I felt like I had to state my opinion on this matter, it my first post since too:
I've been playing the game for a little more than 1 month (around 1 month and a week to be precise) so of course I'm not as knowledgeable as other people that has been playing for over a year or even several months, I'm really aware of this fact (you can call me noob if you want, I'm not ashamed of being one, we all were noobs) but here are my 2 cents:
Basically now the class system is stupid, at least how is implemented right now, I have nothing againts more flexibility in how you build you character to even basically break the restricted walls of a more classic job system, but why I have to level up several classes to fully have this flexibility? I don't want to play CNJ, why I have to do it just to have a couple of abilities?. If you people or SE wants a game around flexibility the current system is terribly cumbersome, and goes againts the more friendly approach that SE wants in the game (not easier or simpler, I said friendly). You want to new players play the catch up game of having to level up several classes to stay on the same ground of players that played for months? And no, you don't need to play with dozens of classes to understand how to play this game or a more specific role as DD.
That said a more flexible system would be ok, just need to implement that flexibility on every class, for example DD get their own set of healing abilities, evading abilities etc, basically just look how Guild Wars 2 does it. Every class is auto-sufficient, they have their own set of abilities to survive by themshelves but there's also a very great variety of how you play each class in that game and dozens of different combinations.
Naming GW2 brings another question: We have flexibility, why not break the holy trinity altogether? why have WHM/CNJ if everyone can heal themselves? so healers can just spam cure on a tank that can also cure himself?. That's redundant, either go one way or the other, although I like more a restricted job system that allows different sub-roles in each job I wouldn't mind the other way, but having the two is stupid, SE should design every content with two considerable different systems in mind? We should have bosses for the 2 different party setups? or even hybrid parties?. And talking about hybrid parties, class members should kick job members beacuse jobs dosn't have ability x?.
Job system has potential and without any doubt it dosn't cover more niche roles, probably but they have been here for just one week or so, but the question is: remove classes or jobs, but remove one SE.
PD: My english is far from perfect, please forgive me.

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