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  1. #1
    Player RyuDragnier's Avatar
    Join Date
    Oct 2013
    Location
    New Gridania
    Posts
    5,465
    Character
    Hayk Farsight
    World
    Exodus
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I just would have hoped we'd learned by now that "remove depth now and hope there's improvement later" is a bad idea.

    Remove jank, where it offers no meaningful affordances? Sure.

    Removing core systems and affordances outright just because they offer more than what other jobs work with or they're more deliberate of choices? Please no.
    We want more DPS options for complexity, but the devs have already shown they do not want to make jobs any more complex. If you want more DPS complexity, they're going to rip healing complexity away to pay for it, and AF is the only complexity SCH has left in the healing department.

    We know it's coming that they're going to be reworking SCH, they stated they "don't know what more to do with SCH." When that rework comes, I foresee they'll likely be dropping AF and ED, as they've stated they hate ED, and that they don't like how SCH and SMN are connected.
    (0)

  2. #2
    Player
    LeonKeyh's Avatar
    Join Date
    May 2020
    Location
    Gridania
    Posts
    655
    Character
    Leon Keyh
    World
    Cactuar
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by RyuDragnier View Post
    We want more DPS options for complexity, but the devs have already shown they do not want to make jobs any more complex. If you want more DPS complexity, they're going to rip healing complexity away to pay for it, and AF is the only complexity SCH has left in the healing department.

    We know it's coming that they're going to be reworking SCH, they stated they "don't know what more to do with SCH." When that rework comes, I foresee they'll likely be dropping AF and ED, as they've stated they hate ED, and that they don't like how SCH and SMN are connected.
    I think I speak for the entire healer playerbase when I say

    "Please, take away the healing 'complexity' and replace it with DPS complexity if that's what needs to happen. Take away the 8-12 abilities that generally all do the same thing that we press 20% of the time and give us 8-12 abilities that do slightly different things instead of pressing one ability 70% of the time and another 10% of the time."

    It would certainly be nice to have some level of complexity on both sides, but I don't really feel like there is _much_ complexity already in the healing aspect of healers. I feel like it's mainly bloat. Healing is generally: Prioritize OGCDs, if you can't use an OGCD prioritize the more powerful GCD that fits the situation. So I'm not sure what we would necessarily lose there. Though, I'm sure SE could find a way to lose more 'complexity'.
    (10)

  3. #3
    Player
    MintnHoney's Avatar
    Join Date
    Sep 2015
    Posts
    903
    Character
    Aylin Bielawska
    World
    Adamantoise
    Main Class
    Astrologian Lv 90
    Quote Originally Posted by LeonKeyh View Post
    Though, I'm sure SE could find a way to lose more 'complexity'.
    Stay tuned for the AST rework that's coming up. That should give us an idea on whether or not they've learned anything from the complaints, and then also the praise for pvp's action kits.
    (12)