition to their DPS rotations. They do not give the same consideration to Healers.

    Healer damage contribution is required for content, despite the numerous occasions where Square has stated the opposite. Week 1 and week 2 savage clears, and ultimate would not be possible without Healers dealing damage.

    Even in Ultimate, a very large majority of the Healer's time is spent on dealing damage.

    Current Expert roulette dungeons can be run with 1 Warrior and 3 DPS, Wall-to-Wall pulls

    Current Savage content can be cleared without any healers in the party

    The leveling process is entirely backwards, as new Healers rely on GCD healing at low levels, but are then expected to use CDs at much higher levels. This is after hours of learning bad habits in low level content sub 50/60. Furthermore, DPS GCDs remain the same from level 4 to level 90.
    Don’t forget the double standard of when Ultimate was coming out they stated they didn’t want to make any drastic changes to healers in case players couldn’t handle it. Meanwhile directly after that they talk about drastic changes to dps jobs they’re making before Ultimate but trust in the players to be able to adapt quick enough before Ultimate released…. Guess SE just sees healer mains as ignorant and horrible at adapting lul.
    (30)

  3. #3
    Player
    IDontPetLalas's Avatar
    Join Date
    Oct 2020
    Posts
    1,419
    Character
    Alinne Seamont
    World
    Goblin
    Main Class
    Astrologian Lv 100
    Quote Originally Posted by KizuyaKatogami View Post
    Don’t forget the double standard of when Ultimate was coming out they stated they didn’t want to make any drastic changes to healers in case players couldn’t handle it. Meanwhile directly after that they talk about drastic changes to dps jobs they’re making before Ultimate but trust in the players to be able to adapt quick enough before Ultimate released…. Guess SE just sees healer mains as ignorant and horrible at adapting lul.
    I don't think that it's "ignorant and horrible at adapting" as much as they don't have someone who's an experienced. very skilled healer to advise them. As such, they're likely going to be very, very careful of making changes, I would be too. Also, as DPS or tank mains- they're even more concerned of how it affects their fun, and their ability to complete the content. So that leaves healers last in line for changes.
    (3)

  4. #4
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by IDontPetLalas View Post
    I don't think that it's "ignorant and horrible at adapting" as much as they don't have someone who's an experienced. very skilled healer to advise them. As such, they're likely going to be very, very careful of making changes, I would be too. Also, as DPS or tank mains- they're even more concerned of how it affects their fun, and their ability to complete the content. So that leaves healers last in line for changes.
    Well considering their mindset on not adding more dps options for healers is because they don’t think the players can handle it….
    (4)

  5. #5
    Player
    Sebazy's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    I don't think that it's "ignorant and horrible at adapting" as much as they don't have someone who's an experienced. very skilled healer to advise them. As such, they're likely going to be very, very careful of making changes, I would be too. Also, as DPS or tank mains- they're even more concerned of how it affects their fun, and their ability to complete the content. So that leaves healers last in line for changes.
    Healers do seem to have gotten the worst of it over the years, my favourite to this day is still the state SCH landed in for Stormblood's release. If that wasn't a end of shift Friday job then I don't know what is. It was so rushed and half baked they didn't even have a spammable AoE for dungeons.

    In fairness though, other roles have had similar issues where the design team haven't really understood how the job actually plays. Warrior in early ARR was an amusing standout but I think Ninja and Monk have been in similar situations too?
    (10)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #6
    Player
    Deceptus's Avatar
    Join Date
    Sep 2013
    Location
    The Goblet - 16th Ward, Plot 55
    Posts
    4,418
    Character
    Deceptus Keelon
    World
    Behemoth
    Main Class
    Sage Lv 90
    Quote Originally Posted by IDontPetLalas View Post
    I don't think that it's "ignorant and horrible at adapting" as much as they don't have someone who's an experienced. very skilled healer to advise them. As such, they're likely going to be very, very careful of making changes, I would be too. Also, as DPS or tank mains- they're even more concerned of how it affects their fun, and their ability to complete the content. So that leaves healers last in line for changes.
    Because they don't. Their QA tester was literally replaced because they "got too good".
    (21)
    Veteran healers don't care if we need to heal, but right now we don't. We want interesting things to do during the downtime other than a 30s dot and a single filler spell that hasn't changed from lvl 4 to lvl 90.
    Dead DPS do no DPS. Raised DPS do 25/50% lower DPS. Do the mechanics and don't stand in bad stuff.
    Other games expect basic competence, FFXIV is pleasantly surprised by it. Other games have toxic elitism. FFXIV has toxic casualism.[/LIST]

  7. #7
    Player
    KDSilver's Avatar
    Join Date
    Dec 2015
    Posts
    1,533
    Character
    Shiru Elysia
    World
    Moogle
    Main Class
    Astrologian Lv 100
    I'll never understand why they act like this with us...

    You can design a class to be fun at both a casual and experienced level.

    But somehow, if you are experienced at healing in this game, you're wrong to do so and you're the one to be blamed. Forget what you learn the past 7 years please.
    I'm disgusted...

    It becomes extremely hard to stick to the role despite loving some of its good aspect.
    But when you write YEARS of feedback and the director just say "MEH" and speak about DPS instead...

    I love what Yoshi P has done to this game and I sincerely believe he's a good director. But when it comes to healers he's the absolute worst clueless person and I'm just sad...

    Years of feedback that could work for both new player and veteran.

    I'm just tired I think...
    (13)
    Last edited by KDSilver; 06-16-2022 at 10:48 PM.

  8. #8
    Player IceBlueNinja's Avatar
    Join Date
    Jan 2020
    Posts
    525
    Character
    Blade Beoulve
    World
    Faerie
    Main Class
    Sage Lv 90
    I think what happens to is since the game been around for years it seem to promote lazyness. Designers kinda reach their end point of hey this did well for x amount of time and that was my goal. This or any game at some point sadly faces this

    With said goal gone its more of just adding bits and pieces of crumbs. Like when it comes to story content we gotta be waiting 3+ months and while I love cliff hangers it gets annoying waiting too long.
    (0)

  9. #9
    Player
    Renathras's Avatar
    Join Date
    Dec 2014
    Posts
    2,747
    Character
    Ren Thras
    World
    Famfrit
    Main Class
    White Mage Lv 100
    I mean, WAR is already kind of there.

    If you think of Storm's Eye as their 30 sec DoT/Dia, Inner Release as their Presence of Mind, Orogeny/thesingletargetoneIforgetthenameof as their Assize, Overpower as their Holy, Fell Cleave/Decimate as their Afflatus Misery, and Storm's Path as their Glare, it's ALMOST the same thing as you're saying above and parallels WHM. It only has a 1-2 before Storm's Eye/Path, and a 1-2 DPS rotation, but also has no GCD heals (and all actual tanking abilities aren't GCDs), and WAR/WHM have about the same number of total Hotbar slots/buttons.

    If you removed their 1-2 in their single target combo, their 1 or 2 in their AOE combo, and combined Decimate/Fell Cleave and Orogeny/X into one button instead of two, it's basically WHM in tanking form. Complete with the party healing.

    ...and honestly? I'd have no problem with that, I like WAR and WHM as they are right now. Though I think it'd be nice if we had more variation in healers. Like AST is kind of like GNB with the APM, but there's not really a healing equivalent to, say, PLD and DRK.
    (0)

  10. #10
    Player
    Rein_eon_Osborne's Avatar
    Join Date
    Jun 2020
    Location
    Shadowflare - Ward Miasma II, Plot Broil IV
    Posts
    3,940
    Character
    Mira Clearweaver
    World
    Jenova
    Main Class
    Conjurer Lv 90
    Quote Originally Posted by Renathras View Post
    I mean, WAR is already kind of there.

    If you think of Storm's Eye as their 30 sec DoT/Dia, Inner Release as their Presence of Mind, Orogeny/thesingletargetoneIforgetthenameof as their Assize, Overpower as their Holy, Fell Cleave/Decimate as their Afflatus Misery, and Storm's Path as their Glare, it's ALMOST the same thing as you're saying above and parallels WHM. It only has a 1-2 before Storm's Eye/Path, and a 1-2 DPS rotation, but also has no GCD heals (and all actual tanking abilities aren't GCDs), and WAR/WHM have about the same number of total Hotbar slots/buttons.

    If you removed their 1-2 in their single target combo, their 1 or 2 in their AOE combo, and combined Decimate/Fell Cleave and Orogeny/X into one button instead of two, it's basically WHM in tanking form. Complete with the party healing.

    ...and honestly? I'd have no problem with that, I like WAR and WHM as they are right now. Though I think it'd be nice if we had more variation in healers. Like AST is kind of like GNB with the APM, but there's not really a healing equivalent to, say, PLD and DRK.
    WAR basic filler rotations generates beast gauge so long you press them; no pressing them, no Fell Cleaves/Decimates for you. Storm's Path generate more resource but does not refresh the buff. Storm's Eye generates less resource but refreshes the buff. Compare to WHM? WHM's lily are passively generated; you can smack your target with your cane and it'll refill on its own without you doing anything. Solace/Raptures does build up into Misery but you only get at max 4 presses that is not Glares in a minute if we turn to blind eyes toward the meaningless heals. Outside that, we spam Stone/Glare/Holy & keeping Dia uptime which does not build up into anything, at all.

    Honestly, those already sets apart their depth despite how often WAR's simplicity is being meme'd upon amongst its own role. To that, I disagree that they're "already kind of there". They definitely have more going on.
    (23)
    Last edited by Rein_eon_Osborne; 06-17-2022 at 02:44 AM.

    "Outside obvious jokes/sarcasm, I aim to convey my words to the future readers who may come across mine posts. Can I change -your- mind, somehow? Potentially... but that's not why I'm writing. You and I have wrote our piece(s). We don't necessarily need to change each other's mind. But we can change other's."

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