What I really want to know is who are the healer changes the last few expansions really designed for? Think about it.

-They can't be designed to make content more accessible for Sylphies, because content is already equally accessible regardless of dps "complexity". There are no dps checks in most content and even EX is easy with low dps healers. There aren't even heal checks that require the full toolkit, you can spam GCD's and ignore the rest of the kit and complete all regular content just fine. So lowering the number of dps buttons doesn't change the accessibility, you never had to press all your buttons.

-It can't be to avoid overwhelming new players with too many buttons and trying to make it appear more accessible, because we actually have traps like Freecure which lower your effective hps and a ton of filler buttons which range from amazing to near-useless. AST for example is a jumbled mess of filler buttons. You could actually make engaging healers with a high skill ceiling with less overall buttons than we have nowadays.

-They can't be designing it to reduce player pressure to deal dps, because criticism over damage will land you a ban from the game. Not to mention, if dps is only a single button players expect it from you even more because it's low effort, so no excuse.

-They certainly can't be designing for veteran players. We need a high skill ceiling. We want engagement and goals to constantly strive for and keep us playing.

So who are the current healers made for? I genuinely don't get it. The only conclusion I can come to is that they are designing healers to try and get casual players to be able to clear Savage and Ultimate. This is the only content where healer dps matters somewhat, so having only 1 button makes it easier to focus on mechanics. If you just aren't capable of multitasking a rotation and handling mechanics and you aren't bothered to practice and learn, that's more accessible now.

So yes, it seems they've butchered an entire role across the entire game, in order to make the tiny fraction of content designed for veteran players accessible to casuals who aren't bothered to learn their class. That's the only logical explanation.