Yes you don't even need to bother even paying attention anymore if a tank uses its invul because they can self heal to full in 2 seconds anyway. And yeah godkefka was a pretty fun fight to heal, Heartless Archangel and Forsaken was a fun mechanic.
Last edited by SenzorialBoundries; 06-29-2022 at 07:36 PM.




I also love healing in this game. And I think the key word there is game. If you want an e-sport, go play WoW. FFXIV is a game. It's meant to be played for fun. I've never quite understood the "I'm going to ignore everything the game stands for and then throw a fit that they don't change their entire design philosophy to suit me." I love FFXIV because it's an easy place to relax after a long day, have some fun, and accomplish something.
every healer pressing 1 button for an overwhelming majority of their casts is not fun, actuallyI also love healing in this game. And I think the key word there is game. If you want an e-sport, go play WoW. FFXIV is a game. It's meant to be played for fun. I've never quite understood the "I'm going to ignore everything the game stands for and then throw a fit that they don't change their entire design philosophy to suit me." I love FFXIV because it's an easy place to relax after a long day, have some fun, and accomplish something.
and wanting to go back to how these jobs used to be or wanting more to do than mash Glare/Broil/Malefic/Dosis is not "wanting an e-sport" nor does "go play WoW" have anything to do with anything
build a better strawman please

you really don't wanna pull the game card here bud. you try to skimp by without putting in any effort in any game not purposefully made to be relaxing like the sims, or rollercoaster tycoon, cookie clicker, etc... and you'll learn real quick where that'll get you. games are made to be played for fun but also not be a cakewalk even games on the more relaxing side will still normally throw obstacles or surprises your way that you have to deal with (even cookie clicker has teh cult of grandmas once you get far enough). if you want to do nothing and get a serotonin hit idle games exist. also it's not a SINGLE player game as much as SE is trying to turn it into one. if you wanna waste the 3-7 other players time sure go ahead. but don't be surprised when you get kicked or shunned for doing nothing cause sandbagging a team is fun for no one not even the sandbagger unless they're doing it on purpose. why play a game if you want a walking simulator especially a RPG?I also love healing in this game. And I think the key word there is game. If you want an e-sport, go play WoW. FFXIV is a game. It's meant to be played for fun. I've never quite understood the "I'm going to ignore everything the game stands for and then throw a fit that they don't change their entire design philosophy to suit me." I love FFXIV because it's an easy place to relax after a long day, have some fun, and accomplish something.
also gotta love double standards as usual. "we already got stupidly low skill floors and can clear all dungeons with 4 of any roles but no we can't raise the skill ceiling. stop trying to push the way you play onto us omg!!!!" you already have what you want, you can face roll dungeons and normal raids/trials if you want to. so stop trying to deny us a chance to get back a little bit of complexity and harder jobs again that won't affect your precious cure 1 only WHM playing


The most simple argument here, a healer is supposed to heal. Instead in this game they are busy with dps for most of the time.
That on its own already tells a flaw exists. And this flaw is caused by 2 diffirent thigns:
- Too easy content, most content doesnt realy require a lot of healing, and self healing by that has enough sustain. It takes a significant boost in damage to make a healer forced to heal. The higher the risk of death, the less a healer has to pay attention to dps. Spending your gcd for dps would in that case very likely cause a lack of healing, and as a result death. But as the content is too easy, dps becomes the task while being idle. And you are idle 80% of the time.
- People dont want to die. Especialy as healer. To negate this, they made most classes self sustainable to a decent amount, so you can counter a bad healer. But the problem reamains, if this sustain doesnt manage, and the healer dies, its generaly a wipe. There is no mechanic to recover a healer except for a few jobs. Because of that, they have to ensure that a healer can survive well enough. Being relatively low on health, this means all mechanics are weakened to ensure safety.
These 2 things conflict. And as a result they took the safe approach of just accepting that a healer can dps. That is bad design sadly.
Personaly i think it would be good if all jobs can rez players, but instead of a ranged ability, it becomes a close range interact cast (position can still provide a problem, but at least this gives more safeguards to restore the healer in the team).
As a last thing, the MP after a rez needs a slight buff to give the healer a better chance to ensure self sustain for a moment and avoid an instant death again.



White Mage is that job where most people only care about because its the iconic mage job in the FF series,
it really has nothing going for it otherwise.


WHM's predecessor class, Conjurer, is the only healer available below Level 30.
So if you want to play healer from the start and don't want to also level Arcanist, you play CNJ/WHM until Astrologian or Sage becomes available.
The last part is interesting, because I feel Sylphies genuinely believe they're accomplishing something and that's why it's "fun" to them. Something that requires minimum effort, but gives you a pat on the back and Duty Complete for it. In reality, pressing 1 over and over and throwing in random Medica II's and being carried through endgame content isn't an accomplishment whatsoever, but the game makes you feel like you did something special.I also love healing in this game. And I think the key word there is game. If you want an e-sport, go play WoW. FFXIV is a game. It's meant to be played for fun. I've never quite understood the "I'm going to ignore everything the game stands for and then throw a fit that they don't change their entire design philosophy to suit me." I love FFXIV because it's an easy place to relax after a long day, have some fun, and accomplish something.
For the rest of us, we have fun from real accomplishments. Not try-hard no life esport accomplishments, just a simple satisfaction at mastering a challenge and feeling a reward is well earned. That's fun. That high after beating a hard raid is an amazing feeling. It's fun.
Relaxing activities are fun too and have a definite place in any game, but they shouldn't be forced into the endgame instances and skill ceiling of jobs. Because then the small amount of content that's designed for people who find challenge fun is ruined and they have almost nothing.
"Easy to pick up, hard to master" is the ideal for jobs in most games, because it keeps both types of player happy. FF14 is one of the few games that simply deletes the second half on the healer role.
Last edited by Liam_Harper; 07-01-2022 at 02:04 AM.
I think that is a problem and bad design. Honestly I wish they would separate SCH and SMN and add a second low level healer that turns into SCH at 30.
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