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  1. #91
    Player
    SenzorialBoundries's Avatar
    Join Date
    Feb 2015
    Posts
    148
    Character
    Polaris Sonata
    World
    Phoenix
    Main Class
    Arcanist Lv 60
    Thre is actually a perfectly designed healer in this game with interesting dmg rotations and options and its name is Blue Mage when played as one.
    (14)

  2. #92
    Player
    SirShady's Avatar
    Join Date
    Jun 2022
    Posts
    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Striker44 View Post
    I also love healing in this game. And I think the key word there is game. If you want an e-sport, go play WoW. FFXIV is a game. It's meant to be played for fun. I've never quite understood the "I'm going to ignore everything the game stands for and then throw a fit that they don't change their entire design philosophy to suit me." I love FFXIV because it's an easy place to relax after a long day, have some fun, and accomplish something.
    Imagine equating having to hit more than 1 button 90% of the time to e-sports and WoW. Imagine thinking that any game that requires more than one button doesn't count as a "game". E-sports apparently aren't games now. If that's what you find fun, go for it, play your baby-mode job, but can you at least concede that not EVERY healer job needs to play same way? Sounds like you're just being selfish. Some of us don't get any sense of accomplishment just for proving we have the 2 working braincells to hit the AoE heal button every time the screen flashes colors then go back to spamming our one DPS button. We like to challenge ourselves, as is the point of the majority of "games".

    I have a buddy who got all the way through the end of Shadowbringers as a White Mage doing nothing but spamming Cure I on the tank before I watched him and told him what his other buttons did. Trust me, adding a damage rotation isn't suddenly going to suddenly make the game take a PhD to play.
    (12)
    Last edited by SirShady; 07-03-2022 at 04:19 AM.

  3. #93
    Player
    Payadopa's Avatar
    Join Date
    Mar 2011
    Posts
    2,336
    Character
    Payadopa Astraya
    World
    Spriggan
    Main Class
    Conjurer Lv 71
    As someone who prefers pure healing I'm bored. I did Aglaia after a break and on a job I'm not familiar with (SCH; thx, SMN) and I had nothing to do. Since SE is dead-set on "no child left behind" i think i want at least DPS combos now. Healing is
    boring.
    (12)

  4. #94
    Player
    SirShady's Avatar
    Join Date
    Jun 2022
    Posts
    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Payadopa View Post
    As someone who prefers pure healing I'm bored. I did Aglaia after a break and on a job I'm not familiar with (SCH; thx, SMN) and I had nothing to do. Since SE is dead-set on "no child left behind" i think i want at least DPS combos now. Healing is
    boring.
    Right there with you. This game is so infantile and anemic when it comes to challenge and fight design. Moves are so telegraphed and slow, and by the time the boss is done with its tutorial on what it's going to do, it's already almost dead. You get a new piece of content and within a week everyone knows the little dance they need to do so healers just sit around spamming one button waiting for the next raid-wide. I can't tell you how excited I was doing the first boss in Endwalker and thinking "Wow, they actually made this expansion slightly challenging!" only to later be met with Lyssa in Ktsisis where you can literally RP-walk out of the AoE before it goes off. I pray these new "savage" dungeons actually offer something of substances for those of us who don't enjoy being able to play the game with one finger.
    (7)

  5. #95
    Player
    Silverbane's Avatar
    Join Date
    Feb 2015
    Posts
    1,125
    Character
    Z'nnah Silverbane
    World
    Halicarnassus
    Main Class
    Sage Lv 100
    Quote Originally Posted by SirShady View Post
    Right there with you. This game is so infantile and anemic ...
    So why are you paying for it every month?
    (1)

  6. #96
    Player
    Katoar's Avatar
    Join Date
    Jun 2022
    Location
    Sil’dihn
    Posts
    110
    Character
    Kael Yoshim
    World
    Ragnarok
    Main Class
    Arcanist Lv 80
    Quote Originally Posted by Silverbane View Post
    So why are you paying for it every month?
    I don't

    /10char
    (9)

  7. #97
    Player
    SirShady's Avatar
    Join Date
    Jun 2022
    Posts
    167
    Character
    Ryodin Wake
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Quote Originally Posted by Silverbane View Post
    So why are you paying for it every month?
    Can you please quote me correctly?

    Quote Originally Posted by SirShady View Post
    Right there with you. This game is so infantile and anemic when it comes to challenge and fight design.
    Perhaps there are other things besides those two faults I enjoy? And frankly I'm with Katoar. If the upcoming challenge dungeons and expansion leave the game's healers (and to a lesser degree, tanks) in their current braindead state, I'll probably quit. I love this game, but it is an absolute waste of potential for folks like me who enjoy challenging content and healers that don't play like auto-clickers. Besides, I already quit this game for 6 years for similar issues.
    (14)
    Last edited by SirShady; 07-03-2022 at 04:20 AM.

  8. #98
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    I enjoy healing...when challenged. Was solo healing Zodiark EX yesterday, which is a normally easy job as a WHM. Multiple runs, no mishaps, people on point, us all joking and burning him down. Suddenly this one run, everything went wrong. People dying to mechanics left and right, and I'm throwing out enough raises to bring an alliance and a half back, while keeping everybody from dying to actual damage. We manage to pull back and win, and it was the most fun I've had on a healer in a while.

    Healing is fun when it's challenging, but most of the time it isn't, due to encounter design. Which reminds me that Heavensward was the last expansion I consistently had fun healing in on a daily basis, when mobs hit like a truck, tanks had to constantly keep CDs up, and DPS needed to know how to burn things down if you wanted to heavy pull. I miss those days...
    (11)

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