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  1. #1
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80

    Suggestion: WHM change

    Hello,

    I would like to request a change in Benediction as it is currently a little bit out of place and doesn't synergies well with the rest of the WHM kit and with the changes brought to The Living Dead it has also lost one of its niches.

    My suggestion for change is as follows:

    Benediction
    Type: Ability
    Cooldown: 30sec
    Cast: Instant
    Range: 25y
    Radius: 15y
    Effect: Cleanses all debuffs on nearby party members.
    Additional effect: Applies five stacks of Blissful Sacrifice to self for 5 seconds.
    Action changes to Blissful Sacrifice after activation.
    Blissful Sacrifice: Upon activation, extends remaining duration by 5 seconds, afflicts 20% of max hp damage to self and simultaneously reduces max hp by 10% while under the effect of Blissful Sacrifice. Gains 2 stacks of Enduring Faith.
    Enduring Faith: Allows for the execution of Exaltation, Tornado, Flood/Water III and Earthquake. Effect expires with Blissful Sacrifice.

    Exaltation
    Type: Ability
    Effect: Upon activation Cleanses Blissful Sacrifice and its detrimental effects. The remaining Enduring Faith stacks are lost.
    Additional effect: Restores 5% of max HP per stack of Blissful Sacrifice remaining
    Additional effect: Gives 2% of the original max HP barrier to self and nearby party members for every Blissful Sacrifice used.

    Tornado
    Type: GCD
    Effect: Calls upon the wind spirits to deal damage to the target and nearby enemies. Grants Wind element: Ready.
    Enduring Faith Cost: 2

    Flood/Water III
    Type: GCD
    Effect: Calls upon the water spirits to deal damage to the target and nearby enemies. Grants Water Element: Ready
    Enduring Faith Cost: 3

    Earthquake
    Type: GCD - channel
    Effect: Calls upon the earth spirits to shake the earth around self to deal damage in a wide area. Grants Earth Element: Ready
    Enduring Faith Cost: 5

    Elements mechanic
    Wind + Water - Allows for the execution of Seraph Strike.
    Wind + Earth - Allows for the execution of Drought
    Water + Earth - Allows for the execution of The Tree of Life
    Wind + Water + Earth - Allows for the execution of Spiritual Ray

    Seraph Strike
    Type: Ability
    Effect: Rushes to target to deal damage
    Additional effect: Grants 3 stacks of Enduring Faith

    Drought
    Type: Ability
    Effect: Calls a sandstorm to deal Damage over time to the target and all nearby enemies.
    Additional Effect: Increases the chance of receiving a Blood Spilled stack from Nuke and DoT ticks

    The Tree of Life
    Type: Ability
    Effect: Erects a tree at the designated location for 30-60s. Nearby party members within 15y radius receive HoT. Blissful Sacrifice's Hp cost is halved and the max HP reduction effect is alleviated while affected by the Tree of Life's Aura.

    Spiritual Ray
    Type: GCD
    Effect: Big and flashy DPS spell with 3-5s channel time.
    Enduring Faith Cost: 2


    Nuke and DoT at lvl 50 and above
    Additional effect: has a chance of granting 1 stack of Blood Spilled
    Blood Spilled: Upon activation of Blissful Sacrifice, heals self for 10% and nearby allies for 10% of their max HP.


    Thank you for your consideration and the time taken to read this.

    Edit:
    Changed the name of Offering to Blood Spilled
    Added Enduring Faith Cost to Spiritual Ray
    Added second Additional effect to Exaltation.
    For elaboration purposes, to Enduring Faith was added: Effect expires with Blissful Sacrifice.
    The Tree of Life's Aura now alleviates max HP cost from Blissful Sacrifice.
    Blood Spilled now heals instead of lessening the damage dealt by Blissful Sacrifice.
    (1)
    Last edited by Katoar; 07-01-2022 at 08:27 PM.